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Thank for bringing this to Warhammer 3
The Tzarkan Whispers file only deals with quest issuance
@david/waveshaper - you can expect a new quest 1-2 turns after the internal cooldown of the old quest expired. So if you get a 10 turn 'declare-war' mission it doesn't matter if you complete it on turn 1 or turn 10 the timer has to run out before a 2nd quest can be issued. I'm about to re-visit this code as i'm playing dark elves again so i'll probably push an update with a better explanation.
u can also compare and contrast between the mod and CA's vanilla script (these mods both use CA's scripts but modify it)
u can also compare and contrast TWW2 and TWW3's scripts to see wat CA changed between the games (file is called wh2_dlc14_tzarkans_whispers.lua
People are reporting it never procs, but I do encounter it proccing sometimes. It's just very inconsistent. It's usually as frequent as once a minute, but one time I waited 8 minutes 37 seconds until it procced.
I want to implement Tzarkan's whispers for Snikch so it would be awesome if you could answer :3
By default you have a ~52% chance for ancillaries a ~24% for both gold and slave rewards.
In my mod its 66% for ancillaries and 16.5% for both gold a slave rewards.
Also in this mod you don't have a 99% chance to get ancillary rewards, you have a 66% chance. I am considering dropping that back down to the original ~53%. I think for balance reasons I would also have to reduce the amount of slaves you get as a reward as they are far more useful now than they were in WH2.
the main differences could only be seen when looking at the code.
But for users, the main difference on the surface, this is an up do date mod, the linked one was made for a complete different game version, so chances for bugs our much higher.
Before anyone asks, yes this should be compatible with SFO, at least in a technical sense. The script doesn't conflict anyway, as far as I can tell. There's no tazarkans_whispers script in SFO at all, for example. As for whether the changes work for the SFO environment I'll need to investigate more.
I think it should work fine alongside it though, since this seems more like a framework/"backend" change, and doesn't seem to change stats of ancillaries and whatnot. The only things that may be weird are things like required kills for Whisper missions, they may become easier as many units are given higher model counts in SFO.
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