Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

War Machine 2.1.2
86 Comments
MasteBlack117 3 Jul @ 11:29am 
Muy buenos modelos, me encanta este mod
Turow ☦ 29 Jun @ 10:51am 
Why reduce infantry size!!!
katxusca 25 Jun @ 9:58am 
best item
SPEARHEAD 14 Jun @ 4:54pm 
Best Mod ever
Suggestion: can You add some Unique Indian Weapons?
- The Indians: Tejas fighter, Arihant Nuclear submarine, Arjun Man battle Tank, Shivalik Frigate, Kolkata Destroyer, Akash SAM, Prachand attack helicopter, Pinaka Rocket Artillery, ATAGS towed artillery :D
Hormuzan 30 May @ 9:02am 
I love this mod, but my only problems are the following:

* Artillery units have to be nerfed: they are way too overpowered. Their range and damage should be reduced.
* Same with ships: also way too overpowered.
* In certain maps the Computer doesnt produce any ships? This leaves me as the only player who creates ships and easily destroy my opponents.
* Maybe a maximum cap on ships might be a good idea?
* Infantry should be 3 soldier per unit.
* Increase commerce cap limit to 1500-2000
* Sea maps should be enabled in big huge maps

Thanks for this mod. But these tips above would definetly make it better.
BORGBOSS 14 May @ 10:38am 
I would love if the maps could be much more massive, especially with the bombardment range of the new ships. Unfortunate big huge doesn't work
Sergmanny 1 May @ 5:18pm 
Will you add drones? They are a huge part of modern warfare these days. In fact I feel like the game should have a new age by now, the Digital Age. The super technologies at the Library would be moved to this age instead. You could build satellites which would increase your commerce cap or let you spy other nations. And these satellites can't be destroyed, just like in the real world there's no reports of a country destroying another, yet. I also suggest increasing the commerce cap limit to 1500.
JJ1990 25 Apr @ 4:26pm 
1 game in and it feels like this is rise of nations 2 man wish they would have made it
SmellySeal  [author] 12 Apr @ 8:35am 
@July_Riot Did you have other mods that have conflict with this mod? if it's graphic problem it's mostly likely being the art folder not loaded
July_Riot 11 Apr @ 5:30am 
I can't load my saved games with this mod, it says "Error loading section, probably in GraphicEvents"
Best Pureeyaa 3 Apr @ 1:11pm 
@SmellySeal ok, thanks for answering.
SmellySeal  [author] 3 Apr @ 12:29pm 
@Best Pureeyaa No, this mod makes all unit interactions close to real world. It's very different from the original game
Best Pureeyaa 3 Apr @ 8:08am 
Is this compatible with the CBP mod?
^^HAMMY^^Nomi 10 Mar @ 8:54pm 
ah ok i see the problem from previous comment now, thank you
^^HAMMY^^Nomi 10 Mar @ 6:10pm 
hello, i like your mod, but is there a reason why i can't load the saved game(with the mod gameplay)
?
SmellySeal  [author] 8 Mar @ 5:29am 
@Gwimby Those are actually good thoughts, however the game itself limits the total number of units, I deleted a lot of campaign-only units to add more modern units, now there's really no space to insert more units without destroying the integrity of pre-modern ages:steamsad:
Gwimby 7 Mar @ 2:04pm 
This mod makes modern aged games a lot more fun and enjoyable, and really lets you feel the effects of modern weaponry especially when you can get a few ages gap between you and your opposition. Though I feel like there's room to add even more variety and detail in. The Germans and the French both use the M109 in the Information age where the Germans should have a Panzerhaubitze 2000 and the French a CAESAR. The Japanese could get F-35s for their carriers after researching Global Prosperity, and the Chinese could get the H-20 as their stealth bomber. Just a few thoughts for additions should the mod ever get expanded upon.
SmellySeal  [author] 4 Mar @ 6:12pm 
@Metro It's because I changed Big Huge Map size to 140x140. Huge size map is 100x100, which is the same as Big Huge map in the original game. So you can just use Huge
Metro 4 Mar @ 3:38pm 
So...you cant play in Big huge maps with sea? will it be fixed?
BHC 28 Feb @ 12:11pm 
@SmellySeal thank you very much.
SmellySeal  [author] 27 Feb @ 6:50pm 
@BehiçTürkcanN it's likely because the game would set the mod as default when start the game, you could try just start a single player game then just quit the game, it's may reset the game to original. But if your are putting the game into local mods file you need to remove it to make the game original
BHC 27 Feb @ 5:20am 
Hello. I can't load my saves with this mod, they give graphic loading error.
SmellySeal  [author] 26 Feb @ 2:55pm 
@Gabe Freeman it's pretty much the same as the original game
Gabe Freeman 26 Feb @ 1:07pm 
is AI support being good here? Would like to play with AI to enjoy great battle
SmellySeal  [author] 22 Feb @ 5:48am 
@bobbymac1106 did you reach to destroyers or Baltimore class cruisers before reseaching the Arliegh Burke?
SmellySeal  [author] 22 Feb @ 5:46am 
@Ezra Blaise If that's the case then maybe it's the PC specs problem. My small laptop cannot run it properly
Ezra Blaise 22 Feb @ 2:21am 
I do not have any other mods enabled, only yours. Fresh install on both game and mod! Should I try and see if I can run a 4gb patcher?
bobbymac1106 21 Feb @ 8:36pm 
When I research the Arliegh Burkes at the Shipyard it doesn't let me create Arleigh Burkes nor upgrade the existing ship it is supposed to be upgrading. Playing as USA.
SmellySeal  [author] 14 Feb @ 8:28pm 
@Ezra Blaise Did you enable other mods with War Machine together? They are likely having conflicts
Ezra Blaise 13 Feb @ 7:52pm 
I am having the same problem, I unsubscribed, uninstalled, reinstalled, resubscribed... Still crashing. Before this, I had a CTD without any error message partways through a game. Since that CTD, I no longer can even begin games.
SmellySeal  [author] 13 Feb @ 12:57pm 
@leclerc_m what map did you choose? and did you have mods that might cause conflicts? if not i suggest unsubscribe and uninstall the game first and then reinstall the game again then subscribe again
FritzMoney 12 Feb @ 7:58pm 
Are you able to add the construction of walls?
leclerc_m 11 Feb @ 10:56am 
it crashes, whatever map size I pick
SmellySeal  [author] 7 Feb @ 8:29am 
@sonloup1985 Did you use big huge size for sea maps?
sonloup1985 6 Feb @ 4:26pm 
I cant get past the game load screen after the "loading mod" screen when clicking start it just crashes to desktop
bobby 27 Jan @ 8:55pm 
Can you please add Pakistan as a playable nation?
Cobra Commander 26 Jan @ 4:29pm 
Thank you so much !
SmellySeal  [author] 26 Jan @ 11:50am 
@Cobra Commander Yes, just put the download file in the google drive link into your local mods folder
Cobra Commander 26 Jan @ 10:44am 
Does this work with campaign ?
SmellySeal  [author] 21 Jan @ 9:25am 
@SteahmChip The way I overcome the bug is by re assigning bomber of the original game to Industrial age, change it's model and rename it as early bomber, then making a new modern age bomber unit and and let early bomber to be it's predecessor. Then do the same for He111 and let bomber to be it's GRAFT.
SteahmChip 20 Jan @ 6:44pm 
SteahmChip 20 Jan @ 6:38pm 
I have had a chance to download and try this out!
Yes indeed, HE111 IS there and whats more you have OVERCOME the glitch where Ive seen elsewhere, in other mods, adding the He111 or maybe some other planes as a separate unit to the airport causes them appear with the helicopter icon, and unselectable by the player (AI does not care)

