Sea Power

Sea Power

Airborne Sub Hunt
31 Comments
CYLONENEMA 3 Mar @ 1:31am 
Killed 3 subs. Stated Decisive Victory. Will have to open up scenario and see how many spawn cause I'm curious. Used the Whipple Sh2 to replenish SBs fields once the P3s run out. P3s monitor the Sh2 fields while Sh2 goes back to rearm. Good mission
Coffeewusky 7 Dec, 2024 @ 3:02pm 
Fun mission, found 1 sub easily, but the second sub was very sneaky, went past all my sono buoys, I flew past it thinking its a ship near 20nm to the edge. Didn't see any ship, then realized it was a enemy ship.
Jsunflyguy 29 Nov, 2024 @ 10:33pm 
This mission is BRUTAL. You have a large search area and the sea state is a 4, as well as rain means your Sonobuoys have a detection range of maybe 2 miles. The layer is so strong it renders the enemy subs virtually invisible. I had about 30 buoys out and didn't even get a sniff.
Shoot Shoot!!! [FR] 23 Nov, 2024 @ 7:41am 
Good scenario, but lot weird things appened.
One of my Orion stay stuck on identifying the periscope of a sub (a radar sub contact).
One sub was slightly out of the declared of search zone (clever veteran...).
I accidently shoot a civil vessel with no penalty.
The sonobouys didn't detect the civil boats.
Maybe all this came from the EA. Have you modified some files ?
Justin 18 Nov, 2024 @ 4:38pm 
The Permit does seem to be invisible on mine as well
-MERC- Merc8ninE 18 Nov, 2024 @ 1:03pm 
>got the permit.. unfortunatly she's invisible :)

Same! Also couldnt find anything, used the debug to centre map and dropped buoy to make sure it was working and still not detection, no sure if super hard or glitched?
Albert Pietrosanu 17 Nov, 2024 @ 3:44pm 
My favorite youtuber, finaly we meet here. Thanks for your story!
RustyR 17 Nov, 2024 @ 10:21am 
I played the mission twice and on both occasions the enemy subs did not spawn. Maybe set the enemy sub spawn probability to 100%
Muddyn 16 Nov, 2024 @ 5:26pm 
got the permit.. unfortunatly she's invisible :)
Killian 16 Nov, 2024 @ 11:36am 
Absolutely peppered the area with sonar buoys.
Killian 16 Nov, 2024 @ 11:35am 
Hmm played this a few times but no subs!
Barney76 16 Nov, 2024 @ 10:59am 
Damn that thing is quiet. Thought I wouldn't find it at all. And shocking how close you have to get the sonobuoys to obtain positive ID. Nice work, S17!
Müllermeier 15 Nov, 2024 @ 4:47am 
@Cpt_Flatbird the sub showed up with a nametag and all info available, it didn’t seem quite "unidentified"? Though I might try that one out anyway thanks for suggesting. I experienced plenty of bugs in stock missions since then, so likely it’s just the game being a hot mess :P
Xzeno 14 Nov, 2024 @ 9:18pm 
Mission crashed as it was loading.
Classicsniper00 14 Nov, 2024 @ 6:50pm 
@Cichy "E:\SteamLibrary\steamapps\workshop\content\12865479\3398647215" Not sure if the numbers will be different. But I found the mission.ini file. You will need to copy it to the the folder where your own missions are saved to. - E:\SteamLibrary\steamapps\common\Sea Power\Sea Power_Data\StreamingAssets\user\missions
Cichy 14 Nov, 2024 @ 3:51pm 
acidbluedod mod menager in main menu.
Now question from me. Wher is that (or any other workshops) mission saves? I Would like to open it in editor and check how trigers are made.
acidbluedod 14 Nov, 2024 @ 2:35pm 
Silly question, but how do you enable these? I've subscribed, but don't see them in my Scenarios. Thanks for making some great looking Scenarios!
Torrance-Smith 14 Nov, 2024 @ 11:28am 
Hi, 12:50 my game crashed and I had to close it and still no enemy contacts. Is this normal? I mean there is no enemy contact that late?
Cpt_Flatbird 14 Nov, 2024 @ 9:42am 
Müllermeier you can fix the invisible sub bug by on/off "Hide unindentified in 3D"
Müllermeier 14 Nov, 2024 @ 7:18am 
@Nyluss Same for me here, AAR says no enemy subs at all. Also, I got a bug where mid game an allied submarine spawned - controllable but invisible (except for its towed array, which is kinda funny)
Stealth17  [author] 14 Nov, 2024 @ 12:28am 
@Nyluss - that's weird. I'll check the mission.
Nyluss 13 Nov, 2024 @ 7:56pm 
Mission bugged for me. Spent an hour searching to find nothing, give up and after action show that there were no enemies -.-
The_Robo 13 Nov, 2024 @ 1:37pm 
I still can't get over that you need to be within 15nm of a buoy to pick up the data...
Stealth17  [author] 13 Nov, 2024 @ 7:44am 
@Zerberus.Ger - Changed spawn of the allied unit to fix the message.
Stealth17  [author] 13 Nov, 2024 @ 6:35am 
@catplane - That's one of the random spawns.Sometimes you get it, sometimes you don't.
catplane 13 Nov, 2024 @ 6:24am 
USS Whipple? Did not show up on my play....
Cöunt Eastwood 13 Nov, 2024 @ 2:31am 
Nice work, thank you!
Stealth17  [author] 13 Nov, 2024 @ 12:41am 
@Zerberus.Ger. The ghost buoys is a UI issue in the current build. I've had it happen too with other missions. Weapons simply don't show up on the tac display.

I'll check the scenario and update it if needed.
Nightmare21 12 Nov, 2024 @ 7:53pm 
I also had the same issue as Zerb. Additional unit never showed up.
Zerberus.Ger 12 Nov, 2024 @ 5:16pm 
Is this scenario working as it is supposed to? I got a message about an additional unit mid-scenario, but the unit never showed up. I destroyed one enemy sub, but the mission kept going and going so I aborted sometime. It showed a 1000% success???

Further the planes refused at some point deploying sonar buoys. The helicopter deployed "ghost buoys". The number of available ones decreased but never showed up on the map.
Hemi89 12 Nov, 2024 @ 2:37pm 
Thanks for the scenario Stealth! This was the first one that I tried from the workshop, looking forward to completing the rest.