RimWorld

RimWorld

[Og] Holo-Defence
73 Comments
兽耳娘真可爱 17 Jul @ 5:07am 
后面会出全息战斗小人吗,敌人来了会自动出击那种
TH3SLAY3R02 27 Jun @ 7:08pm 
Thank you
OganessonG  [author] 26 Jun @ 7:39pm 
@TH3SLAY3R02 Fixed now
OganessonG  [author] 23 Jun @ 10:21pm 
It's a problem with 1.6, and I will check (and try to repair) it when I have time. Now I had marked it 1.5 only. Thanks for the feedback.
TH3SLAY3R02 23 Jun @ 12:10pm 
I'm having an issue where even with just this mod by its self The holo barricades and turret never regenerate if fully destroyed.
wi9390 28 May @ 2:13am 
希望增加一些更多的分类
主角光环 29 Apr @ 2:32am 
太少了,建议多加点
EdwinAI 23 Apr @ 8:11pm 
原来如此,明白了。我打了个补丁,如你所言,的确是这个万用打包mod的问题。
elfxiong 22 Apr @ 10:57am 
出现蓝图卡重建是Minify Everything导致的(测过只加这个mod和Minify Everything)。Minify Everything还会导致原版的雪人有蓝图,全息机枪是我见过的第二个会这样的。试过在Minify Everything的设置里的把雪人、全息机枪和底座加进不可卸载那边也仍然会出现蓝图,最后我是找Minify Everything的源码往里面hard-code了忽略雪人和holo开头的东西然后重新编译解决的。
OganessonG  [author] 21 Apr @ 6:02pm 
它本身就是忽略自动重建的,至少在我这里不会重建(即使自动重建开关是打开的)。你是加了什么相关的mod吗
EdwinAI 21 Apr @ 9:49am 
建议加一条忽略重建的设定,每次打完会让一堆智障小人/机器人卡一个机枪塔的重建,必须手动取消
EdwinAI 14 Apr @ 6:02am 
你做的好啊,你做的好啊,太好笑了这个mod,全息炮台生成时袭击者向自己人群里喂了一发RPG,战场压力瞬间骤降。希望能看到全息围墙,全息门,全息栅栏,全息各种。不论功能性,这个mod太有趣了,希望继续完善。
Teiya, the Blue Dragon 26 Mar @ 12:05pm 
Oh, thank you
OganessonG  [author] 25 Mar @ 11:42pm 
@Teiya, the Blue Dragon
You can try my another mod, let you to control the power switch manually.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3031634496
Teiya, the Blue Dragon 25 Mar @ 3:38pm 
Is it possible to manually toggle these without having to cut off the power? It'd be convenient for in-base defenses..
42 1 Feb @ 8:46pm 
请问能不能做一个全息墙?如果有一个自动修复的墙我就不用每次打完手动把碎墙重建了orz
2922608187 23 Jan @ 3:22am 
可以加个 Misc. TurretBase, Objects 这种放置武器的炮塔基座吗,或者给已经有的炮塔类生成个全息版子类:Adult_Neptune:
Dango 9 Jan @ 6:21am 
我使用MinifyEverything+Smart Minify,以前也遇到过有蓝图的问题,但是最近没出现了。所以也可能不是这俩mod的问题。
OganessonG  [author] 9 Jan @ 6:17am 
有可能?我用的是minify more,建议用这个,这个兼容性更好。
让人脸扁的操作 9 Jan @ 6:08am 
我也有蓝图,有没有可能是卸载一切mod的效果?
OganessonG  [author] 7 Dec, 2024 @ 6:50pm 
我也选了自动重建,但是我没有蓝图啊。
应该说全息机枪塔本身就和虚空电池或者无限反应釜一样没有蓝图,被摧毁了也不会自动重建,除非某个mod给他加上了蓝图
CyberKitten 7 Dec, 2024 @ 4:42am 
是勾选了自动重建被毁建筑引起,如果关掉就没有这个蓝图
OganessonG  [author] 7 Dec, 2024 @ 3:19am 
是不是你有关于“建造一切”这方面的mod?