To be directed by the player, those "Helicopter Icon" planes would therefore need to be ejected from the airport either with a rally point or the scramble button.

Once again KUDOS for overcoming that bug!
Maybe a guide as how it was done should be posted because as far as I can tell
other modders want to assign the He111 correctly (a LONGSTANDING game bug), however, that is one of the things that comes up.
riseoflegend3 19 Jan @ 6:54am 
I love this mod. Thank you!
SmellySeal  [author] 16 Jan @ 1:28am 
@SteahmChip Germans do gets He111 as their bomber and is named as light bomber. It's also shared by the Romans and the Spanish
SmellySeal  [author] 16 Jan @ 1:25am 
@BoofingTruvada Currently no, but I think you can just use no pop scripts made by other moders
SteahmChip 14 Jan @ 3:03pm 
WOW, a lot of added units with tanks, aircraft, ships especially!!!
Did the Germans get their Heinkel He111 (a longstanding game bug)?
I did not see that on the change / feature list
BoofingTruvada 14 Jan @ 11:40am 
Is there a no limit pop and no arm and no missile shield?
SmellySeal  [author] 13 Jan @ 7:44pm 
@Cixlysid could you explain to @E&TM what's M2? He has similar issue with you and needs your help
E&TM 10 Jan @ 11:56pm 
Cixlysid, what's another M2?
I've never done it before, so please tell me the site.
SmellySeal  [author] 9 Jan @ 7:23pm 
@E&TM try what Cixlysid said, I think he had the same issue as you did. He uninstalled and reinstalled it on another M2. Reinstalled the mod folder and that did the trick