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When I played a map with L4D1 survivors, some infected just changed into their L4D2 counterparts. It's pretty weird that this glitch happens when you use a mod on a L4D1 map.
I don't know if it's the mod itself that caused that, or if there are some mods that change the population(dot)txt file.
It doesn't touch the files themselves, but when you apply this mod to your game,
the settings of other scripts will be reset.
function OnGameEvent_break_prop(event)
{
local player = GetPlayerFromUserID(event.userid);
local broken_ent = EntIndexToHScript(event.entindex);
if(NetProps.GetPropInt(player, "m_zombieClass") == 9)
{
if(NetProps.GetPropString(broken_ent, "m_ModelName").find("propane") != null)
{
ZSpawn( { type = 10, pos = player.GetOrigin() } );
}
}
}
That "ZSpawn" is to trigger mob/ incoming attack.. That "ZSpawn" can be changed to "RushVictim" if you want only common infected nearby to be attracted to the destroyed objects.
Pair it with the "World War Z Hordes" mod, and a more open-style map, and it can be very chaotic.
how about you attract women
if(togglecommand == "weapon_rifle_desert_volume")
{
DirectorScript.loud1.weapon_rifle_desert_volume = togglevalue.tointeger();
}