Company of Heroes 3

Company of Heroes 3

(3 VS 3) TANK WAR
13 Comments
Shadowphreak  [author] 28 Jul @ 7:17am 
Updates,

- Changed American Hellcat to Pershing.

I'm actually shocked this map still works as it uses advanced playbills which crashed most of my other maps (that I had to fix and detune to older style playbills)... :)
Shadowphreak  [author] 24 Jul @ 11:16am 
I can. I haven't looked at this one in long time, surprised it still works from all the relic updates. ;) I'll update this weekend with new tanks.
Archangel 24 Jul @ 11:00am 
will you be updating it to give america the pershing?
Shadowphreak  [author] 23 Oct, 2024 @ 1:06pm 
Updates,

- Inactive or CPU players starts much faster.
- Reduced BG removal to instantly.
- Reduced time AI chooses paths, so they will change quicker and more randomly.
- Minor other tweaks.
Shadowphreak  [author] 23 Oct, 2024 @ 11:52am 
Aye. Good stuff. Thanks for sharing, will def fix that BG issue. The AI is set to randomly follow separate paths until attacked, then basic AI kicks in and will attack/move. I can see if I can alter that for more variety though.
cjprince 23 Oct, 2024 @ 10:45am 
alr thx, some other things::

CPU player units take a bit of a while to start moving, such that i thought it was broken at first, i could move my tanks halfway across the map before either side AIs started moving at all

imo CPU should have a bit more variety in the paths they take, and if their vehicles are too heavily damaged they will reverse to group with their allies and concentrate forces. if a whole team is about to lose they will become more aggressive

German airborne battlegroup can be selected in the first few seconds of the map before selection gets locked, and they can choose droppable falshirmpioniers for no command points. This is a bit of an exploit because the para pioneers can be used as distractions for the enemy, so itd prob be best if you have the manpower, munitions, etc stuff all locked to zero as well, just to be extra sure to prevent it

In the same way, americans can select armoured and get free veterancy on their tanks
Shadowphreak  [author] 23 Oct, 2024 @ 2:32am 
cjprince, thanks for leaving comment. I'll look into this! :)
cjprince 22 Oct, 2024 @ 7:59pm 
by that i mean switching places with an ai to join the other team mixes u and the ai battlegroups for whatever reason
cjprince 22 Oct, 2024 @ 7:58pm 
trying to swap to american faction causes faction choosing to completely break
Shadowphreak  [author] 6 Oct, 2024 @ 5:07am 
Update,

- Tweaked some playbill scripts, should run faster now.
Shadowphreak  [author] 6 Oct, 2024 @ 4:05am 
Thanks Espus, and thank you so much for helping me test. you da best. :)
Espus 5 Oct, 2024 @ 7:04pm 
Great stuff! :D
Shadowphreak  [author] 5 Oct, 2024 @ 5:42pm 
A little background. This map was an idea long ago, but only recently figured out how to basically keep track of players. Map heavily uses playbill scripting. All player slots for both teams must be either CPU or HUMAN. Dont worry, the CPU I have scripted to randomly hunt/attack.

Map originally was twice the size, but I cut it in half and added barriers for quicker action.

I'm sure I'll need to balance teams. If you have any suggestions for vehicles players spawn with please leave a comment!

After match completes (team wins), the level will automatically reset in 30 seconds afterwards.

To prevent "camping", FOW will expand from the middle and eventually cover entire map. So there is no hiding forever.

Good luck . :)