Age of Wonders 4

Age of Wonders 4

Anya's Arcanum - Vectra Edition
98 Comments
HjAa 6 Jul @ 10:49am 
Hey mate! Thanks for the encouragement in the Discord. I realise you might not be very active here right now, but I'll report things anyway just in case. I was trying out the combo of Moonlight Priestess and Lightning Focus and turns out her Lesser Moonbeam is now giving my own units electrified. At least those from another army.
HjAa 6 Jul @ 6:34am 
Hi! Loving the Moonglow tome right now! Thanks a lot for this! When targeting a province to build a Pillar of Radiance, the new production bonus doesn't come up as the "change", it is only subtly displayed in the new income tab. It would be great if it could make its way there, as the information would be a bit misguiding otherwise.
SDgamer 2 Jun @ 11:50am 
@Lord Vectra I can only assume you are taking a break from Modding right now? Take you time because sometimes a much needed break is something you need before getting back to it
The Grocer Of Despair 20 May @ 4:28am 
So I tested all the bits in this mod (trying to track down annoying crashes). With my full mod set active, Light in the Dark caused a CTD. With only this mod active, Light in the Dark caused a CTD. Everything else works great! I validated local files and un-subbed/re-subbed before testing.

Thanks for keeping all these tome mods going, much appreciated!
Mighty Joe 26 Apr @ 6:53am 
Had a CTD on the steam deck when casting the moonglow combat spell. Version mismatch when loading the save on the pc. tried unsubbing re subbing on both and same results.
Lord Vectra  [author] 24 Apr @ 6:33am 
I can try uploading the update again, but after that, I can't help if it works on my end;
joshua.t.morrison 23 Apr @ 11:18pm 
I've tried using the "light in the dark" spell 4-5 times today, including twice after unsubscribing/resubscribing to the mod, and it immediately crashes the game as soon as I click to deply the spell. Any other possibilities to fix this issue beyond un/re-subbing?
Lord Vectra  [author] 17 Apr @ 1:24pm 
Works fine on my end. Try unsubbing and resubbing
kraiden3 14 Apr @ 6:00pm 
last light causing crash
Lord Vectra  [author] 14 Apr @ 8:33am 
yes
Ren'jôkir Wintersong 13 Apr @ 8:27am 
I am also wondering if you are going to add Champion passives to all those Battlemage units (like the ones which were added to the vanilla Battlemages) which are part of some of your tome mods
Lord Vectra  [author] 11 Apr @ 9:46pm 
Not that I know of
nvrqwyatt10 11 Apr @ 1:26pm 
I was wondering if there are any mods that add more wind based tomes as in the base game there is only one so it isn't really an arch type plus its in matereum so I'm almost never using it anyway.
Lord Vectra  [author] 10 Apr @ 9:45am 
It works on my end, so I just uploaded the update again. Unsub and resbub if it still crashes.
CreeXLR 9 Apr @ 10:33am 
Seconded, soulburn causes crash at the moment
Lord Vectra  [author] 7 Apr @ 3:52pm 
Ill check later. Try unsubbing and resubbing.
veilletteross 7 Apr @ 3:14pm 
Soulburn combat spell is crashing the game when used
Khornelia 4 Apr @ 9:03pm 
Thanks for the update!!
Lord Vectra  [author] 3 Apr @ 1:48pm 
No, it doesn't require old version - this is a standalone.
Sin 3 Apr @ 12:15pm 
I assume this requires the old mod? hence "patch" ?
Twiggymc 2 Apr @ 5:26pm 
Thanks for the update, i was curious would you consider updating the age of tomes mod? lot of great tomes in there that sadly havnt been touched since like early 2024
Lord Vectra  [author] 2 Apr @ 4:44pm 
Also, Dark Infusion has been changed for Single Shot attacks. The rest will be changed next update.
Lord Vectra  [author] 2 Apr @ 4:43pm 
UPDATE(4/2/25)
Moon Rite and Soulburn no longer crashes the game

