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Only basic support for 1.6, no changes made to Odyssey yet, we'll see. If I do update the mod again, it'll probably get remade.
maybe you could post a "if you see some errors, make sure you aren't using this with the similar options turned on in "Tweaks Galore" in your description above. May go a long way to reducing peoples headaches.
Thanks!
It's possible it wasn't affecting this one, and maybe it was "Dismantle Ancient Junk" which was the one that was having a compatibility issue with Tweaks Galore, but I figured this note would give people something to be wary of. I will copy/paste this in the "Dismantle Ancient Junk" comments as well just in case. (if comments are turned on, lol.
Mod author: Thanks for a great mod!
It's not exactly farfetched that junk can be useful. A piece of steel would be infinitely more useful than just having rocks to smash. Any sort of processed material would be basically cheat-mode for survival.
Besides, the gameplay mechanics that enable a random person to go from nothing to space flight in a lifetime is hilariously bonkers.
Having said that there's nothing wrong with changing how they work. It's such a minor change overall that it really isn't going to matter. Most people playing with mods probably already know the backstory, right? I mean, who hasn't read the Rimworld fiction primer? It's right on the intro screen for the game!
I'll look into a few select mods soon, but it'd probably be easier for me or someone to just upload a separate version of this mod with only the cover% changes. As they make big changes to Ancient Junk. Salvaging, Ancient Junk Loot and Worthless Junk may not work correctly with this mod.