Darkest Dungeon® II

Darkest Dungeon® II

Impactful: Trophies
14 Comments
bummed fish  [author] 9 Mar @ 7:48am 
@SP-Calamitas
Hello again, indeed I did. It was a bit too strong compare to other trophies. I mentioned it in the Changelog and Description. Also very minor nerf to Rancid Feast was applied.
In test build I also have other minor changes but I would like to apply one thing before pushing here to public. Which may take a bit.
I am glad you resolved the issue, enjoy the mod :dd2burn:
SP-Calamitas 9 Mar @ 6:10am 
hello, thank you for the quick correspondence! after enabling/disabling mods and checking the item description at the altar of hope, i found that, curiously, it was the "Enemy Barks Mod" which was causing the problem where some of the trophy changes werent applying, but after moving it below Improve Trophies in the load order it seemed to fix itself

(also, did you slightly change the effect for the The Harvest's Bounty, which is now 1 hp per 2 food instead of 1?)
bummed fish  [author] 8 Mar @ 3:31am 
@SP-Calamitas
Hi, Checked it out and all seemed fine. Anyway you pushed me for a bit of a tweak and clean up. Let me know if it is fine on your end after the update.
SP-Calamitas 8 Mar @ 2:46am 
hello, might this be due to a bug? some triophies are missing effects from the image. so far the bumper crop only has the dbr debuff if below 10 food, and safety of slumber has the original -2 speed
bummed fish  [author] 21 Feb @ 10:05am 
@Potato Demon
"Balance over fun" seems to be an issue in lot of aspects of DD2, in my opinion. Original game is fun, however I really wanted to finish the game completely. It just seemed I was sticking to same heroes with same skill and ideally same trinkets. Turning more into a chore. Main reason why I made these Impactful reworks is to spice my game after 200 hours of gameplay. And that I believe I achieved. I tried many builds and overall had a blast playing the game.
That said I understand people that say my mods are too strong. It is not for everyone. That is why it is a mod. For those that do feel the same way.
I hope I read it correctly that you.. enjoy the mod? In any case - Thank you!
Potato Demon 21 Feb @ 9:51am 
Honestly got a taste of what strong lair boss trophies were like when I was running Leper and gunning for the position lock trinket Dreaming General had. But I feel like the minus two speed plus resist one kinda... I dunno takes away from the risk reward aspect. I always loved going for a specific build and taking a fun early game risk to make it work. At the cost of possible stress and death. ^^

Made you try a lot harder. Care a lot more. It's just funner to me to have that option. Now it's just kinda... go for boss last thing. Collector fight showing up is gonna be a bane. Especially in some harder infernal flames. Don't take risks. Bleh. That kinda thing. I love this game. I play the crap out of it. Buuuuuuuuuuuuuuuuuut that aspect is a bit *eh* to me. Feels like it chooses balance over fun a bit *too* much y'know? Was a lot more where I went into how much I loved not knowing what I'd get in an academic study but it surpassed the text limit. ^^"
bummed fish  [author] 13 Feb @ 3:08am 
@Miolo Cósmico
Thanks! Good point honestly. It was sort of a way for only strong groups to become even stronger. Now you have more of a incentive to risk it to make your party viable.
Miolo Cósmico 12 Feb @ 5:39am 
Really liked this mod! Made me try harder to go for the bosses instead of dreading to even think about their fight.
Wolfwing 15 Jan @ 9:15am 
ah i see damn :/ yeah my save is very old so i guess not actually supported by the modding system.
bummed fish  [author] 15 Jan @ 8:20am 
@Wolfwing
At first, I thought that you were talking about some bug. But I assume you have made a save that does not support modding. In that case, the short answer is: You can't.
Longer answer: You can by making it a replacer, risking breakage. Also, you need to know how to do it properly. This means it is not impossible but it is much safer to just start another modded save.
Wolfwing 13 Jan @ 3:08pm 
How can i run these mods without it starting the game from the beginning? I just want these enabled with my own progress
bummed fish  [author] 6 Oct, 2024 @ 12:23am 
Fixter
I am somewhat torn on what to do. I was thinkning about stagecoach items, but for those I also need to tweak combat/inn items, because a lot of upgrades create them. However, I do plan to "Impact" trinkets.

junaugust9
Thanks! Glad to hear it. Enjoy the mod.
junaugust9 6 Oct, 2024 @ 12:11am 
i LOVE this
Fixter 5 Oct, 2024 @ 9:41pm 
could trinkets be next? even if it would be a long list