RimWorld

RimWorld

RPG Adventure Flavour Pack - Fork
57 Comments
Vexacuz 18 Jul @ 4:51pm 
Aight
JoeOwnage  [author] 18 Jul @ 4:38pm 
1.6 updates are coming, I'm just on vacation and away from my main PC.
Vexacuz 18 Jul @ 12:08pm 
Will you update to 1.6 ?
JoeOwnage  [author] 17 May @ 4:36am 
You could edit the XML for the trader and tweak the likelihood values
Fabeco 13 May @ 1:59pm 
There is a way to make an update, to have it in the mod options, to increase the chance of research books coming to the caravans?
神说万岁 17 Apr @ 7:09am 
The problem has been resolved
JoeOwnage  [author] 17 Apr @ 6:53am 
I pushed an update, can you unsubscribe/resubscribe to force steam to update, then try it again without the Loxo mod?
JoeOwnage  [author] 17 Apr @ 6:08am 
nope, its my patch I put in the wrong folder
神说万岁 17 Apr @ 5:15am 
hhhhh, Does this seem to be caused by the Big&Small update?
JoeOwnage  [author] 17 Apr @ 5:14am 
Yea I need to move a patch that's in the wrong place
神说万岁 17 Apr @ 5:10am 
What, after typing in the mod you sent, the problem was solved
神说万岁 17 Apr @ 5:06am 
Sure, but I found that the Warforged mod requires Big&Small Genes. It seems like we should check if there is a problem with him causing it?
JoeOwnage  [author] 17 Apr @ 5:00am 
I think I see the issue. Try adding this mod and prereqs to your list and see if the problem disappears https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3242523805
神说万岁 17 Apr @ 5:00am 
I entered the faction settlement through vanilla means, and when loading factions on the map seed interface, I noticed that pirate groups, cannibal pirate groups, and savage tribe introductions did not display their paw distribution
神说万岁 17 Apr @ 4:54am 
Regarding Big and Small, I only kept Big and Small - Genes&More and its predecessor
神说万岁 17 Apr @ 4:53am 
yes, I tested until the end, and there were only 3 DLC and this mod, as well as Harmony and Big and Small mods
JoeOwnage  [author] 17 Apr @ 4:49am 
Can you confirm this happens when only this mod, big and small, and prereqs are loaded, on a fresh save?
JoeOwnage  [author] 17 Apr @ 4:46am 
How are you entering those faction settlements? Is it through vanilla means or another mod?
JoeOwnage  [author] 17 Apr @ 4:30am 
Hmm, thanks man I will look at that
神说万岁 15 Apr @ 10:23pm 
After my investigation, I finally found that this mod had a bug when opened together with the Big and Small - Genes&More mod, causing problems with original factions such as Pirates and cannibalistic Pirates
神说万岁 15 Apr @ 9:44pm 
You can see the faction on the screen, but as soon as you enter the settlement, it shows that the faction has been destroyed, and the Xenotypes of that faction cannot be seen on the world settings interface
JoeOwnage  [author] 15 Apr @ 9:33pm 
All good now though?
神说万岁 15 Apr @ 7:57pm 
A few days ago, the update seemed to conflict with some mods, causing some original factions, such as pirate groups, savage tribes, etc., to be unable to generate spawn properly
Epex 30 Mar @ 1:15pm 
Back to confirm that MO and Medieval 2 works now, thank you!
Bard 30 Mar @ 12:33pm 
Thanks for the update!
JoeOwnage  [author] 30 Mar @ 6:33am 
Should work now.
Epex 29 Mar @ 7:50am 
I second it not working with both MO and Medieval 2.
JoeOwnage  [author] 25 Mar @ 4:58pm 
All I've really done with psycasts is the booze restoring mana thing
SOGGY DOGGY 25 Mar @ 4:44pm 
Funnily enough I've tried, Sarg does not know VPE internals and Oskar has not responded to my previous pings. I use B.U.M to remove the level up notification and sleep meditation so it doesn't impact their schedules, making for an almost seamless all-psycaster world. You've made it much further with VPE than me, since the only tweak I was able to make was deleting the basilicus check on the pawn gen script so I could use any storyteller. Had no clue how to upload it as an edit instead of the whole VPE package though.
JoeOwnage  [author] 25 Mar @ 2:06am 
The vanilla expanded team might be able to point you in the right direction. I'm surprised no one's created an auto leveling add-on of some kind
SOGGY DOGGY 25 Mar @ 1:37am 
I love having all psycasters in my world, but I prefer having them stick to the tree they spawn with for randomness/immersion and it's quite tedious spending level-ups on stats manually for everyone even with a low level cap. I've tried and cannot find where in the VPE code the level-up and stat purchase functions are.
JoeOwnage  [author] 24 Mar @ 4:13am 
Will look into it, added a note in description
JoeOwnage  [author] 24 Mar @ 4:10am 
Oh ok, I haven't tested it with Medieval 2
Bard 23 Mar @ 7:38pm 
Found the issue, you can use this mod with Vanilla Factions Expanded: Medieval 2 or with Medieval Overhaul separately, but if you try to load it with both of them together it will just give you the background main screen issue
Bard 23 Mar @ 6:50pm 
Having the same issue that Zombie did, game loads onto just a blank background instead of going into the main screen. I do have a large modlist though so I'm sure that its from some kind of incompatibility, I'll try and see what it may be
Zombie 19 Mar @ 10:11am 
ee its fixed for me, thanks.
JoeOwnage  [author] 19 Mar @ 9:36am 
I wasn't able to recreate your issue using just Rimworld+DLCs, Harmony, and RPG Adventure Pack Forked. I did get a couple of red errors with that list so I've added Vanilla Expanded Framework as a dependancy.

