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- Changed American Hellcat to Pershing.
I'm actually shocked this map still works as it uses advanced playbills which crashed most of my other maps (that I had to fix and detune to older style playbills)... :)
- Inactive or CPU players starts much faster.
- Reduced BG removal to instantly.
- Reduced time AI chooses paths, so they will change quicker and more randomly.
- Minor other tweaks.
CPU player units take a bit of a while to start moving, such that i thought it was broken at first, i could move my tanks halfway across the map before either side AIs started moving at all
imo CPU should have a bit more variety in the paths they take, and if their vehicles are too heavily damaged they will reverse to group with their allies and concentrate forces. if a whole team is about to lose they will become more aggressive
German airborne battlegroup can be selected in the first few seconds of the map before selection gets locked, and they can choose droppable falshirmpioniers for no command points. This is a bit of an exploit because the para pioneers can be used as distractions for the enemy, so itd prob be best if you have the manpower, munitions, etc stuff all locked to zero as well, just to be extra sure to prevent it
In the same way, americans can select armoured and get free veterancy on their tanks
- Tweaked some playbill scripts, should run faster now.
Map originally was twice the size, but I cut it in half and added barriers for quicker action.
I'm sure I'll need to balance teams. If you have any suggestions for vehicles players spawn with please leave a comment!
After match completes (team wins), the level will automatically reset in 30 seconds afterwards.
To prevent "camping", FOW will expand from the middle and eventually cover entire map. So there is no hiding forever.
Good luck . :)