RimWorld

RimWorld

Layers: Capes and Armor
286 Comments
Emdood 2 hours ago 
Hey mate, I made a small edit to the mod locally because I loved it so much, is there any chance you can move the Stellic Crown to a drape in the main mod?

It looks so damn cool over a marine helmet, had 3 of my colonists rocking it post 1.6
|_| Clyax 12 Jul @ 10:11pm 
@PineyCreek This is the way.
PineyCreek 12 Jul @ 5:17pm 
It's a crime this isn't in vanilla. Helldivers have taught us how awesome capes look on scifi armor.
Torkkar 11 Jul @ 7:03pm 
sweet love this mod it really should be base game
YobarIsushcatel  [author] 11 Jul @ 10:45am 
Yeah, I think it works already though, I just wanted to get my hands on odyssey to update it for that more than 1.6
SOLDIERRFK 11 Jul @ 6:43am 
Is this getting updated to 1.6?
XYM04689733 4 Jul @ 8:29am 
1.6 pls
lewiss 3 Jul @ 11:08am 
Can you wear a gunlink with a helmet with this mod?
PathToV1ctory 2 Jul @ 9:54pm 
Seems to work on 1.6.
Digitice 2 Jul @ 1:27pm 
Thanks!
DrBossWatson 29 Jun @ 8:16am 
The robes from SW: Force Psycast are listed as a cape but they're more like the middle part. It's not the whole thing you see with the outer cloak like Obi Wan wears when outside in A New Hope but what he's wearing when inside. The cloak from the same mode is listed as outer but the robes get drawn over top
Lumber Jackson 22 Jun @ 3:37pm 
I think..or hope..I found an oversight. It doesn't look like I can wear a hood with the mechcommander helmet. Any chance that can get added? :spiffo:
Dark Piss Man 18 Jun @ 5:26am 
Running into an issue when using this mod with the Armor Racks mod. When placing equipped apparel onto the armor rack, it aesthetically looks strange. Items of clothing stack on top of each other as if they were placed on a regular shelf, which is unexpected behavior.


https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1875828205
Sandy 12 Jun @ 12:14pm 
Hi, cool mod.
This mod seems to patch many Ideology related apparels. And since i dont have that DLC, i'm getting the patch operation failed errors. I suggest u add a MayRequire for these patches.
Creedmoor 28 May @ 9:15am 
OH i was completely unaware you added new clothes specifically to fit over the armor! i thought it was a patch! thank you for the quick reply!
YobarIsushcatel  [author] 28 May @ 9:06am 
There’s a cape meant for cataphract armor specifically, but the incompatibility I knew about was the collars being broken I think
Creedmoor 28 May @ 5:19am 
real quick, its probably becaues of RPG inventory, but is the cape meant to be wearable ovver cataphract armor? i seem to be unable to do so and i assume this is part of what you meant by incompatability
YobarIsushcatel  [author] 27 May @ 9:51pm 
Im not going to update until 1.6, sorry guys I have a gf now and all my favorite games are getting huge updates
Nola 26 May @ 9:36am 
Steve, I think the beauty stat for clothes doesn't matter, only does if they are placed in the world
MagicMarshmallo25 11 May @ 11:53am 
Thanks, very cool! :quirrel:
Steve 11 May @ 10:18am 
Does this mod do any strange stuff with beauty stats? I just made my colony a bunch of tyrian capes and even though tyrian adds like 500% beauty or something crazy they're at -3 beauty, weird
Not a crippling issue or anything I just don't know if that fabric is borked or if this mod might have changed stuff like that somehow
Don'tknowwhattoput 26 Apr @ 2:27am 
Imperial Attires?
MoreGamesToPlay 22 Apr @ 11:13am 
Please add [RH2] Helldivers: Super Apparel support
BurtCokain 19 Apr @ 8:50pm 
Does this mod need patching for adding xenotypes? I have the novakin mod and it's a bit misaligned.
DJ WEEABOO 12 Apr @ 3:09pm 
can you also add compatibility to vfe - deserters once your tests are done? thanks
DarthBrawn 25 Mar @ 6:56pm 
dope. Thanks for the reply and keep up the good work
lucky_one 🍀 24 Mar @ 11:52am 
Good luck, hope all goes well :er_heart:
cerhio 23 Mar @ 9:37pm 
Good luck bud!
|_| Clyax 23 Mar @ 9:09pm 
@Yobarisushcatel Good luck on midterms! Good for you for sticking with yourself through it.
YobarIsushcatel  [author] 23 Mar @ 4:06pm 
I will address all these grievances and add mod options after midterms
DarthBrawn 23 Mar @ 3:02pm 
Very thoughtful mod.

