RimWorld

RimWorld

QSJ's Adaptive Armory Storage
61 Comments
Endorsi 13 hours ago 
I'm still getting the dark graphics on the secure crates as @Arnovitz mentioned
晓山alreShan 8 Jun @ 2:05am 
Can this mod's "secure crate" protect ammo not to induced detonation from CE's explosion?
Arnovitz 7 Jun @ 7:49pm 
Cheers QSJ!
Quickshot Jimmy  [author] 7 Jun @ 2:40pm 
@Arnovitz I found the issue. The color was being applied twice, so instead of the default color on the secure crates being drab green it was a very dark drab green. Had to fix the definition to comply with an ASF update. Should be better now.
Arnovitz 7 Jun @ 1:10pm 
Like @DaniAngione said, the secure crate graphics are very dark. The color or mask is not being applied correctly. Here is what it looks like: https://i.imgur.com/qGQb4Ig.png
bradson 31 May @ 6:08pm 
Load order shouldn't matter past the dependencies
Abster 31 May @ 12:04pm 
Where should this be in the load order? I load this further down the list but every time I run the game this gets auto sorted to the very top, just after ASF. Is this intended?
DaniAngione 27 May @ 2:44pm 
The secure crates are looking very dark for me (for some reason) not sure why
The rest seems to be working fine!
Phobeseneos 27 May @ 3:28am 
No need to apologise man <3 this mod is too good and you are so kind to make it. Thank you for the fix!
Quickshot Jimmy  [author] 26 May @ 6:35pm 
@Phobeseneos Looks like I forgot to change the cost for the angled ones way back when. Apologies. Should be fixed now.
Phobeseneos 10 May @ 12:41pm 
same with double racks angled one is 160 STEEL holy moly
Phobeseneos 10 May @ 10:52am 
Angled gunracks are VERY VERY expensive for me. Gun rack is 30 Angled gun rack is 80 steel? Is this intended?
Zacky 0.0 13 Apr @ 4:49am 
I'm having problem using the munition storage with CE, the storage glitched out and gives me a wall of errors, just the munition storage tho, the rest is fine

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch2 (Verse.Root)
Verse.Root_Play:Update ()

this repeats
Q 31 Mar @ 10:06am 
adaptive storage seems much more optimized, I like it
cerhio 1 Mar @ 4:41pm 
Is there any way to rotate the gun shelves?
jinn in outer space 2 Jan @ 12:39am 
did you find a benefit to replacing LWM storage with adaptive
Princess Emma 8 Dec, 2024 @ 12:04am 
1.4
Quickshot Jimmy  [author] 29 Nov, 2024 @ 1:52pm 
@WJSabey Appreciate the link.

After doing some snooping, I think it has to do with how the weapons* in Medieval Times are defined. To get technical, when defining weapons VWE and R:AV use default bases, while Medieval Times and Gun Nut (another mod I tested) use custom bases, and those are the ones that don't orient properly.

Maybe I'd ask about it over with the ASF fellas because I don't know if it's something I can control myself.

If it is, I'll try to fix it.

*fixed an annoying typo
WJSabey 29 Nov, 2024 @ 10:56am 
The battle axe and mace from Medieval Times were both rendering the same on it as on the non-angled weapon rack.
Quickshot Jimmy  [author] 28 Nov, 2024 @ 5:49pm 
@WJSabey I just checked again with a VWE and Rimsenal AV. Both seem to work fine. Can you link the mods with the weapons aren't working?

By the way ASF handles item rendering, it shouldn't be a problem. Weird.
WJSabey 28 Nov, 2024 @ 4:45pm 
Can you check the 45 degree weapon rack? It is displaying things at the same angle as the regular weapon rack for me. The angled gun racks seem to work fine, but the weapon rack doesn't.
9九 26 Nov, 2024 @ 1:54pm 
1.4? :C
Rudi Gauss 20 Nov, 2024 @ 3:41am 
Take my points!!!
Quickshot Jimmy  [author] 19 Nov, 2024 @ 8:25pm 
@Gelato @Rudi Gauss Updated now. Had it ready for a couple of days but was sitting on it for an unrelated reason. Sorry for making y'all wait.

As always, let me know if I managed to mess something up.
Gelato 19 Nov, 2024 @ 2:47am 
<li>yy_ammo_category</li>
Gelato 19 Nov, 2024 @ 2:44am 
Please add Yayos combat 3 ammo
Rudi Gauss 11 Nov, 2024 @ 5:28am 
Your Ammo Shelf doesnt allow Yayos Combat Ammo on it. :/
Quickshot Jimmy  [author] 7 Nov, 2024 @ 7:25pm 
@Tleno the armor racks are not my wheelhouse. The ones in the screenshot are from Armor Racks .

