Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

Impassable Gate Pass 无法通过的关隘
33 Comments
ArtyCroissant 2 Jan @ 12:51pm 
Sorry for posting this in an unrelated thread,
AI-controlled hybrid units (e.g., axe throwers, javelin throwers, Dongzhoubing Defenders, Azure Dragons, Ye Vanguard Spearmen) appear to never use their ranged attacks in any situation. Even when standing still in a defensive position, they do not fire. Is there any way to fix this? It would be ideal if auto-fire could at least be enabled for them.

To determine if this issue affects all hybrid units, I tested generals equipped with bows. Despite being primarily melee-focused hybrids, general AI seems to work perfectly, smoothly transitioning between ranged and melee combat.

Additionally, in Three Kingdoms, AI-controlled ranged cavalry and skirmish units seem to never fire while skirmishing or retreating.
Alex Zhao  [author] 29 Dec, 2024 @ 7:37pm 
应该是的
mysutada 28 Dec, 2024 @ 9:43pm 
武将合集军政能用吗 mod随便放在哪行都可以吗
KRIERTS 24 Dec, 2024 @ 6:09pm 
good
Helmet Too Tight 23 Dec, 2024 @ 1:09pm 
oh that's unfortunate, I was hoping the AI would just reroute around the gate pass (kinda like following the path a player would take if they right click somewhere on the map and something is blocking it). I don't know if AI pathing can even be modified via script behavior to imitate that though (also might be a ton of work). Oh well, good mod anyways, better than vanilla gate pass
Alex Zhao  [author] 21 Dec, 2024 @ 6:04pm 
@Helmet Too Tight It is possible, but the problem is that AIs can't handle it, like continuing to try to go through and getting stuck outside the gate pass.
Helmet Too Tight 20 Dec, 2024 @ 6:05pm 
Great job! Do you think it could be modified so that the gate pass is impassable unless the faction has a military access agreement with you? I think that makes the most sense since there's no reason to let a random neutral army pass if they aren't even allowed on your territory. I would try implementing it myself but I don't really know Lua (seems very different from other languages, got lost just reading your source code lol)
记得告诉我 8 Dec, 2024 @ 2:08am 
turtle in luoyang,什么周天子
rmn878 3 Dec, 2024 @ 9:13am 
Thanks bro! Now i can turtle in Louyang
Sleeping-Rowlet 27 Nov, 2024 @ 8:36pm 
Thou Shall Not Pass
Fengxian0830 27 Nov, 2024 @ 7:43am 
It would've been really cool if this mods name was You Shall Not Pass lol regardless thanks for adding in another feature that should've been in base game.
Alex Zhao  [author] 3 Nov, 2024 @ 1:33am 
调了下函谷关,应该好点了
GGBond 2 Nov, 2024 @ 6:56pm 
大汉忠臣董太师赞过
Dowdpride 31 Oct, 2024 @ 7:42am 
I have been waiting for something like this forever, cheers for figuring it out!
Alex Zhao  [author] 29 Oct, 2024 @ 7:14pm 
我再看看,不过战败撤退的方向属于无法控制。
DogEgg 29 Oct, 2024 @ 11:50am 
敌人被我关隘打跑了,跑进了我关隘后方…………幽默
Deshibasara 29 Oct, 2024 @ 9:47am 
感谢大佬,实测反馈,190董卓,函谷关后支援范围内站了一队,曹操两队,一队围城,另外一队往北走一点,越过关隘打后面那队了,感觉是路径没有完全封死。
夏小叶 29 Oct, 2024 @ 8:37am 
实测,如果关隘自己的援军变成伏兵状态,敌方还是能直接越过关隘给打
[ASF]wddad 28 Oct, 2024 @ 7:45am 
对面关隘外面有6队满编,然后我关隘后面屯了2队满编,关隘里面有一队满编,都在关隘支援范围内
Alex Zhao  [author] 27 Oct, 2024 @ 8:34pm 
@[ASF]wddad 附近的军队很多么,然后后面的兵在关隘的支援范围内或之外?
[ASF]wddad 27 Oct, 2024 @ 6:38am 
大佬,关隘还是会被通过,我把兵驻扎在函谷关后面司马懿围了关以后还是能直接过来打我后面的兵
1678878735 25 Oct, 2024 @ 11:06pm 
伟大!无需多言!
nowfein 25 Oct, 2024 @ 11:13am 
대형!
Frankl 24 Oct, 2024 @ 7:36pm 
伟大!无需多言!
469070806 23 Oct, 2024 @ 1:28am 
GOOD
PAPADUCK 21 Oct, 2024 @ 8:12am 
赵大无需多言
想玩游戏 21 Oct, 2024 @ 5:02am 
牛批无需多言
DogEgg 19 Oct, 2024 @ 10:11am 
伟大无需多言
勇武超群张文远 18 Oct, 2024 @ 8:34pm 
赵大很强:steamthumbsup:
逍遥、 17 Oct, 2024 @ 11:29pm 
good
JW 17 Oct, 2024 @ 8:35pm 
good
湯小圓 17 Oct, 2024 @ 7:56am 
牛!
[ASF]wddad 17 Oct, 2024 @ 7:07am 
好!