RimWorld

RimWorld

Geneva Checklist
278 Comments
Wubwub 22 Jul @ 6:51am 
I was trying to explain to my friends who had never played Rimworld what the game was about, and the best thing I could respond with was, "Look. There's a mod called the Geneva Checklist. All war crimes are base game, the mods just checks for them. I think that says enough."

I love this mod so much. It's probably my favorite.
deltanedas 21 Jul @ 2:17pm 
Thanks for updating to 1.6 the GOAT
Tarkhax 21 Jul @ 6:50am 
Can also confirm that your fix did the trick and performance is back to normal.
Cheers for the quick work!
Richithunder 21 Jul @ 3:30am 
the mental image of Randy, wearing a UN peacekeeper helmet and holding a clipboard as he writes down every warcrime like he's trying to deduce your high score
ThatHitmann  [author] 20 Jul @ 5:17pm 
@GreenMaster4067 Thank God. Bricking saves is a modder's greatest fear
GreenMaster4067 20 Jul @ 3:03pm 
Just tried it out had to mess with load order but fix is working, appreciate the timely patch. My colonies save is playable now!
ThatHitmann  [author] 20 Jul @ 1:38pm 
@GreenMaster4067, @Tarkhax, @Chaorain, @Nazai, @虚拟世界的一道曙光 东海帝王

The issue is hopefully now fixed :)

Thanks for reporting, and I apologize for the issue.
Bro Feel Good 20 Jul @ 1:38pm 
I've gone through 1.0 - 1.5 without knowing this mod exists

I've shamed my ancestors
GreenMaster4067 20 Jul @ 11:12am 
uninstalled to try and fix, verified integrity of game files, save is broken due to the food issue even with the mod removed
Tarkhax 20 Jul @ 10:36am 
Same here, significantly tanked my performance for some reason.
chaorain 20 Jul @ 5:45am 
Same as the previous people, also destroyed my Ticks per Second.
Nazar 20 Jul @ 3:04am 
same thing is happening to me after i added this mod pawns and animals cant finish eating anything and it gives an error
Hello, after I installed your mod, the colonists couldn't enjoy food. After the food enjoyment progress ended, it would prompt an error of this mod.
Rat=ninja 19 Jul @ 10:22pm 
i always enjoy this feeling
ThatHitmann  [author] 19 Jul @ 2:24pm 
Announcing 1.6 Update for anyone who has subscribed to this thread :)

Any new issues please post to the "Issues" thread, but I didn't find anything doing a quick once-over of every war crime.
Wubwub 19 Jul @ 12:00am 
"What else are we meant to do" idk, be patient? They're probably working on it and spamming them isn't gonna make them go any faster. If anything, it's probably just annoying to them.
JACK 18 Jul @ 3:52pm 
@Fat Sock wtf do you mean "what else are we meant to do" just don't post. if you're that desperate to post just say it's a good idea for a mod or something. or, you know, literally just don't post
Fat Sock 16 Jul @ 6:36pm 
"don't spam the mod author for updates" man what else are we meant to do in the comments of the damn mod. not like anyone is gonna report 1.5 bugs unless the mod author says this will be a 1.5 version only.
不,我需要这个,1.6,pls
苗三水 13 Jul @ 10:55am 
1.6 pls
Hunter-K13 12 Jul @ 9:52pm 
Reminder to everyone else here to not spam the mod author for updates, they create stuff for free. I just wanted to report that this mod unfortunately is not functional in 1.6 as is.
Hunter-K13 12 Jul @ 9:50pm 
Tested this mod alone in 1.6, it is unfortunately broken, very badly
Tye-Wynd 12 Jul @ 10:05am 
it should be safe to add to a 1.6 modlist, however it may not detect certain new things
dysaster 11 Jul @ 9:38pm 
game literally unplayable without this mod, 1.6 pls :(
PineappleOfDoom 26 Jun @ 2:35am 
I have unknowingly, committed a concerning amount of war crimes.
MichalPl111 25 Jun @ 4:31pm 
i commit warctimes that are in official PDF marked as warcrimes but here they arent marked, for example, forced labour till death,using Dum-dum ammo,Dragon breath, slaver child soldiers and clone slave soldiers
ゆきんこ 25 Jun @ 6:11am 
1.6 pls
TaikaJamppa 17 Jun @ 9:58am 
How does the "using traps on unmarked area" work? How can I mark my trapped areas? I am planning to use traps on a "no war crimes at all" -play through at some point...
C0lin2000 17 Jun @ 5:17am 
1.6
PowderedHam_78_ 1 Jun @ 7:13am 
would it be funny to add a global leader board of how fast can players beat and check all the suggestion in this list.
HighFlyer96 19 Apr @ 7:12am 
"My pawns have a right to defend themselves."
biotoxichazardous 13 Apr @ 1:42pm 
Ah, the list of suggestions
vo1dm 5 Apr @ 3:27am 
It would be cool to have a graph showing amount of warcrimes commited during certain days, months, years etc.
Matizo_05 1 Apr @ 11:35am 
This is real goal in rimworld
CosmicAggressor 28 Mar @ 10:53am 
I have a few problems with this mod.
The first and most obvius is that it is not part of the base game so my other mods don't consider it at all.
Second there are a few of these that you can't not commit like having "unmarked" traps or holding prisoners "Without advanced pay"
The third and most annoying is that taking blood from my prisoners counts as violence against prisoners despite the fact that it does no harm.
Latex Santa 14 Mar @ 3:16am 
Outstanding.
*Serbian accordion music INTENSIFIES*
DirtLord 11 Mar @ 8:23am 
how fun, i'm excited to get a light slap on the wrist by the UN
Liam 9 Mar @ 2:40pm 
warcrime speedrun time! :TF2_Jack::TF2_Jack::TF2_Jack::TF2_Jack::TF2_Jack:
VitaKaninen 4 Mar @ 1:55am 
Have you considered collaborating with the author of Colonist Wages to find a way to pay prisoners?
Thundersnow 1 Mar @ 7:06am 
Does this mod include the Geneva Protocols or just the Conventions?
ColaWade 28 Feb @ 8:10pm 
oh wow, time to gas the AI
BrGuardian 28 Feb @ 1:54pm 
I can't believe.... they finally made it! :ISSdrone:
YolographicSight® 27 Feb @ 3:36pm 
good idea
TerrariaGuy 27 Feb @ 12:13pm 
V war crimes expanded 2 i meant.
TerrariaGuy 27 Feb @ 12:13pm 
+viper Jayden is correct but if you really want a more in depth and less creative way of torture use war crimes 2.
Lady Luck 27 Feb @ 11:52am 
I am so proud of this community
iShot 27 Feb @ 8:44am 
Source?
Jayden 26 Feb @ 9:59am 
@viper you can do torture in vanilla just gotta get creative
BlackAura 25 Feb @ 4:36am 
@Marchiel Graham - what you're asking is usually what we call "polling" in programming, that is regularly checking to see if something occurred.

These days most systems follow what's called the observer pattern, that is object A can subscribe to events emitted by object B, and specify a method to be called when an event occurs. This way object A doesn't have to constantly check, it just sits there in memory waiting for an event to happen.

When modding you'll sometimes refer to it as adding in hooks, that is specific methods that will be called when something occurs. So say damage is done to a pawn, this mod probably adds a hook that checks to see what caused the damage, and what the target of the damage was, and if it meets the requirements for a war crime then it updates the list of war crimes you've committed.