Temptress
>Enrapture's CD decreased to 2
>Melee attack damage increased
>Ranged damage increased

Dark Infusion
>Text description changed

Sable Priestess
>Her basic attack's heal no longer inherits the harmful effects of her attack

@Anyasha
No problem!
Redfog 2 Apr @ 2:50pm 
soulburn from the darkfire demon tome seems to cause CTD upon being cast, i have tried to cast it a variety of times and everytime it crashes so it doesnt seem to be contextual
Anyasha 2 Apr @ 8:05am 
Hey this is awesome - thanks for keeping alive! Just downloading the game again with Giant Kings and will give this a try <3
Ren'jôkir Wintersong 1 Apr @ 9:29am 
thank you very much and indeed the ranged attack and teleport are quite powerful of the Incubus it's jusr the melee attack I am unsure about but yeah out of all 4 units he is the most balanced one

about the Shrieker: yeah I've mentioned that the Shrieker is quite underwhelming compared to other T3 units and -8 spirit resistance can be devestating
Lord Vectra  [author] 1 Apr @ 6:43am 
@Wintersong

For Temptress, I'll bump 7/3/3 => 8/4/4 on her regular attack which would make her 16x3. Her ranged, I'll bump from 2/2/2 => 3/3/3 and reduce it to 1 turn cooldown. I'll reduce Enrapture to a 2 turn cooldown.

Incubus is actually pretty strong for a T2 unit. I don't know what his issue is.

I know someone said something about the Shrieker, but I'm still deciding on how I want to buff him.

As for it being hard to start with them, I'll give each one a second look and see what I can see.
Ren'jôkir Wintersong 31 Mar @ 9:45am 
understandable I didn't ask for the 20%, it was just a comparisson to other tier 1 melee enchantments - the 60% change is definitely nice

my biggest concern for now are the units, they are weak compared to similar tiers especially the Temptress which is a Tier 4 unit, does 13x3 melee and 6x3 ranged (2cd) it's only selling point is it's special ability but this one also has a cd of 3 turns and only targets 1 unit which is inflicted with Shadowflame

the province improvments were just a suggestion not a must have and I understand not every tome can or should have them

for now the tomes are supporting/rely on frost/fire gameplay and are not strong enough on their own and its difficult to start with them
Lord Vectra  [author] 31 Mar @ 7:35am 
@Wintersong
The other t1 enchantments need to be enabled. This one doesn't have it because it inflicts a weakness to the thing it inflicts and actually further enables searing/frost blades/arrows searing arrows. I can make the infliction 60% though. Im not doing the 20% gimmick.

As for souls, it has soul harvest but that doesn't mean everything needs to use souls. Shrieker (in Shadowflame) requires some souls to summon and Shaow Blaze (in Burning Desires) requires souls. It doesn't need to be heavy-handed in souls.

Not every tome has SPIs, so I'm not sure what the overarching suggestion is here. Aren't you just asking for more econ at the end of the day? Non-SPI =/= Bad Econ.

"There are more things to talk about but" doesn't do anyone favors. You might as well spill the beans and tell us what you think.

@Jiren
Yeah, just tested it and it crashes. I'll add it to the upcoming patch.
New Moon Rites (the spell that targets an enemy with low morale, hurts him, then heals allies around him) is crashing the map consistently. I've tried it using different targets, always making sure they have low morale, still crashes.
Ren'jôkir Wintersong 30 Mar @ 3:35am 
I really love the concept of these tomes but they are a bit overshadowed by the vanilla tomes

the damage nerf for Igneous Blades does also feel a bit too much compared to similar enchantments, e.g. Frost Blades increase your damage by +2 and your overall damage increases by 20% against slowed/frozen targets while Shadowflame just increases fire/ice damage by roughly 25% and a 30% trigger chance is almost negligible

there is also not much to do with souls if you aren't going for Necromancy

having no special province improvements gives you also quite a hard time economy wise


