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I love this mod so much. It's probably my favorite.
Cheers for the quick work!
The issue is hopefully now fixed :)
Thanks for reporting, and I apologize for the issue.
I've shamed my ancestors
Any new issues please post to the "Issues" thread, but I didn't find anything doing a quick once-over of every war crime.
The first and most obvius is that it is not part of the base game so my other mods don't consider it at all.
Second there are a few of these that you can't not commit like having "unmarked" traps or holding prisoners "Without advanced pay"
The third and most annoying is that taking blood from my prisoners counts as violence against prisoners despite the fact that it does no harm.
*Serbian accordion music INTENSIFIES*
These days most systems follow what's called the observer pattern, that is object A can subscribe to events emitted by object B, and specify a method to be called when an event occurs. This way object A doesn't have to constantly check, it just sits there in memory waiting for an event to happen.
When modding you'll sometimes refer to it as adding in hooks, that is specific methods that will be called when something occurs. So say damage is done to a pawn, this mod probably adds a hook that checks to see what caused the damage, and what the target of the damage was, and if it meets the requirements for a war crime then it updates the list of war crimes you've committed.