Barotrauma

Barotrauma

CA-1N - Vanilla
99 Comments
autopsy hassan 8 hours ago 
how can i use the scids ?
Vrasysk 19 Jun @ 2:57pm 
This is perfect
TheH3ath3n 26 Apr @ 6:14pm 
fires still happen
Mikoto 11 Apr @ 4:33am 
And also a question, what are these turrets in the submarine selection list, this is the first time I see something like this. I have never seen anything like this in the dozens of submarines I have viewed
Mikoto 9 Apr @ 9:38am 
Can drones be controlled through a periscope?
Mikoto 9 Apr @ 8:30am 
In the list of submarines available for purchase there is a CA-1N and separately CA-1N - Vanilla, I can’t figure out what the difference is
chemically inept 26 Feb @ 7:39pm 
No issues with this thing so far, Just wanna say the level of detail on this thing is SO AWESOME, and the fabricators are insane dude this is truly a masterclass of sub design
Zappy The Floof 22 Jan @ 6:14pm 
How exactly does the over volt protection work as I plugged signal 1 and 2 into power and load on a junction and the battery constantly charges, does it have to be pluged into the reactor directly?
Bane 13 Jan @ 1:31pm 
How can you use the chaingun with the drones? The ammo thats appears its the coilgun
ljwalmsley 13 Jan @ 1:21am 
is it AI compatible?
kenanthebarbarian 11 Jan @ 10:26am 
What's wrong with a few random fires? Keeps life interesting.
Mercatto  [author] 11 Jan @ 6:45am 
The fire bug came bag with a vengeance so i hit it with the fix hammer harder this time. There is no way a fire can happen again since i removed the cause utterly and completely. If a fire still starts we are gonna need an exorcism.
Mercatto  [author] 8 Jan @ 9:38am 
the err reactor hidden inside the turbo booster DESPITE BEING IMMUNE TO DAMAGE was still somehow catching fire in the first few ticks of the sub loading. The game likes to err forget it was supposed to not be able to meltdown.

Dont ask me why that shit happens. its baro.
ultragun6 30 Dec, 2024 @ 5:11pm 
he angered the old gods with the previous design, so he had to correct it
Gdsm. R. Finio [6th GA] 28 Dec, 2024 @ 11:14am 
yo, what was spawning that fire? I was looking for anything on editor, but i couldnt find anything wrong
Mercatto  [author] 28 Dec, 2024 @ 10:36am 
To recap:

- Random fire above medbay should be fixed
- Drones not recharging is fixed
- Suit lockers not being powered is fixed
Mercatto  [author] 28 Dec, 2024 @ 10:28am 
罗宾,

You were completely right , the suit lockers werent wired up. /facepalm. 'fixed'
Mercatto  [author] 28 Dec, 2024 @ 10:16am 
k sorry guys for the long long wait. i am back from my baro break and frankly crazy the amount of weird bugs that started popping up , i 'THINK" i fixed the weird fire issue.
Wolf 24 Dec, 2024 @ 7:48am 
Would really love to see this get updated to fix the random fire at the start of new rounds.
ultragun6 24 Dec, 2024 @ 2:10am 
@Cdt. R. Finio [6th GA] are you growing anything?
Gdsm. R. Finio [6th GA] 23 Dec, 2024 @ 4:59pm 
its constantly getting set on fire above medbay
prils 11 Dec, 2024 @ 8:24pm 
We're running into an issue where every time we dock/undock the room above the medical bay is on fire 100% of the time. We can't figure out where the fire is coming from since nothing appears to be damaged. It's in the room with the alien motion sensor thingy. Any suggestions?
Chefferson 11 Dec, 2024 @ 4:52pm 
Ey we had a problem where the booster caught fire the moment we undocked- had to remove it to get it working- great ship tho
Brother 罗宾 8 Dec, 2024 @ 1:22am 
Another one: It seems the shuttle/drone battery has no way of regaining charge so eventually goes flat. I solved it by modifying the submarine in the editor and wired the shuttle battery to the dock so it charges while docked on the ship.
Brother 罗宾 7 Dec, 2024 @ 4:09am 
Thanks for the sub Mercatto!

Feedback: The dive suit lockers are not electrically wired and so do not refill oxygen tanks of suits left in them - This requires manually wiring them (which we did) or manually switching the oxygen tanks out of suits with the oxygen tank rack below the dive suit locker.
Chumoslav 6 Dec, 2024 @ 10:41pm 
Thanks!:pickax:
Mercatto  [author] 6 Dec, 2024 @ 1:53pm 
chumo , yeah sure , rip it out , use anything!
Chumoslav 4 Dec, 2024 @ 12:11am 
Hi. I really liked your MATS. Can I change it and use it in my project?
Mercatto  [author] 29 Nov, 2024 @ 7:19am 
Dj_defalt_marckovich. Could you be a bit more specific? I do not really understand what you mean with the counting down every dock part nor the curved electrical thingy?
gregg nite in wood 26 Nov, 2024 @ 11:18pm 
genuinely one of hte smartest ships ive ever seen. I wish i was this smart dude what the hell
dj_defalt_marckovich 26 Nov, 2024 @ 10:26pm 
Dude, this is one of the best Vanilla Airplane craft I've seen. I really want to say that this is a Masterpiece. But you didn't try to smoke what you screwed up yourself.

