Jagged Alliance 3

Jagged Alliance 3

HoneymoonHell
23 Comments
cockadoodledoo  [author] 21 Jul @ 12:10pm 
@Malaktica Nice to hear that you enjoyed your time playing the Mod and thanks for the Feedback. Feel free to check out Honeymoon Hell 2 (this one is alrdy voiced) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3507468788
Malaktica 21 Jul @ 8:42am 
@cockadoodledoo
yes its working now, thank you! very good mod, can't wait for the voiced dialogues!
ok np, I will just ignore the error :)
cockadoodledoo  [author] 20 Jul @ 10:46pm 
@Malaktica I am sorry for the inconvenience, does the Mod run now? (the error only refers to the background image on Main Menu and should have no further impact)
All I can think of it, that there is another mod installed with the Same UI Change (Like HH2) or maybe try loading the mod and then restarting the Game (UI sometimes needs a fresh launch)
Malaktica 20 Jul @ 6:49pm 
update:
Sorry I was able to play it when I enabled "JA_CommonLib"! However I still get the following error on menu screen after the game finished to load.
"Mod HoneymoonHell: Code/Script.lua:1- attempt to call a nil value (global 'UIChangeControl')
Malaktica 20 Jul @ 6:44pm 
I am not sure what is wrong because everybody seems to be able to play the mod but when I enable the mod, restart the game, then I get this error popping on the menu screen:
"Mod HoneymoonHell: Code/Script.lua:1- attempt to call a nil value (global 'UIChangeControl')

When I try to start a "HoneymoonHell" campaign, it start loading but after a few second, the start screen background is back without the menu and I can just escape and back to the start screen...

I try to reinstall the game, do an file integrity verification, and I just use this mod currently.

Do I have to do something in the settings to get it works??
cockadoodledoo  [author] 15 Jul @ 12:37pm 
@Captain Suction Really glad you enjoyed your time playing it, and thanks a lot for the kind words!
Captain Suction 15 Jul @ 3:08am 
HI I just played through this and really enjoyed it, especially finding the sniper rifle :) Some crazy damage from the demo charges too. Carmen's ability can basically take out one guy every time, and so I had to deal with the respawning Ganger as well like this. I thought it was too hard until I had the sniper rifle, and then I just had all the bad guys run toward me while I backed off with the sniper. Same deal in vanilla JA3. Anyway, I enjoyed and will play the second installment :)
[PBS]João 1 Jul @ 12:43pm 
next time without save/load when I have more time !-))
cockadoodledoo  [author] 1 Jul @ 12:41pm 
@[PBS]João yea chr_isso told me about it as well, I looked into it and I have no idea why this keeps happening, maybe b/c of the setpiece, dunno. will have to investigate further
when i tested it, it worked fine only when playing the entire sequence, video start conversation goons until defeating them, w/o any reloading. I am sorry for the inconvenience.
[PBS]João 1 Jul @ 11:22am 
I subscribed today , like it very much but then I had the same problem as Chjaurey.........
cockadoodledoo  [author] 28 Jun @ 11:21pm 
@chr_isso glad to hear and thanks a lot for all the suggestions and finding some bugs!
chr_isso 28 Jun @ 5:31am 
Nice mod, i liked playing it a lot!
cockadoodledoo  [author] 27 Jun @ 1:21pm 
Updated, fixed some bugs and did an overhaul!
bunny de fluff 10 Apr @ 6:16am 
This is one cool looking merc couple you got here.
cockadoodledoo  [author] 27 Jan @ 11:46am 
Alright will look into it, yes its because its very tightly scripted, you are supposed to go from the Wreckage, to the Overheard, to the first Encampent and from then it does not matter anymore. Will try to find a way to make them active only after the first unit is dead.
I am sorry that your experience was not that pleasant!
chjaurey 27 Jan @ 10:30am 
It's the Badass Ganger, one of the group of 4 you overhear after you clear the cave/campfire objective.
cockadoodledoo  [author] 26 Jan @ 9:02am 
Hmm yea the only way would be to delete the savegames manually and disable steams cloud saving. Sorry you had a bad experience, will see if there is smth I can do about. Can you tell me which enemy, so I can put in a failsafe?
chjaurey 26 Jan @ 8:19am 
The premise is intriguing and made me very much want to play. Unfirtunately, I couldn't go very far because a bug in the save files kept recalling an enemy that I had previously killed, and it threw the rest out of whack.

I tried to go on after that, but I couldn't progress - it kept recalling the same character again and again as soon as I loaded a save.
cockadoodledoo  [author] 19 Nov, 2024 @ 11:32pm 
@serggontar Thank you very much! I am very happy that you had a good time playing!
serggontar 19 Nov, 2024 @ 1:29pm 
Great campaign! Well thought and brilliantly crafted! Thank you! You did a great job!
damesh2 20 Oct, 2024 @ 2:55pm 
Thanks!
cockadoodledoo  [author] 20 Oct, 2024 @ 2:37pm 
Well, this mod should be run as it is, since all dialogues and triggers are just build around those two units. There are other mods, my single map campaigns like the Bridge, Marsh, Outpost, those you should be able to run alongside other mods!
damesh2 20 Oct, 2024 @ 2:32pm 
I'm curious about these scenario mods, can you have other mods installed along with this or should it be run as is? Does it use vanilla assets or did you create your own custom ones and adding other mods would have conflicts?