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This mod may not appear in the CA launcher. If this is the case for you, please use a community mod manager.
Thanks
Nope! Also works fine with the current beta.
This mod should never need an update.
I wrote a 3300 character wall of text, but hit the max comment size, so I'll sum it up briefly:
Highly Focused Faction Identity: Factions in 6th are more limited, but more characterful, often with unique composition rules. Armies feel meaningfully different from each other in a way they didn't later. Its primary advantage over 7th.
Less Rules Bloat: Units are defined more by stats and equipment than by special rules.
Greater Emphasis on Maneuver, Lesser Emphasis on Unit Size: A lack of Step Up and Steadfast combined with always hitting first on the charge places supreme importance on movement and prevents the 100-man blobs of 8th.
Rules Support: There's tons of official support outside of the core army books, in a way later editions didn't see, and 6th edition was the last edition to have a current army list for every faction.
Great Lore and Art: 6th edition books are absolutely gorgeous, and many factions gained the identity they hold today - most notably Lizardmen.
In that case I have no idea how to fix things. Sorry! If any modder comes by and understands what the issue is, please let me know. In the mean time, please use a community mod manager.
@Blood
If the mod adds them as new lords, it will should let you choose between bloodline lords and the new lords. If it replaces all generic vampire lords, it might replace them as well; if you link a specific mod I can tell you, and add its name to a compatibility section in the mod description.
I have absolutely no idea how to fix this, as I don't use CA's launcher, I have too many mods for it to launch. I've updated the mod; that might help. If that doesn't work, please try unsubscribing and resubscribing.
Are you still seeing normal Vampire Lords/Strigoi Ghoul Kings available for recruitment?
Are you using any other mods that affect the Vampire Counts bloodline lords?
I highly suspect a compatibility issue, and if we figure out what mod it is I can fix it.
I fixed it, they now have normal immortality. Thanks again for reporting this.
Thanks for letting me know! I don't use that mod much anymore, so wouldn't have caught this. I'll fix this rigut now, probably better for balance anyways.