Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Quest Info for Building Tooltips
26 Comments
FinalKingdomHearts 27 Jan, 2018 @ 3:12pm 
Could you please make a version of this that is compatable with rising tide?
3ntf4k3d  [author] 20 Nov, 2016 @ 11:12am 
No
Todd 3465 17 Nov, 2016 @ 9:17pm 
is this compatable with rising tide?
Imperator Brool 12 Mar, 2015 @ 11:11pm 
Bug: "Quest Info for Building Tooltips" together with JFD's The Iron Pact"
After building an Old Earth Relic the Iron Pact will get ridiculous amounts of growing yield for energy, culture and science (like 6-10 growth per turn). Please look into it.
bernd-das-brot 13 Feb, 2015 @ 9:02am 
Hi! I really like the questinfo-thing about your mod! So thanks for this! :-) But whats the reason for all the building changes (replacements in the buildings xml)? Is it "save" to delete those except the helptxt-link? They sadly overwrite building changes of other mods!
3ntf4k3d  [author] 29 Dec, 2014 @ 3:41am 
Save games are mod-specific.
I guess you'd have to edit the meta-data of he save file.
squebler 29 Dec, 2014 @ 12:09am 
Is it possible to remove it from an existing game? How?
samuel.handelman 21 Dec, 2014 @ 8:07am 
Any idea why the text keys for wonders return an error when you change them?
StratejiDelisi 13 Dec, 2014 @ 10:50am 
I think there is just one; autoplant quest rewards has been changed.
3ntf4k3d  [author] 9 Dec, 2014 @ 11:40am 
Any specific issues (like crashes and so forth) or just text inconsistencies due to patch changes?
StratejiDelisi 9 Dec, 2014 @ 3:41am 
needs to be updated due to game version.
WindyCityShooter 8 Nov, 2014 @ 9:03am 
Great mod!
Krigsprästen 5 Nov, 2014 @ 10:09pm 
Separate download for non-Steam Workshop, maybe?
Passo 4 Nov, 2014 @ 5:46am 
Suggestion for an additional feature for this mod: add something to mark wether the quest has been done or not. This could be usefull with the free tech quest.
3ntf4k3d  [author] 3 Nov, 2014 @ 11:49pm 
FInd the XML files of the mod (usually in the "Users\<NAME>\Documents\my games\Sid Meier's Civilization Beyond Earth\MODS\Quest Info for Building Tooltips (v 3)\Changes" folder.

The code from Buildings goes into "Sid Meier's Civilization Beyond Earth\assets\Gameplay\XML\Buildings\CivBEBuildings.xml" in your installation folder, the Text stuff goes into "Sid Meier's Civilization Beyond Earth\assets\Gameplay\XML\Text\en_US\CivBEGameTextInfos_Buildings.xml" (for the english stuff, the rest to the respective subfolders).

Either manually copy&paste the changes over the existing entries or try placing the <Replace> commands below the normal code. Either should work (but I have tested neither). Expect achievements to be disabled because the checksum changes.
Makaveli 3 Nov, 2014 @ 7:58pm 
Thanks for this. Is there any way to make this part of the base game without using mod menu like some other UI mods?
3ntf4k3d  [author] 3 Nov, 2014 @ 5:44am 
Makes sure that the mod is correctly activated in the mod selection menu.
If the problem persists remove it from the mod list and wait for the game to re-download it.

I am also using the Last Trade Route mod (amongst others) and everything is working fine.
CptBlood 3 Nov, 2014 @ 5:02am 
This mod doesnt seem to do anything for me. The only other mod I had running was Colored 'Last Route' Mod.
3ntf4k3d  [author] 31 Oct, 2014 @ 3:12pm 
I think that might be a loading bug - I once ran into an empty Tech Web, but that was fixed after restarting CIV:BE.
Cosmic Fox 31 Oct, 2014 @ 2:35pm 
Let me try this out since my unit UI disappeared yet again.. :/ Have to start a new game, no work around works for me.. *grumble*
NoTomorrow 31 Oct, 2014 @ 2:25pm 
God bless you and your future mods.
llordtroll 31 Oct, 2014 @ 2:09pm 
Thanks a lot for this.
Passo 31 Oct, 2014 @ 12:45pm 
Thank you very much! The game becomes playable and enjoyable with this mod. Good work!

RCX: I doubt anyone uses mods on their first playthrough, and this mod is essential on any other ;)
RCX 31 Oct, 2014 @ 11:16am 
NIce mod, more info is always good, though I would recommend for new players to not use it, for obvious reasons.
Miesha 31 Oct, 2014 @ 3:45am 
THANK YOU SO MUCH! <3