Total War: WARHAMMER III

Total War: WARHAMMER III

Tzarkan Whispers More
18 Comments
HoboBill 16 Jul @ 11:40am 
This still works and makes play Malis more fun! Thank you
taracanino 2 Mar @ 11:19am 
Idk why this isn't base game tbh.
Thank for bringing this to Warhammer 3
Oh_Man[TFE] 14 Nov, 2024 @ 4:39pm 
No luck we dont think it's script controlled now
qoohenqoo  [author] 14 Nov, 2024 @ 7:15am 
@oh_man - i would look in this file: wh2_dlc14_malus_sanity.lua
The Tzarkan Whispers file only deals with quest issuance

@david/waveshaper - you can expect a new quest 1-2 turns after the internal cooldown of the old quest expired. So if you get a 10 turn 'declare-war' mission it doesn't matter if you complete it on turn 1 or turn 10 the timer has to run out before a 2nd quest can be issued. I'm about to re-visit this code as i'm playing dark elves again so i'll probably push an update with a better explanation.
Oh_Man[TFE] 14 Nov, 2024 @ 3:42am 
use LUA code compare website and paste both scripts then u can see precisely the differences
u can also compare and contrast between the mod and CA's vanilla script (these mods both use CA's scripts but modify it)

u can also compare and contrast TWW2 and TWW3's scripts to see wat CA changed between the games (file is called wh2_dlc14_tzarkans_whispers.lua
.waveshaper 14 Nov, 2024 @ 2:57am 
Could you provide a little more details about the exact numerical changes in the description? How often will we get whispers? Difficult to compare your mod to Tzarkan Whispers Revamped mod.
Oh_Man[TFE] 14 Nov, 2024 @ 12:41am 
Hey, do you know what is responsible for the purple UI change and the actual whispering that happens. I am trying to dial in on that and figure out how it works timing wise.

People are reporting it never procs, but I do encounter it proccing sometimes. It's just very inconsistent. It's usually as frequent as once a minute, but one time I waited 8 minutes 37 seconds until it procced.

I want to implement Tzarkan's whispers for Snikch so it would be awesome if you could answer :3
Oh_Man[TFE] 13 Nov, 2024 @ 8:18pm 
Omg thank you qoohenqoo u r a godmod
Duke 6 Nov, 2024 @ 7:54pm 
Thank you reuploading this mod, and keeping it true to the balance spirit.
qoohenqoo  [author] 24 Oct, 2024 @ 10:10am 
No problem.

By default you have a ~52% chance for ancillaries a ~24% for both gold and slave rewards.

In my mod its 66% for ancillaries and 16.5% for both gold a slave rewards.
melta 24 Oct, 2024 @ 10:03am 
Wait wait, what??? I never knew the ancillaries weren't a given. Interesting, thank you.
qoohenqoo  [author] 24 Oct, 2024 @ 9:50am 
Difference is my mod primarily increases quest rate but mostly doesn't mess with quests themselves.

Also in this mod you don't have a 99% chance to get ancillary rewards, you have a 66% chance. I am considering dropping that back down to the original ~53%. I think for balance reasons I would also have to reduce the amount of slaves you get as a reward as they are far more useful now than they were in WH2.
Bigpapajack 23 Oct, 2024 @ 6:38am 
@skooma,

the main differences could only be seen when looking at the code.
But for users, the main difference on the surface, this is an up do date mod, the linked one was made for a complete different game version, so chances for bugs our much higher.
melta 21 Oct, 2024 @ 1:13am 
RatboyW 20 Oct, 2024 @ 11:33am 
This looks really cool, I always wanted Tz'arkan to be more disruptive, but also have rewards to match.

Before anyone asks, yes this should be compatible with SFO, at least in a technical sense. The script doesn't conflict anyway, as far as I can tell. There's no tazarkans_whispers script in SFO at all, for example. As for whether the changes work for the SFO environment I'll need to investigate more.

I think it should work fine alongside it though, since this seems more like a framework/"backend" change, and doesn't seem to change stats of ancillaries and whatnot. The only things that may be weird are things like required kills for Whisper missions, they may become easier as many units are given higher model counts in SFO.
tuffalmighty 20 Oct, 2024 @ 5:28am 
lol, this is awesome
THE SHAMBLER 20 Oct, 2024 @ 12:34am 
S H U T
U P
D E M O N
Revelation 18 Oct, 2024 @ 8:39pm 
can we make him shut up/ not be there at all?