全息机枪塔没有建造配方,所以应该不会出现建造蓝图。
CyberKitten 7 Dec, 2024 @ 2:40am 
全息机枪塔重建后,总会在原地留下一个工作量为1的建造工作,有什么办法避免吗
Arlington 23 Nov, 2024 @ 5:49am 
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░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE
░░░░░░▐▌▀▄▀▄▀▐▄░░ WORKSHOP
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OganessonG  [author] 18 Nov, 2024 @ 2:58am 
You're welcome :)
mythicarcher 17 Nov, 2024 @ 8:46am 
Hey, thank you for the absolutely awesome mod! Been subbed and using for around a month. It now is a permanent fixture in my modlist. Again, thank you.
OganessonG  [author] 16 Nov, 2024 @ 7:04pm 
You are right, but it's a game, so don't take it too seriously. After all, we've got a lot of other things like shield generators and mechs and vampires.
Wortheili 16 Nov, 2024 @ 10:42am 
"But a hologram is just projections of light held in a magnetic containment field, there's no matter involved."
https://www.youtube.com/watch?v=j19yayihDDo
Radiosity 29 Oct, 2024 @ 8:48am 
Sweet, now I can roleplay my colony as the Sierra Madre.
OganessonG  [author] 14 Oct, 2024 @ 9:29am 
你选中底座而不是炮塔本身试试?
DracoYu 14 Oct, 2024 @ 8:53am 
不知道为啥我无法复制建筑,导致没法用blueprints的CTRL + C 的功能
Captain Frost20 10 Oct, 2024 @ 8:12am 
Recently started playing PVZ2 and seeing this mod made me chuckle lmao.
rare wubbox 9 Oct, 2024 @ 10:42pm 
we got infi nut in rimworld before gta 6
帝國の絶兇虎 9 Oct, 2024 @ 5:43pm 
谢谢你人间尤物
Everscrub 9 Oct, 2024 @ 5:25pm 
Imagine the QOL improvement of this with traps. Fall trap, IED. No need to waste time re-arming them and it would prevent senseless hit-by-traps from re-arming.
Arlington 9 Oct, 2024 @ 1:18pm 
so you dont have to repair/rearm after a raid but you still have to spend components
Arlington 9 Oct, 2024 @ 1:17pm 
can you make it so that in the CE patch it breaks down lots because of ammo cost
2201301727 9 Oct, 2024 @ 8:48am 
希望在About.xml的<name>里加个中文后缀,在mod配置里好管理:steamthumbsup:
OganessonG  [author] 9 Oct, 2024 @ 7:19am 
我知道了,这是因为数量多了损坏概率自然上来了。
我改一下吧,让它不损坏好了。
舞法天女朵蜜女神 9 Oct, 2024 @ 5:11am 
损坏概率随着阵地变大而变大 画安全区又导致小人打仗跑去修理
SonOfNitrous 9 Oct, 2024 @ 1:10am 
cool idea
Arlington 8 Oct, 2024 @ 2:28am 
no it should breakdown lots because it's a hologram
OganessonG  [author] 7 Oct, 2024 @ 7:50pm 
是要零件修的那种坏吗?这个是游戏本体随机决定的,可能只是脸黑。
如果一直高频率坏请告诉我,我去把那个“可损坏”标签删掉
勇敢勇敢我的马喽 7 Oct, 2024 @ 7:17pm 
你这建筑坏的频率有点高啊
Arlington 7 Oct, 2024 @ 9:21am 
in CE it takes about as many turrets are in a vinilla killbox and makes a good fort
Arlington 7 Oct, 2024 @ 9:03am 
the CE patch isnt increseing the price four me
Arlington 7 Oct, 2024 @ 7:28am 
thats good now its banced
OganessonG  [author] 7 Oct, 2024 @ 6:55am 
I checked the CE's patch and find that the cost of vanilla turret is increased (3-->5). so I decide to double the advcomps cost to 2 in CE, and I think it's reasonable because that's what the CE team did to vanilla mini-turrets.
Arlington 7 Oct, 2024 @ 5:05am 
1 comonet per 100 shots