Left 4 Dead 2

Left 4 Dead 2

Grenade Stack (Vscript)
16 Comments
kurochama  [author] 21 Jun @ 9:23pm 
@Wero !!! , just change the value of each grenade. I think I already put some explanations on the mod description above.
Wero !!! 21 Jun @ 5:19pm 
sorry for disturbing where do you actually modify the amount of grenades in the cfg?
kurochama  [author] 9 May @ 7:59pm 
@Kouga , the difficulty level will be like this, from hard to easy:
UI/ HUD > Instructor Hints > Chat Notification
Using either chat notif or hints is still not difficult, but generating UI/ HUD will need to configure several things, including the UI position on screen, & methods to turn on/ off.
kouga 9 May @ 5:59pm 
thats interesting actually :00 im assuming that its also hard to change the ui for the weapon panel to accurately just show the amount of items you have?
kurochama  [author] 9 May @ 3:14pm 
@Kouga , "Paramedic Survivors" uses "Grenadier Mode" as the base of the mod, while this mod uses a different base, so that's why the way to show notification is different. & notifications via chats are way simpler to make than via instructor/ game hints.
kouga 9 May @ 10:34am 
Oh! another thing, I noticed that in Paramedic Survivors the inventory number is shown as a tooltip but for Grenade Stack its in chat...why is that?
kouga 9 May @ 10:33am 
@kurochama, thank you for directing me to your Paramedic Survivors mod. It looks like you figured out how to make it work! Maybe something like that would be great but you can only stack identical items :D
kurochama  [author] 9 May @ 10:11am 
@Kouga , consumables like medkits, pills etc have different mechanisms from throwables. For throwables, ammo still counts so only increasing the number of ammo will be enough. However, for consumables, they disappear after usage no matter how much ammo is modified, so the only way I found to trick it is by using "virtual inventory" like that on "Paramedic Survivors", but instead of picking them manually, items from virtual inventory will be automatically picked when finishing using consumables.
kouga 9 May @ 8:11am 
hi @kurochama i would totally love a stackable consumables equivalent to this addon... :DD
Dvpweb (FR) 9 Mar @ 3:51am 
I have already tested with infinite bombs: The game becomes boring very quickly
Bubby1539 8 Mar @ 9:38pm 
this is probably the closest i'll ever get to a infinite pipe bomb addon! thanks!
Dvpweb (FR) 10 Nov, 2024 @ 2:33am 
@kurochama I understand, it's more complicated than I thought.
No problem, your addon is fine as it is, no need to modify it. :steamthumbsup:
kurochama  [author] 10 Nov, 2024 @ 2:25am 
@Léa ♥ , thanks... For other consumables, the mechanisms are probably slightly different. For example, on this mod, i made use of grenade reserve ammo to stack grenade. But on medkit, the reserve ammo has no use, as no matter how much reserve ammo is set, the medkit is removed from the inventory after using. The alternative solution for other consumables would be using a cfg file to store tables containing the number of stacked medkit in inventory, which is triggered on each starting chapter..
Dvpweb (FR) 10 Nov, 2024 @ 1:58am 
Great addon! ♥
I think it would be quite easy to do the same for other consumables ;)
kurochama  [author] 13 Oct, 2024 @ 5:29pm 
@Marshmallow :3 , I haven't tested them yet. Probably pills & adrenaline will have slightly different mechanisms.
Marshmallow :3 13 Oct, 2024 @ 3:19pm 
Is it possible to do the same to pain pills and adrenaline?