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Make sure to rename the sender a receiver so that they can have the same channel, not the _IDLE_ one, it's all written in the description
for storage sender, make a checkbox like on the conveyor loader "allow manual operation" so that duplicates do not make unnecessary movements and cannot interact with it when this checkbox is turned on
tho i can give you an additional info. even tho the error was in regards to your underground conduit, the game recommended for Rocketry Expanded (DLC) to be removed. Funny thing is, the crash happened on a 300 cycles save file (cause.. new dlc so i had to try it) and i didn't get to build rockets yet on this save file.
It's crazy you could crash the game like that, I couldn't replicate the crash but I have added additional checks to prevent it.
1. Start building a water conduit receiver
2. Before the dupe finishes it, cancel the build
Crash: (i'd put the entire crash but comment has to be max 1000 letters..
NullReferenceException: Object reference not set to an instance of an object
UndergroundConduit.Terminal+<>c.<OnPrefabInit>b__16_0 (System.String str, System.Object t) (at <3c1aafde45954115a48d87cbcf061819>:0)
StatusItem.ResolveString (System.String str, System.Object data) (at <3b73c925114143c5bad31ccbc5facdf1>:0)
StatusItem.GetName (System.Object data) (at <3b73c925114143c5bad31ccbc5facdf1>:0)
StatusItemGroup+Entry.GetName () (at <3b73c925114143c5bad31ccbc5facdf1>:0)
SimpleInfoScreen+StatusItemEntry.Refresh () (at <3b73c925114143c5bad31ccbc5facdf1>:0)
SimpleInfoScreen+StatusItemEntry..ctor (StatusItemGroup+Entry item, StatusItemCategory category, UnityEngine.GameObject status_item_prefab, UnityEngine.Transform parent,
I am glad you are enjoying the update! :D
That is weird, I haven't changed anything in the manifest or anything that would show you such message. I also tried with all the DLCs disabled and I was able to use it, maybe you are using a mod manager that is intervening or doing it's own checks?
I have updated the mod, I couldn't replicated the crash but I have added additional checks to prevent it, let me know if it works.
Channels will also be sorted alphabetically in the list now.
I would also love to be able to reorganize channels, it becomes a mess after you create more than 4 channels. But this is one of the best mods I've found up to now, I hope it's still mantained. Thanks to the dev anyway for the great work!
I can provide some help, or we can use large language models (LLMs) for batch production.
tho is the author still active ? or was the mod abandoned ?
As someone who uses this mod perhaps "too much" ;-) I do however suggest three small changes to further improve the mod QOL.
1. Could you please sort the names of the conduits? Even if only at game load? Due to the performance increase I likely have "too many" channels, so this would really help.
2. Can "copy settings" copy which conduit the end-point uses? That is to set one, then copy the conduit selection to other end-points?
3. sɐuıoooooʞ's suggestion of "allow manual operation" for the storage sender/receiver would also be nice as I don't currently use those end-points for the same reason, but would if they could be made sweeper-only.
Thank you again for such a wonderful QOL mod!
Either way, your mod is awesome—thanks for your work!
I am glad you are enjoying the mod!
Yeah, the game should have included something like the heat conductor from the start!
even better with smart terminal i can cool down things to a desired temperature. I can safely maintain water for electrolyzer at 20ºC even though i'm using the -60ºC biome, because I can simply disable the heat conductor through automation!
i already have steel and plastic and haven't built a single steam turbine or aquatuner.
In the future i'll use this to harvest heat from magma core for my petroleum boiler without all the hassle of moving magma close to the boiler!