Try unsubscribing and then resubscribing to your mods to force them to update.
JoeOwnage  [author] 19 Mar @ 6:24am 
Just harmony, everything else should only load in when their specific mods are loaded.

So you get a black screen with just rimworld and DLCs, plus harmony and this mod?
Zombie 19 Mar @ 5:01am 
it happens if I just load this mod, what are its specific prerequisites? I don't think Im missing any. Maybe I forgot one
JoeOwnage  [author] 17 Mar @ 1:32pm 
Does it happen if you load just this mod and prerequisites
Zombie 17 Mar @ 11:37am 
Something about the new update makes game load into blank empty background. The old RPG flavour non-forked mod works, and this was working again when I rolled back to the old version. Not sure what is causing it though.
Allborii 9 Mar @ 7:39am 
Thanks
JoeOwnage  [author] 9 Mar @ 1:12am 
@Allborii I use both, they work together just fine
Allborii 8 Mar @ 6:29am 
What is the compatibility with Medieval OverHaul patches ? Do they conflict in any way, shape or form?
JoeOwnage  [author] 10 Oct, 2024 @ 5:45am 
Yea a lot of people have been asking neronix17 to add factions to FRBE. Hopefully he's working on something
Vercreek 10 Oct, 2024 @ 5:02am 
They do appear in the base game factions yeah, but would've been great if they have their own coven or trove factions for them to appear in and have traders. At least immersion-wise feels weird for them to not have their own race factions, but it's just a day dream

Also, I've been checking out your Medieval Fantasy playlists and seeing some really nice stuff in there for a while now, so thanks for the handy tool tips!
JoeOwnage  [author] 10 Oct, 2024 @ 4:26am 
I've been using Forgotten Realms Biotech Edition with it the entire time I've been using it, they work great together.

I think FRBE already patches it's xenotypes into existing factions because I get all of those Xenos showing up in mixed groups.

My own xeno mod, 5e Xenos, doesn't work well alongside FRBE because there is significant overlap between the two. I prefer to use FRBE myself but I maintain the other because there is still interest in it.

Here is my mod list if you're interested:
Joe's 1.5 Playtested Medieval Fantasy Modlist and Configs
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3319070383
Vercreek 10 Oct, 2024 @ 3:38am 
The flavor pack is absolutely amazing, the text and slight changes really up the quality of the experience and immersion, been using this for a lot of my medieval fantasy playthroughs, so just wanted to give my thanks

Also, was just wondering, how compatible is Forgotten Realms Biotech with the RPG Flavor pack? And maybe this might be pushing it, but are there plans to also do integrations with the xenotypes in FRBiotech to other race mods to have them be included in those factions? Maybe that would need a lot of work from your side, but I've been really hesitant adding in FR because of the fact, but if this mod could do a cross-integration I might just fall in love
JoeOwnage  [author] 8 Oct, 2024 @ 11:10am 
I'd make a backup copy of the save and try it
JoeOwnage  [author] 8 Oct, 2024 @ 11:10am 
It should be fine unless you are using any of the wizard tales xenotypes or the deeper darker mineshaft