RimWorld

RimWorld

Rebalanced Ancient Junk
15 Comments
Tzyder 11 Jul @ 12:03pm 
It dont think my junk is "ancient". Maybe seasoned? Mature?
ephemeraltoast 11 Jul @ 12:01pm 
Thank you!
dickmosi  [author] 11 Jul @ 12:00pm 
@ephemeraltoast Yes, it will now. I just updated it :)

Only basic support for 1.6, no changes made to Odyssey yet, we'll see. If I do update the mod again, it'll probably get remade.
ephemeraltoast 11 Jul @ 11:38am 
There are many "rebalanced junk" mods but this one is my favorite. Will it work in 1.6?
BlackSmokeDMax 26 Apr @ 12:30pm 
Thanks :)
dickmosi  [author] 26 Apr @ 12:27pm 
@BlackSmokeDMax Done
BlackSmokeDMax 26 Apr @ 9:38am 
ugh, lol, meant to the Author, not the OP, haha
BlackSmokeDMax 26 Apr @ 6:31am 
One suggestion/request for the OP:

maybe you could post a "if you see some errors, make sure you aren't using this with the similar options turned on in "Tweaks Galore" in your description above. May go a long way to reducing peoples headaches.

Thanks!
BlackSmokeDMax 25 Apr @ 4:12pm 
For anyone kicking up errors with this mod I figured out it was "Tweaks Galore" that was doing a similar thing. It is buried in the options and I must have turned that on at some point. Now loading up Rimworld no longer pops up the log with red errors.

It's possible it wasn't affecting this one, and maybe it was "Dismantle Ancient Junk" which was the one that was having a compatibility issue with Tweaks Galore, but I figured this note would give people something to be wary of. I will copy/paste this in the "Dismantle Ancient Junk" comments as well just in case. (if comments are turned on, lol.

Mod author: Thanks for a great mod!
cerhio 3 Oct, 2024 @ 10:35am 
@Saladsnake

It's not exactly farfetched that junk can be useful. A piece of steel would be infinitely more useful than just having rocks to smash. Any sort of processed material would be basically cheat-mode for survival.

Besides, the gameplay mechanics that enable a random person to go from nothing to space flight in a lifetime is hilariously bonkers.
Classy. 27 Sep, 2024 @ 2:16am 
Oh damn, so i can actually scrap all that junk at ancient complexes for their raw material now? sweet
Salad Snake 24 Sep, 2024 @ 4:05pm 
They suck for resources because they're meant to A) be a very minor early game nuisance that might influence how you position your early game buildings and B) be storytelling/atmospheric devices that help players understand that their Rimworld is actually post-apocalyptic and they're eking out a living in the ruins of a once prosperous civilisation.

Having said that there's nothing wrong with changing how they work. It's such a minor change overall that it really isn't going to matter. Most people playing with mods probably already know the backstory, right? I mean, who hasn't read the Rimworld fiction primer? It's right on the intro screen for the game!
dickmosi  [author] 23 Sep, 2024 @ 1:34pm 
@cerhio It's just numbers being changed for the most part. The only chance of a conflict is if a mod also makes big changes to ancient junk as well. 'VIE - Memes' Junker meme and 'VFE - Ancients' work fine.

I'll look into a few select mods soon, but it'd probably be easier for me or someone to just upload a separate version of this mod with only the cover% changes. As they make big changes to Ancient Junk. Salvaging, Ancient Junk Loot and Worthless Junk may not work correctly with this mod.
cerhio 23 Sep, 2024 @ 12:31pm 
Is there any potential conflicts with other mods or is this just numbers being changed? I love VFE: Ancients and threw a bunch of mods for it in.
Dragons 23 Sep, 2024 @ 2:26am 
this is what working smarter instead of harder looks like