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He stated on the Discord that this mod WILL NOT be updated to 1.6 before the end of the summer.
I'm going to miss this mod... At least, until it's updated.
It gives me a strong ABOMINATION: THE NEMESIS PROJECT vibe, and I really dig it.
Not to mention that I'll have to endure until Vanilla Factions Expanded Ancients is remade into a quest chain mod, and Vanilla Factions Expanded Mechanoids is entirely redone.
Any chance of a 1.6 version? Update OR rework?
Though this doesn't mean that the TAOFC is over or abandoned, there are still a lot of things I'll need to do, and the 1.6 update is not helping, so for the time being I'm just gonna prepare the art assets while waiting for the 1.6 update.
And for those with complaints about the mod, no worries, I'll keep your suggestions in mind while working on the mod.
For those who are interested on the mod's progress, there's a discord server made by a friend of mine, and in it has the # pandora-general that I'm in charge with. It still has nothing yet, but I'm gonna add the list of stuff that's needed for TAOFC mod. here's the link for anyone who's interested,... https://discord.com/invite/XykqRAU8jK
the most basic event, the ghoul assault might look intimidating. But the only enemy you should worry in that group is the 2 or 3 bladed ghouls. once you deal with them, the fetid ghouls can be easily kited with vanilla level ranged weapons. You probably still need to give yourself some kind of advantage. But not in the level if installing OP mods. Just that... starting with barely nothing is now a bit shittier than before.
Arguably the most ridiculous event in this mod is the skip gate assault and necrotion fallout. Which is why I disabled them in the mod settings.
Why the game not pause when zombie attack?