Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I tried several attempts at a workaround fix without luck, so might have to revert to adding more variants for people who does not wish to have all the integrated mods enabled.
Your constellation seems fine to me.
using wh3 mod manager of course.
If it does not update, just force a resub and you should be good to go.
Filepath is script/mct/settings/custom_waaagh_unit_options.lua
Error: [string "script\mct\settings\custom_waaagh_unit_options.lua"]:16: attempt to index global 'ws_inf_orc_slaves' (a nil value)
I'll return to this issue at some point, when I have new ideas to approach and try to solve this issue.
@Assclown Not even sure I can guess correctly what you're saying but why would placeholder units displayed by ANOTHER mod be an issue related to this mod brother? You mean 3D models in battles? Bro... :)
Old World is a much more special case. Any mod you run *might* not work as expected so make sure you're just running the ESSENTIAL mods (like 10 in total) before you make statements like that.
I will propably have to remove the integrated ones and reintroduce the singular variants, as I highly doubt anything can be done to prevent this.
I could try MCT option for the units, but MCT often shows the units but greys them out. Worth a try though, as placeholders sounds annoying to me.
I wonder if it tried to spawn Them despite those mods not being enabled
From context viewer it seems like it tried to spawn in frb_dark_land_orc_boyz_big_uns and gnob_inf_rustbuckets, but something got real screwed up.
grn_faction_boost_pool_province__the_plain_of_bonesws_inf_black_orcs_axe
in table transported_military_force_unit_pool_entries_tables and pack file !!!!!DaGreeonTideWAAAGH.pack
It is kind of a funky system, since you can't tailor the waaagh to my knowledge, only change the boost (chance to get) numbers.
Or are you referring to some kind of savage ord mod I haven't taken notice of?
just for clarity... if i use this mod, i don't need any mods from the "Main & Submods" section right?
and I wonder if there are any plans to make awesome waaaagh mod related to the expanded roster of decomposed.