@Hannibal similarly, the melee weapon rack is from Reel's Expanded Storage . Melee weapons would be displayed pointing up (upside-down to the screenshot) on my racks.
Hannibal 1 Nov, 2024 @ 10:41am 
could you enable the gun rack to hold melee too? i like the way you have it rendered in your first screenshot
Tleno 30 Oct, 2024 @ 9:00am 
Any chance of power armor rack that holds all the spacer-level armor pieces, modeled after the Fallout 4 power armor workstations?
Quickshot Jimmy  [author] 26 Oct, 2024 @ 1:47pm 
@Rakakoon Done. Sorry it took so long, had some other stuff going on.

Wasn't a big change but as always if I somehow broke something let me know
Rakakoon 20 Oct, 2024 @ 9:25pm 
Formally requesting allowing LTS ammunition on the munitions shelf
craig 19 Oct, 2024 @ 7:34am 
mb i didnt seen that you need microelectronics researched, i just removed that thing(that you need said thing researched) but yeah it works well, i just use secure crates and ammo storage cuz its only worth thing to craft if you doing armory with 40+ people, personally i run with 60-80 people, i know its not worth and i just loose materials, but 5 bases and pretty much infinite money by yayo makes materials easy to buy(i just buy it with one mod but twice the normal price)
Quickshot Jimmy  [author] 16 Oct, 2024 @ 5:51pm 
@Nimic You need microelectronics researched before you can build them. If you already have it, then could you try to find them when you have god mode enabled? If they still don't show up then there's definitely a problem.
craig 16 Oct, 2024 @ 2:58am 
i'm not sure if it just my game but i cant craft secure crates, they dont show up even when searching for it in architect tab
Quickshot Jimmy  [author] 14 Oct, 2024 @ 10:54pm 
@Toprongy check out Toggleable Overlays
Toprongy 12 Oct, 2024 @ 1:19am 
Any way to remove the [1] or any number of the stored weapons?
Tachikoma00 5 Oct, 2024 @ 4:19pm 
Sorry Quickshot Jimmy, I have a complaint. You call yourself a moron and I think this is inaccurate. I think you have done a very good job.
ShinUon 2 Oct, 2024 @ 4:39pm 
@Quickshot Jimmy
Thanks for testing. Guess they should be reserved for the armory instead of the defensive combat area.
Serina 2 Oct, 2024 @ 11:03am 
@Jackiro sure, why wouldn't?
Serina 2 Oct, 2024 @ 11:03am 
ye, enclosed containers don't reaaally mechanically exist ingame...
Zaphoid_the_grandoise 30 Sep, 2024 @ 1:50pm 
is this safe for saves?
Quickshot Jimmy  [author] 29 Sep, 2024 @ 11:42am 
@al9000 Sort of. I balanced the weapon racks based on existing display racks. Both Aelanna's and Reel's racks have a max of 4 per cell. The racks are designed to look cool, not necessarily to be efficient.

Also I remember hearing that the game is unhappy with stack sizes more than 20 per cell, which is something to think about.

Also @ShinUon after some "testing" involving a drop pod raid and a triple rocket launcher, the crates, unfortunately, dont offer any additional protection from damage.
ShinUon 29 Sep, 2024 @ 10:18am 
Agree with al9000. The LWM Weapon Lockers were especially great for storing loot after raids.
Serina 29 Sep, 2024 @ 6:16am 
niice, are the stack sizes on the weapon shelves set this low to not have issues with rendering? don't want to complain but it's just so much less than I've gotten used to with LWM weapon lockers
Quickshot Jimmy  [author] 28 Sep, 2024 @ 12:15pm 
@ShinUon That's a good question. I, uh, don't know. I didn't give them any special properties to do so, and I don't know if ASF provides that functionality explicitly. I might end up doing some digging later to see if it does, or if it's possible.
ShinUon 28 Sep, 2024 @ 10:08am 
Do the munitions shelf and secure crates protect the contents from damage?

Like protecting a mortar inside from damage or preventing ammo from cooking off?
Retsu 28 Sep, 2024 @ 9:35am 
Finally, a visually pleasing and functional armory
Gandalf the Morally Grey 27 Sep, 2024 @ 8:12pm 
pictures in description are broken
wydscum 27 Sep, 2024 @ 12:17pm 
love this