There are more things to talk about but I really don't want to make the mod look bad because I really like the idea of the tomes and the two themes
Lord Vectra  [author] 29 Mar @ 4:10pm 
I'll look into him.
Ren'jôkir Wintersong 29 Mar @ 6:16am 
Shrieker does feel a bit underwhelming as T3 unit especially because of -8 spirit resistance and quite low dmg output compared to similar units at the same tier (or lower)
Lord Vectra  [author] 23 Mar @ 9:15am 
Emergency Patch(3/23/25)
>FPS Issue Fixed
Lord Vectra  [author] 19 Mar @ 1:44am 
Its ok! It was reported on Discord.
Senor Paco the Pig :D 18 Mar @ 10:09pm 
oh, then apologies for the double report o/
Lord Vectra  [author] 18 Mar @ 8:16pm 
Thx! And ye, it's already been reported. Will be updated soon.
Senor Paco the Pig :D 18 Mar @ 4:21pm 
got potential bug. moonlight priestess; lesser moonbeam. because it affects both allies and enemies, if you have the unit enhancements "Staves of Grace" or "Staves of Warding", it applies to enemies as well
Lord Vectra  [author] 9 Feb @ 9:59am 
Ill add it to the buglist
megae777 9 Feb @ 6:35am 
I'm currently having a weird issue where I have both Lunar Origin and Blessing of Lunacy enchanted on my units, but for some reason both spell, upon being cast, gain the same icon. When i check my archers enchanted with Blessing of Lunacy, it states they instead have Lunar Origin, which should only be on my animals/summons. It seems like Lunar Origin is overriding things. Is there a way to fix this?
Dairak Logrus 23 Jan @ 12:01am 
thx
MrDeath 22 Jan @ 9:40am 
No, the original do not needed at all.
Dairak Logrus 22 Jan @ 9:10am 
need original mod? if yes need up or down original?
JessHorserage 12 Jan @ 12:37am 
Agreed, Scribe.
Scribe of Nekoti 10 Jan @ 6:06pm 
First off, I like the mod overall. I am really enjoying someone taking care of these tome mods. That said, some of them are showing their age. Or design gaps/unfulfilled plans.

Specifically, the Tome of Darkfire Demons is interesting because it seems to offer an alternate path for Souls but it doesn't really go anywhere. The tome lets you gain souls from combat and a nice building, but what on earth am I supposed to do them? For now, it's a supplement to the regular undead path.

I think souls are a really underutilized mechanic in vanilla, and the Tome of Darkfire Demons is overall a nice addition. Which I am grateful for. But it doesn't scratch the itch for more as it is right now.

Again, I really appreciate the mod and the care being given to it.
Lord Vectra  [author] 19 Dec, 2024 @ 1:28pm 
FYI, I will try to add ghosffire to Tome of Shadowflame and Burning Desires next update. Will also provide screenshots at that time.
Lord Vectra  [author] 15 Dec, 2024 @ 11:37am 
You have vampiric undertones in my Death Knight Tome mod with the Ivory Tower tome.
Lord Vectra  [author] 15 Dec, 2024 @ 11:36am 
Not at the moment, no
Ballom 15 Dec, 2024 @ 6:36am 
any plans to add a vampire tome? ;o to get a vampire unit in game ? ^^
Lord Vectra  [author] 8 Dec, 2024 @ 4:41pm 
A Tier 2 summon is not really plausible since you need multiple building upgrades to get Tier 2 summons, and if you were able to get to Wizard Tower very early, a T2 summon is very strong to have that early. The reason it was made non-racial was two-fold.

1) The Shadowflames have decent stuff for Fiends and Undead, and both Incubus and Temptress were innately fiend, however, I think its a big design flaw to have a racial unit come with a subtype already (fiend, celestial, etc) due to how elemental weaknesses work (with Ethereal being the only fine exception), so instead of removing the fiend tag and darkfire demon flavor, I decided to make non-racials.

2) I think the game needs more non-racials and the amount of racials is very much oversaturated.

2.5) It allows me more design and creative freedom when they are non-racial to make them a little stronger and make them shiny.