Hearts of Iron IV

Hearts of Iron IV

OWB - The Think Tank
36 Comments
Zethar  [author] 18 Jun @ 1:35pm 
Just updated with custom general robot portraits.
Zethar  [author] 17 Jun @ 8:52am 
> Does this mod still work with the current 5.1 build?

I don't see why not. I just posted an update that helps a little, if you experience an issue please let me know.
Zethar  [author] 17 Jun @ 8:51am 
> Any chance in the future we can get custom general robot potraits?

These where actually in the mod previously but I removed them when cleaning up and making the mod smaller and more manageable. I expect I will re-add these at some point.
Crown of Solomon 6 Jun @ 1:04pm 
Does this mod still work with the current 5.1 build?
High Lord Ligma 17 Apr @ 3:09am 
Any chance in the future we can get custom general robot potraits?
Zethar  [author] 8 Apr @ 1:52pm 
Yeah so there are some edits to the New Vegas focus tree to better support some stuff which will break compatability. I can look into this in the next update.
Zethar  [author] 8 Apr @ 1:51pm 
I didn't use AI to generate any of the images in this mod.
V 26 Mar @ 5:35pm 
For some reason this disables New Vegas's focus tree from Courier Six Redux.
Kaboomhauer 23 Mar @ 4:44am 
ew ai imagery
Zethar  [author] 22 Mar @ 11:36am 
@TheCraftNCreator Previously I've been trying to avoid modifying the base mod focuses too much. I do see your point, I've tried to avoid this obfuscation in my newly added focuses. I can think about updating some of the base mod focuses to fix this.

I guess this will become more important as I plan to make the mod harder with the next update.
TheCraftNCreator 19 Mar @ 1:33pm 
A small change that would greatly improve the mod is to make the effects of certain focuses clear. Like the "Bitterness against Electric (something something I forgot)" focus only shows you get an event. There's no way to tell what that event does until you actually take the focus, and time is precious with the wars looming overhead.

The thing is, it grants a very valuable +150 political power, probably one of the best early focuses since you very badly need political power to do pretty much anything.

All that really needs to be done is just to have the effect of the event say "+150 Political Power, get event 'blah blah blah'." Other events that aren't clear in what they do could also really benefit from a description that, well, describes what they do.
SKAAAAAAAAAAAAAAAAAAAAAAAAAA 19 Feb @ 11:06am 
I see, i got unlucky then with the timings as it was a instant war with both
Zethar  [author] 19 Feb @ 6:43am 
@SKAAAAAAAAAAAAAAAAAAAAAAAAAA There should be a countdown to war with both but it should be quite some time until the war actually starts, and you have a bunch of ways to delay it. If you are really slow to switch and keep hover dam the legion can declare on you through their hover dam focus. NCR is more likely to declare war on Vegas, so I guess if you take Vegas that can cause you to be involved. Ideally you give hover dam to NCR, so the legion declares on NCR and you don't take Vegas so the NCR doesn't declare on you. Then you have more time until any war.
am i supposed to start at war with both the NCR and the Legion at the same time when becoming the think tank or is this a particular moment of "fuck your campaign" i had?
Mr Zoat 12 Feb @ 11:47am 
Might be worth changing the number of starting units so that it increases as time goes on. Wouldn't be a huge problem were it not for the fact that the Mojave Brotherhood's heavy robots are undeletable.
Zethar  [author] 5 Feb @ 4:03am 
@packleader0 Voilà
packleader0 26 Jan @ 11:26am 
update?
Thank you so much!
[TMF] Scipio_Merc 19 Dec, 2024 @ 2:58pm 
Error priorly reported has been resolved. It was a launcher-basegame error brought about through a very nuanced sequence of inputs that are not related to the modification.
Zethar  [author] 17 Dec, 2024 @ 7:04pm 
@TsarTheSecond I can look into this but it's likely an error in the OWB base mod. Thanks for the feedback.
TsarTheSecond 16 Dec, 2024 @ 12:06pm 
hey, i've played this mod twice now... is dr mobius just never suppose to be hire-able? everyone else gets assigned to they're respective slot but him and i cant just click him
James Smith 5 Dec, 2024 @ 1:49pm 
THIS IS WHAT I HAVE BEEN WAITING FOR
tobi.proz 19 Nov, 2024 @ 10:41am 
oh
Zethar  [author] 7 Nov, 2024 @ 10:14pm 
@tobi.proz The Think Tank spawns at war with the Mojave Chapter, so you take over their territory.
tobi.proz 7 Nov, 2024 @ 9:53am 
is realy think tank that big?
AverageFalloutFan 20 Oct, 2024 @ 1:49pm 
Make sure to add "Old World Blues" and/or "OWB" somewhere in the description to make this mod easier to find.
Zethar  [author] 20 Oct, 2024 @ 5:13am 
You should play with the default game rules. Play as Mojave Chapter and follow their focus trees to spawn Think Tank. Seems a few people have done this I should probably add a heading to specify this.
Giganch 19 Oct, 2024 @ 6:54pm 
How do you survive after taking the Mojave chapter? When I spawn, I start at war with the NCR. I put all my units on the border except 1 to conquer the MC. I end up losing my capital in 2 after spawning since the NCR is vastly serperior to me.
Pillowesque 10 Oct, 2024 @ 12:21pm 
Ty for making this gonna try it after work!
Saint Taaka 7 Oct, 2024 @ 7:21pm 
It’s always nice to see people expanding existing trees. :cozybethesda:
Fbc_Squad_33 6 Oct, 2024 @ 2:41pm 
Finally, the mod I need
Beevis690 5 Oct, 2024 @ 8:37pm 
Great Mod, good job in making it.
Evil skibidi toliet@yahoo.com 5 Oct, 2024 @ 6:47pm 
goated
Ass Blaster Master 5 Oct, 2024 @ 11:05am 
ngl that sounds pretty good too
Zethar  [author] 5 Oct, 2024 @ 10:22am 
Thank you, I think if I overhaul any other factions it will also be part of this mod, currently thinking about the Sleepers and possibly factions The Think Tank can spawn with its expeditions (e.g. Aliens from area 51). For now though, I will just focus on polishing this.
Ass Blaster Master 4 Oct, 2024 @ 6:42pm 
honestly good mod, would love to see you overhaul other factions like the alamo chapter or something