Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

Replenishment Overhaul
5 Comments
DaVincix 24 Jun @ 8:45am 
Basically a really good idea for improved gameplay.

But imo. the code should ensure that AI handles it identically to the player's ability.

Otherwise it is just imbalancing. Especially with modding that reduces or removes AI cheating content.

Personal background: I'm doing myself content-modding, that puts player and AI abilities on par (aside to much other balance modding), as i noticed in this TW game, AI has much too much cheats even on Normal difficulty, which negate a lot of the gameplay contents. After all, basically CA improved the campaign AI in this title to behave moderately smart, fe. more agressive towards neighborhood, when it "feels" capable enough to expand, and also tries to create proxies, which is quite realistic (for the period).
axossk  [author] 8 Dec, 2024 @ 4:01am 
@Romanorum
This should apply to Ai yes, and indeed & I need more observations on how thai AI handles it.
My guess is that if the AI cannot manage the replenishment, it will merges units & recruit more often.

I'm currently working on a new mod to add workfoce cost on recruitment & should have a tied relation with this mod.
Romanorum 7 Dec, 2024 @ 11:18pm 
Curious if this also affects the AI. I'd assume they wouldn't know how to replenish though if it did.
Romanorum 4 Dec, 2024 @ 8:49pm 
Underrated mod! Thank you.
Kendji 25 Sep, 2024 @ 1:21am 
Thumbs up! :)