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At Mission start this mod executes (1) Function which is a single line of code that refers to the Script itself.
There are so many variables here that I do not know. Post me an RPT Log otherwise I can't check for anything.
From my understanding, Client FPS Is transmitted to the server in some manner I do not have the technical expertise to explain, from which this mod fetches it at a mission level.
It uses diag_fps to get the calculated average fps on every player Unit (hasInterface) and then displays that as a round value to any detected Zeus Interface.
FPS are only displayed when you are in Curator View. If you remote Control or exit the Interface it will automatically turn off.
No but you can turn it on and off mid mission in the Addon Options. It will take a few seconds to take effect.
I can't think of a use case where you would need to toggle this mod very often since you can already customise display range but if you have something in mind let me know.
No. This is a new version of the mod itself.
Thanks
I've never tried creating a CBA Setting but I might aswell now.