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Thanks for keeping all these tome mods going, much appreciated!
Moon Rite and Soulburn no longer crashes the game
Temptress
>Enrapture's CD decreased to 2
>Melee attack damage increased
>Ranged damage increased
Dark Infusion
>Text description changed
Sable Priestess
>Her basic attack's heal no longer inherits the harmful effects of her attack
@Anyasha
No problem!
about the Shrieker: yeah I've mentioned that the Shrieker is quite underwhelming compared to other T3 units and -8 spirit resistance can be devestating
For Temptress, I'll bump 7/3/3 => 8/4/4 on her regular attack which would make her 16x3. Her ranged, I'll bump from 2/2/2 => 3/3/3 and reduce it to 1 turn cooldown. I'll reduce Enrapture to a 2 turn cooldown.
Incubus is actually pretty strong for a T2 unit. I don't know what his issue is.
I know someone said something about the Shrieker, but I'm still deciding on how I want to buff him.
As for it being hard to start with them, I'll give each one a second look and see what I can see.
my biggest concern for now are the units, they are weak compared to similar tiers especially the Temptress which is a Tier 4 unit, does 13x3 melee and 6x3 ranged (2cd) it's only selling point is it's special ability but this one also has a cd of 3 turns and only targets 1 unit which is inflicted with Shadowflame
the province improvments were just a suggestion not a must have and I understand not every tome can or should have them
for now the tomes are supporting/rely on frost/fire gameplay and are not strong enough on their own and its difficult to start with them
The other t1 enchantments need to be enabled. This one doesn't have it because it inflicts a weakness to the thing it inflicts and actually further enables searing/frost blades/arrows searing arrows. I can make the infliction 60% though. Im not doing the 20% gimmick.
As for souls, it has soul harvest but that doesn't mean everything needs to use souls. Shrieker (in Shadowflame) requires some souls to summon and Shaow Blaze (in Burning Desires) requires souls. It doesn't need to be heavy-handed in souls.
Not every tome has SPIs, so I'm not sure what the overarching suggestion is here. Aren't you just asking for more econ at the end of the day? Non-SPI =/= Bad Econ.
"There are more things to talk about but" doesn't do anyone favors. You might as well spill the beans and tell us what you think.
@Jiren
Yeah, just tested it and it crashes. I'll add it to the upcoming patch.
the damage nerf for Igneous Blades does also feel a bit too much compared to similar enchantments, e.g. Frost Blades increase your damage by +2 and your overall damage increases by 20% against slowed/frozen targets while Shadowflame just increases fire/ice damage by roughly 25% and a 30% trigger chance is almost negligible
there is also not much to do with souls if you aren't going for Necromancy
having no special province improvements gives you also quite a hard time economy wise
There are more things to talk about but I really don't want to make the mod look bad because I really like the idea of the tomes and the two themes
>FPS Issue Fixed
Specifically, the Tome of Darkfire Demons is interesting because it seems to offer an alternate path for Souls but it doesn't really go anywhere. The tome lets you gain souls from combat and a nice building, but what on earth am I supposed to do them? For now, it's a supplement to the regular undead path.
I think souls are a really underutilized mechanic in vanilla, and the Tome of Darkfire Demons is overall a nice addition. Which I am grateful for. But it doesn't scratch the itch for more as it is right now.
Again, I really appreciate the mod and the care being given to it.
1) The Shadowflames have decent stuff for Fiends and Undead, and both Incubus and Temptress were innately fiend, however, I think its a big design flaw to have a racial unit come with a subtype already (fiend, celestial, etc) due to how elemental weaknesses work (with Ethereal being the only fine exception), so instead of removing the fiend tag and darkfire demon flavor, I decided to make non-racials.
2) I think the game needs more non-racials and the amount of racials is very much oversaturated.
2.5) It allows me more design and creative freedom when they are non-racial to make them a little stronger and make them shiny.