RimWorld

RimWorld

473 ratings
Vanilla Psycasts Expanded - Runesmith
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Mod, 1.5, 1.6
File Size
Posted
Updated
7.546 MB
27 Sep, 2024 @ 9:28pm
10 Jul @ 12:26am
6 Change Notes ( view )
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Vanilla Psycasts Expanded - Runesmith

Description
Overview
Adds a brand new Vanilla Psycasts Expanded psycast tree to Rimworld, the Runesmith. Features a complete ten psycasts / spells.

Runesmiths engrave Runecircles during times of calm, which are then Invoked by several of their psycasts on a later date to perform powerful, battle-shaping spells. Invoke runecircles to cause massive explosions, buff allies, create freezing sentries, or summon allies to your side! Just be careful, and plan for every contengency- a Runesmith without prepared Runecircles is powerless in combat...

Features



Credits
- Oskar Potocki and the rest of the Vanilla Expanded Team for creating Vanilla Psycasts Expanded
- ItsHalno for art
- Wombo for the alternative psycast card art
- Zapsplat[www.zapsplat.com], for some sound effects
110 Comments
blackkanye 10 Jul @ 12:32am 
Understandable. Thank you for the update
Irecreeper  [author] 10 Jul @ 12:27am 
Updated to 1.6! Sorry for the delay- finding the motivation to work on modding nowadays is hard, but we got there eventually.
King Critter 3 Jul @ 2:51pm 
awesome mod! quickly becoming one of my favorites :D
any chance we can see a bump to 1.6 before odyssey comes out? I'd be sad to leave this mod behind.
TheBronzeWarrior 21 Jun @ 9:23pm 
otherwise the new changes are absolutely goated, im just hesitant to add
TheBronzeWarrior 21 Jun @ 9:23pm 
do rune invocations work anywhere on the map instead of having a range?
ElysianEcho 7 Apr @ 12:46pm 
could work similar to the technomancer tree's little metal guys, take a chunk of heat to maintain them
Illium 31 Mar @ 5:23pm 
Love this mod. Always loved magic systems that involved inscribing runes on stuff.

Idea for a psycast (if you're taking suggestions): I'd love to see a psycast - or fingers crossed - even an entire psycasting tree based around inscribing a rune on weapons or armor that could "enchant" it with an effect. Dunno how feasible that is but it sounds cool.

Thanks for the mod and all your hard work <3
Irecreeper  [author] 31 Mar @ 3:11pm 
Second minor update, featuring some Mod Settings! Want your Runecircles to recharge faster... or go back to breaking on Invoking? Now you can do those things... and only those things. If you have more suggestions for Mod Settings, throw them my way?
Aranador 31 Mar @ 6:58am 
Oooh, I would like to see a Rune or 2 that can summon temporary helpers that clean and haul or maybe even repair and cremate - basically a post battle clean up crew.
Irecreeper  [author] 31 Mar @ 3:44am 
hey it's me at 4am

Decided to finally get around to updating this mod with some commonly suggested features! New patch out now, featuring the ability to ignore LoS when Invoking, and Runecircles that recharge over time!

Please enjoy!