Could we get a mod options menu, though? To disable stacking with cowboy hats, sombreros, etc? Similar to the mod options for Show Hair With Hats or Hide All Hats
lucky_one 🍀 15 Mar @ 1:09pm 
Hi, I want to start saying that I love this mod, it gives a lot of room for customization, so I am enjoying it a lot. :er_heart:

I found a bug tho, the cape doesn't "identify" the side it is on, so it doesnt matter what side your character is turned to, the cape will always show. Example here: https://imgur.com/a/EDAs6MN

Is there any way to fix that?
SuwinTzi 13 Mar @ 3:22pm 
Hello, Bandoliers and Dusters share the same Cape layer, is this intended?
SuwinTzi 8 Mar @ 3:11pm 
Hello, how does this mod differ from Bandoliers Over Everything.
zeruwunfyfer 2 Mar @ 2:47pm 
Why aren't flak jackets allowed to be worn with capes? This mod gives them the cape layer, preventing them from being worn with capes, but I don't see why.
Humbug 2 Mar @ 2:16pm 
Would be nice to have larger versions of the eltex cape as well.
Mike 1 Mar @ 2:26am 
>dead man's switch

Thank you sir, you have no idea how much I wanted to wear my tactical cloak with power armors.
cerhio 27 Feb @ 2:54pm 
also everything said with love bro. I'm one of your OG fans, check the first version of this mod ;D
cerhio 26 Feb @ 6:47pm 
Alright, I'm uninstalling for now. Just so my steps are understood, I have XML extensions installed. I went into the optional settings and unclicked hats. I went into the dev settings and selected hot reload defs and let it process. Nothing changed.
|_| Clyax 26 Feb @ 6:31pm 
Is there a list of how the new layering works with each option, or at least a rule of what exceptions each of these have, like what capes can't be worn when wearing what other kinds of clothing/layers?
cerhio 26 Feb @ 6:26pm 
Could there be a conflict with Hat Display Selection? That mod allows you to decide whether hair should be shown underneath a hat. I'm going to disable it for now but please let me know if you find a solution to this issue.
cerhio 25 Feb @ 12:58pm 
Just to clarify, I'm trying to not have a cowboy hat appear over a steel helmet.
cerhio 25 Feb @ 12:56pm 
How do I turn off hats over helmets? Most helmets seem to clip through the hats. I tried turning it off in the optional settings (yes I have XML extensions installed) but it just stays. Very frustrating because it looks terrible.
2 Urbans Stealing 24 Feb @ 4:49am 
Medieval Overhaul, Animal Hoods, and VE hats and hoods aren't on the drape layer with this mod, it's all headgear.
NoFx 22 Feb @ 12:05pm 
Is there a way to not have pawns immediately just layer everything? I just wanted to put a cape over some armor.
kinonothin 20 Feb @ 10:45am 
no gas mask with helmet???
Reginald 13 Feb @ 2:38pm 
I had the same thought as u @UntouchedWagons but there is a similar comments in the Bugs channel in discussions and the author says its a harmless error that he will patch in the future
UntouchedWagons 10 Feb @ 10:51am 
The mod tries to patch the Ceremonial Cultist Mask from anomaly even if you don't have the anomaly DLC
Slightly_Sane 2 Feb @ 11:21pm 
Would it be possible to have options to restrict layers to non colonist pawns? I'd like to turn some but not all of them off so every single pawn from MO isnt spawning with 4 shirts, 3 pants and 2 hats. They should just spend their budget on better clothes anyway so it shouldnt nerf them. Just feels like its gonna get heavy towards endgame
Wasrong 16 Jan @ 8:59pm 
Would it be possible to allow pawns to wear the bandolier/sash over Cataphract armor + below capes?