Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
any chance we can see a bump to 1.6 before odyssey comes out? I'd be sad to leave this mod behind.
Idea for a psycast (if you're taking suggestions): I'd love to see a psycast - or fingers crossed - even an entire psycasting tree based around inscribing a rune on weapons or armor that could "enchant" it with an effect. Dunno how feasible that is but it sounds cool.
Thanks for the mod and all your hard work <3
Decided to finally get around to updating this mod with some commonly suggested features! New patch out now, featuring the ability to ignore LoS when Invoking, and Runecircles that recharge over time!
Please enjoy!
If you could cast to any rune anywhere on the map regaurdless of line of site this would result in a rune based psycaster being a wonderful defensive master, but as it stands this is more like having an automated weapon system that has to be activated by hand, and considering the costs of psycasting even when you are outright cheating by starting every colonist out as a psycaster, this just does not hunt.
make it so you can activated through walls. i cant really do much without being able to unless its on a big battlefield
I realize that it may not be viable to fix this. But that's my feedback.
I'll boil it down since Steam sucks: This mod is great, I have problems with it. I refuse to engage with this psycaster class in the way it asks me to. There is too much micro-managing to build runes with my psycaster, or the amount of time spent building the constructable circles is awful. If there's a different way of making the circles happen, I'd be crazy down for that.
Thanks for the support!
@Dr. Ethan Kaatz: There are no plans to do this, sorry.
There's no license file I could find that'd allow me to do it
@Hamacelos: Well, the crude runecircles cost stuff because it'd be far too easy to spam them everywhere otherwise. There has to be some cost involved, right? 50 bricks is probably manageable.
@Meakin: I don't really plan to expand this mod. The psycasting path's pretty complete as-is, but if someone wishes, they could make an expansion to the mod.
Thank you so much for your effort and mod! :)