Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

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Replenishment Overhaul
   
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Tags: mod, campaign
File Size
Posted
Updated
131.770 KB
24 Sep, 2024 @ 5:28pm
6 Dec, 2024 @ 3:25am
8 Change Notes ( view )

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Replenishment Overhaul

In 1 collection by axossk
Gameplay Overhaul
4 items
Description
The purpose of this mod is to drastically reduce replenishment to force armies to stay in settlements to recover.
You may now be forced to merge units & build warrior's refuges to maintain armies.

Veteran units should also be more important now as you will have to recruit fresh troops more often.


CHANGES:

- default replenishment has been nerfed to the ground.
- warrior's refuge do not provide free troops anymore but has been granted a -50% upkeep for garrisoned units. (not working as intended)
- replenishment skill granted to generals has also been heavily tuned down to be in line with the mod.
- reduced settlement's buildings replenishment (including hordes) & should now only apply to garrisoned army. (this need to be confirmed)
- removed spring replenishment bonus.
- reduced pillars of civilization replenishment impact.
- adjusted horde stance replenishment.
- reduced technologies replenishment bonuses.
- reduced titles bonus.
- halved enslavement replenishment.
- no more replenishment outside of settlements, even in camp stance.
- available workforce now increases replenishment (except for hordes).
- reduced prayers replenishment bonuses.


RELATED:

You can find a version of this mod for the excellent DynastiesRevisedMod here!

CREDITS:

Thanks to Kendji for leading the way of replenishment modding with he's mod .

Found the way to increase replenishment with workforce from Mortiso Realism Overhaul.
5 Comments
DaVincix 24 Jun @ 8:45am 
Basically a really good idea for improved gameplay.

But imo. the code should ensure that AI handles it identically to the player's ability.

Otherwise it is just imbalancing. Especially with modding that reduces or removes AI cheating content.

Personal background: I'm doing myself content-modding, that puts player and AI abilities on par (aside to much other balance modding), as i noticed in this TW game, AI has much too much cheats even on Normal difficulty, which negate a lot of the gameplay contents. After all, basically CA improved the campaign AI in this title to behave moderately smart, fe. more agressive towards neighborhood, when it "feels" capable enough to expand, and also tries to create proxies, which is quite realistic (for the period).
axossk  [author] 8 Dec, 2024 @ 4:01am 
@Romanorum
This should apply to Ai yes, and indeed & I need more observations on how thai AI handles it.
My guess is that if the AI cannot manage the replenishment, it will merges units & recruit more often.

I'm currently working on a new mod to add workfoce cost on recruitment & should have a tied relation with this mod.
Romanorum 7 Dec, 2024 @ 11:18pm 
Curious if this also affects the AI. I'd assume they wouldn't know how to replenish though if it did.
Romanorum 4 Dec, 2024 @ 8:49pm 
Underrated mod! Thank you.
Kendji 25 Sep, 2024 @ 1:21am 
Thumbs up! :)