RimWorld

RimWorld

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The Army Of Fetid Corpses 1.5
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Mod, 1.5
File Size
Posted
Updated
21.717 MB
12 Oct, 2024 @ 9:29am
8 Apr @ 2:54pm
11 Change Notes ( view )
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The Army Of Fetid Corpses 1.5

Description


Greetings fellow rimrims, and welcome to The Army Of Fetid Corpses 1.5. This mod is a remaster and newly improved version of the previous 1.4 version of the mod, in which it adds new monsters, new weapons, new apparels, new items and consumables, a new storyteller, new mechs, and new incidents that would put your pacemaker to the test!

This mod would function as a core mod for the rest of the modules that will be made in the future, and obviously, this 1.5 version is not compatible to the 1.4 version of the mod, so make sure you got that disabled.

































































Q: Is it safe to add mid save?
A: Probably....

Q: CE compatible?
A: Nope, ask the CE boys for the patch.

Q: Any incompatibilities?
A: There's one atm, and that's the Bloody Mess mod, it cause a weird bug for some reason.

Q: Will this mod be expanded in the future?
A: Definitely in a form of modules, the updates will contain in a form of bug fixes that would appear once reported, but for more contents, it'll be done in modules.

Q: Are you open for commissions?
A: Indeed, just dm me on RW Discord and we can discuss more about it https://discord.com/invite/rimworld



Taranchuk: C# Coding
Sandwish: C# Coding
Thekiborg: C# Coding
Shun The Witch: For sharing some codes like the pseudo RPG leveling mechanic for the symbiotes
Ludeon Studios: For making the game



Version 1.0
- Added a new consumable that replenishes bio fluids "Biofluid Ampule".
-Added a new weapon and apparel "Bolt Launcher" and "Necro Hunter Ammo Pack".
-Nerfed some necronoids that may appear in your early runs.
-Modified the storyteller, so that incidents like dire assaults won't appear early.
-Lowered the health of necronoid body parts and lowered their regenerative abilities in order to make them a bit doable to take down.
-Natural regeneration of bio fluids are now fixed. (Might need to restart the whole symbiote process by removing and adding those hediffs via god mode).
-The final form of blade arm no longer causes high bleeding due to a very persistent bug.
-Ability cost for necro hunter abilities were adjusted due to the natural regen being fixed.

Version 1.1
-The necrotion mechanic is now fixed.

Version 1.2
-Added a mod option which allows you to disable or enable vrakian incidents "Will need to restart in order to apply the changes".
-Parasite cores can now be stacked and stored.


------ Recommended mods ------

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3451006826&searchtext=The+Army+Of+Fetid+Corpses for more anti-necronoid weapons to use.

------ Translation mods ------

Chinese:https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3449421624&searchtext=The+Army+Of+Fetid+Corpses


------ Mods used in showcase ------

- This Rim Of Mine by Revachol and updated by Mile [urlhttps://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2586396923&searchtext=this+rim+of+mine][/url]

- [NL] Facial Animation - WIP by Nals https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1635901197&searchtext=nl+facial+animation

[ko-fi.com]
Popular Discussions View All (1)
6
28 May @ 1:42am
T.A.O.F.C Trouble Shooting Section
BlackMarket420
262 Comments
Johnny Macabre 12 minutes ago 
There are already a couple of 1.6 versions of this in other languages. So, the updating has technically been done, if anyone can translate.
Latex Santa 18 Jul @ 7:01am 
@Scionin
He stated on the Discord that this mod WILL NOT be updated to 1.6 before the end of the summer.
Latex Santa 18 Jul @ 7:00am 
@BlackMarket420
I'm going to miss this mod... At least, until it's updated.
It gives me a strong ABOMINATION: THE NEMESIS PROJECT vibe, and I really dig it.
Not to mention that I'll have to endure until Vanilla Factions Expanded Ancients is remade into a quest chain mod, and Vanilla Factions Expanded Mechanoids is entirely redone.
Scionin 15 Jul @ 12:28pm 
1.6?
gunns22 13 Jul @ 7:18am 
@BlackMarket420

Any chance of a 1.6 version? Update OR rework?
Yog 12 Jul @ 7:45pm 
One of the most fun mods I've ever played, will never start exploring 1.6 + DLC until this gets updated! Hope to see new stuff from this author as well
1340815253 12 Jul @ 1:55am 
1.6 pls!!!!
PIOᑎᕮᕮᖇ 11 Jul @ 9:32pm 
It is regrettable and regretful! I hope someone can temporarily take over this job before the author decides to release version 1.6, because this mod is really fun!
ChthonicKnight 9 Jul @ 4:57pm 
I know the mod is on hold for now just wanted to make a report on some bugs. This probably isn't that popular but the vanilla game has an option to restart the colony and have new pawns wander in after all others have died. With this mod it is impossible to do that since it seems Fetid Corpses always raid even with no colonists, and then they never leave just wonder around the center of the map forever.
gh0stashes 8 Jul @ 7:28pm 
All the pictures are broken so this mod sort of lacks a description now :(