Starting with the curved sprite "Electrical", ending with the fact that the drone turrets literally count down EVERY Dock, and the batteries at the Anti-aircraft gun refuse to work.
Finish this submarine, bro, it's a really good job, even if it's not finished.
Mercatto  [author] 25 Nov, 2024 @ 12:30pm 
Sorry everyone for the delay , someone brought it to my attention that one of the latest patches somehow switched some relay states disabling the engines.

Everything should be back in working order.

And Ciapson you were 100% correct , idiot me forgot to make those deco hardpoints unswappable causing them to show up in the engineering menu, apologies!
crispy bacon 22 Nov, 2024 @ 3:59am 
@Soft Head it's kinda hidden behind a wall but check right above the ammo shelf at the bottom of the ship
Soft Head 20 Nov, 2024 @ 6:24pm 
great sub but ive seen zero rail gun shell storage that intended?
Ciapson 15 Nov, 2024 @ 8:47am 
I don't mean the deployable drones. I meant like there are literally two mounts for turrents inside a medbay. I went into sub editor and found out you used turret base as a design for medical workbench and I can actually mount turrents there? I think that's what's happening unless I don't understand something
Mercatto  [author] 15 Nov, 2024 @ 7:01am 
Hmm Ciapson the turrets inside the sub are there to be deployed with the terminals? thats the entire point of the sub?
Ciapson 13 Nov, 2024 @ 2:21pm 
I don't know if this was already discussed but there are two spots for turrets that spawn inside submarine and are inoprerable
kellym 10 Nov, 2024 @ 12:45am 
Thank you mercatto -- you are informally invited abord my sting ray any time!

genius trick thank you
Kryos 29 Oct, 2024 @ 9:38am 
thanks for the quick answer ! yes, I thought they were meant to be turrets moving on some outside cables attached to the hull. I'm looking forward to the next sub then !
Mercatto  [author] 29 Oct, 2024 @ 9:14am 
yes it is intentional Kryos , its the whole point of the mobile drones? If you dislike its look then you'll like my next sub way more since the guns will be moving internally
Kryos 29 Oct, 2024 @ 7:19am 
Is it intentional that the turrets kind of float outside of the sub main hull in positions A2 and A3 ? It looks so weird, which is sad because otherwise the sub looks incredible
Mercatto  [author] 29 Oct, 2024 @ 2:15am 
Yeah just fixed a crapton of silly mistakes. I think i smashed all the weird blank ammo box issues , missing names and so on.
Mercatto  [author] 29 Oct, 2024 @ 1:08am 
A player has sent me a screenshot of a few red error messages about missing sprites. Me , nor my friends can reproduce the issue. Has anyone else seen these errors?

(the yellow errors about blank ammo things are normal and dont affect anything)
Mercatto  [author] 27 Oct, 2024 @ 11:30am 
R4skall coz i'm shit at modding xd. i just added an alternate version of the chaingun and pulselaser that have no sound effects. they shouldnt show up at all in any crafting menu's or so though?
R4skall 27 Oct, 2024 @ 9:27am 
why does the mod add a custom version of the ammo boxes with a blank name?
Mercatto  [author] 26 Oct, 2024 @ 1:58pm 
The sub is bot friendly in the way they should have no issues getting around. The bots arent smart enough to move the guns around correctly though. but nothing stops you from positioning the guns then assigning bots to shoot.
Undedd 26 Oct, 2024 @ 1:05pm 
Is it bot friendly?
Overjay 26 Oct, 2024 @ 4:27am 
someone, send this to InitialDesu for review, it deserves it
Hammer Goblin 22 Oct, 2024 @ 5:23pm 
>I figured it out, because I did what you told me, and here I thought I was just being a goober~
Mercatto  [author] 22 Oct, 2024 @ 5:06am 
Kellym the trick is a tiny sliver of hull , open the scid bike and enable seeing hulls. you'll see a blue hull 'line' across the seat. just copy paste this line to your own bike!

Goblin , the docking hatches are at the front foot of the bike , inside the cain itself you will find another hatch paired with it. Important! this hatch works by engaging when the bike is close enough. I did this by using a wifi component with a very limited range. Recheck the Cain and find the wifi - memory component and place it on your own docking hatch.