Age of History 3

Age of History 3

More Resources and Buildings
28 Comments
Little Couto 7 Aug @ 2:42pm 
Poderia incluir: computadores, microchips, motores, peças mecânicas, porcos, cavalos, ovelhas, feijão, soja, cereja, uvas, maças, mangas, melancias, Coco-da-baía, figo, goiaba, limão, mamão.
Little Couto 7 Aug @ 2:36pm 
Eu realmente senti falta de recursos mais tecnológicos. Achei que apareceriam de acordo com a evolução, mas não.
Placek 20 Jul @ 12:57pm 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CANT TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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Momohara Aki 13 Jun @ 7:41am 
too broken, in the late game invest economy, tax and grow rate cost 1 gold, and building instant construct. i think need some adjustment.
VanSkeN 30 Apr @ 6:21am 
Buildings are deleted after loading a save, I don't have any other mods besides this one
Kazik 29 Apr @ 11:26am 
It's a cool mod, but the things like corn, let's say, don't work
SancaktarMaliYoutube 25 Apr @ 1:15pm 
Very nice but please activate the New Resource Lvl 2 Buildings in 1900's or little earlier because of the historical correcntess
Ernst Zündel 19 Apr @ 7:07am 
I have a question about the new resources, in particular the modern, technological ones:

Does your mod add them on the map, or are they produced "off-map" by an especific building, like a car factory or an eletronics factory?
倾心 10 Apr @ 9:00am 
Please add Chinese Simplified, I like this mod very much
luluschub 22 Feb @ 6:19am 
add portuguese brazil pls
samurai7fan 1 Jan @ 11:49am 
my buildings disappear after every load, this is the only mod I had installed
exuse 30 Dec, 2024 @ 5:59am 
why didn't u add them on provinces? it's very uncomfy to add them manually
Oblivion 29 Dec, 2024 @ 6:31pm 
Great mod!
grim  [author] 20 Dec, 2024 @ 10:02am 
I'm american sorry :\ I'll have to look into supporting other languages soon.
bthnkkc 9 Dec, 2024 @ 8:38pm 
Why are foreign languages ​​not supported?
grim  [author] 7 Dec, 2024 @ 5:17am 
Yes, it would likely be that mod, I knew this would conflict with other mods in that nature so I made sure to add a lot of buildings that give slots in order to compensate for the amount that I add. Sorry about that :\
the_marine89 3 Dec, 2024 @ 5:30pm 
thats the only mod i have that changes buildings and adds them. unless it is the infinite build mod that changes it
Admirał Francux 3 Dec, 2024 @ 7:40am 
Wait I just realised I can build an urban hightway in 1700. I got it unlocked with railways. man u gotta fix that
Admirał Francux 3 Dec, 2024 @ 6:14am 
alr I saw that you changed some in the new update, but please remember about buffing the capital buildings man :)
Admirał Francux 3 Dec, 2024 @ 6:12am 
good to know, that they are going to be balanced. They actualy have to be balanced kinda hard because the forttress and the post office + tavern are too OP.
suggestion: maybe you would change the capital buildings power? they are Really Expensive but kidna weak compared to their price.
Please man I like your mod, but I will love it if u balance those things :D
grim  [author] 3 Dec, 2024 @ 5:39am 
You should be able to conquer Krakow if you are not running any conflicting mods... I tested it and it worked fine. Buildings are going to be balanced this week.
the_marine89 1 Dec, 2024 @ 4:48pm 
yo you need to fix this mod dude. it prevents the conquering of Krakow.
Admirał Francux 29 Nov, 2024 @ 3:26pm 
Why the Tavern is so overpowerd. it's unbalanced. and why Can I build a Mosque if I have Churches. man u gotta decide to make it balanced, becouse the rest is alright
ecdeaz 14 Nov, 2024 @ 2:16am 
Thank you, I wish you good luck and success.
grim  [author] 13 Nov, 2024 @ 9:01pm 
Added a level two resource building, thanks for the suggestion! Will likely add more tomorrow, everyone let me know how balanced it feels.
ecdeaz 13 Nov, 2024 @ 7:10am 
Buildings:
Church, Mosque, Garden, Shopping Mall, Leader Statue, Stadium, Large army headquarters, Army houses (reduces army cost), State Palace, Laboratory, Airport, Hotel, Cathedral, Casino, Shipyard, Hangar, Gas station, Prison, Clinic, very luxurious villas for the very rich (expensive to build but provides steady income), Police station, Military University.

I think you can add level 2 buildings for resources, just like "nightcqll's Buildings" mod.

Resources:
Military items maybe (Weapons, Vehicles, Engines etc.) Luxuries, Drugs.
grim  [author] 12 Nov, 2024 @ 3:08pm 
Please suggest new resources and buildings anyone would like to see! :steamthumbsup:
ecdeaz 10 Nov, 2024 @ 7:12am 
pls add more buildings and resources