Solasta: Crown of the Magister

Solasta: Crown of the Magister

Trials of Birchfall (lvl 1-6, up to 6 members)
31 Comments
Bidderlyn  [author] 18 Jul @ 7:11am 
Full quest version is now out (1.0)

* Fixed numerous bugs
* Added more quest options
* Support up to 6 member party

Enjoy :)
Bidderlyn  [author] 16 Mar @ 1:51pm 
Update 0.97
* Fixed a few dialogue issues
* Fixed an issue where an end battle reinforcement wouldn't spawn correctly
* Fixed a crash when talking to lover and persuading him
Venom_coceT 14 Mar @ 11:13am 
Okay wait for 6 char version
whatiflobstersruled 3 Mar @ 3:41pm 
Thank you, Bidderlyn!
Bidderlyn  [author] 2 Mar @ 2:22am 
Update 0.96 :
* Added some depth and choices to a few quests
* Fixed a bug where the Ogres club and Ring quest items were not dropped for players without the UB mod
Bidderlyn  [author] 2 Mar @ 1:10am 
Update: found the bug, it happens when not using UB mod. I will fix it soon
Bidderlyn  [author] 2 Mar @ 12:55am 
I have tested it on my end and I could pick up the ring, not sure what was the issue. Will keep investigating
Bidderlyn  [author] 1 Mar @ 2:26am 
Thanks @whatiflobstersrules ! I will look into it, I am working on a pretty big "update" tight now so thats good to know. Going to make the mission 6 player viable and to add more interactions and options while fixing as many bugs as I can. Thanks for reporting!
whatiflobstersruled 26 Feb @ 5:15pm 
Your adventure is very good, Bidderlyn! I have been pulled in by the clever setup, but am currently stuck because one particular quest is borked -- namely, I killed a certain bandit BEFORE I got the quest to kill her and pick up her ring. Now, there is no ring -- in fact, her Loot cannot even be picked up. :/
Bidderlyn  [author] 3 Jan @ 5:22pm 
Thank you for the reports! Back from holiday season so i'll get another update with some fixes later during the month. Cheers
obakemono 27 Dec, 2024 @ 10:30pm 
Enjoying it so far but had a bug where I convinced Lanius to turn himself in via persuasion, then the dialogue gets frozen at Hagron's "As promised - Your reward. 400gp and a permit to enter the castle.", with my only option being returning to the main menu and ignoring the quest when I loaded in again.

I can also attest to neither "Lover" nor "Witch of eastern forest" dropping any unique items.
lhkant 24 Dec, 2024 @ 6:47pm 
bug in game: killed 2 quest characters (ogre/lover and witch of eastern forest), they didn't drop the required item to complete the quest (club, ring)
Bidderlyn  [author] 8 Dec, 2024 @ 4:07pm 
0.95
Fixed a bug where Orenio would disappear after doing an insight check on him
Fixed a bug where the Empire would attack you when entering the castle even with a permit
Added more fame as reward for completing expensive or hard quests for the village
Bidderlyn  [author] 17 Nov, 2024 @ 5:12am 
* Another very small bugfix to a quest that did not work properly
Bidderlyn  [author] 16 Nov, 2024 @ 4:26am 
Update 0.94

* Added an option to join Lester and kill the Goblins even if you befriended them before
* Added an option to convince the Elder to not hate you for helping the Empire if you have enough fame in Birchfall
* Added new quest (Dragon Quest)
* Added 2 new Locations
Bidderlyn  [author] 8 Nov, 2024 @ 6:19pm 
Update 0.93

* 2 New quests in Birchfall (Orenio's Challenge, Ale & Banter)
* Additional quest required to become "Local Town Hero" or "Imperial Ally"
* Endgame event delayed by additional long rest
* Fixed an endgame soft-lock bug when rejecting Birchfall and going with the Empire.
* You can now collect taxes from John even after you finish his quest
Bidderlyn  [author] 3 Nov, 2024 @ 3:25pm 
I think its a mishap on my part to not give a level indication on the Rootkeepers quest,I thought I did but apparently not. You make a good point, and perhaps i'll increase the opportunity window to save the bear by another day as the current timing window is probably too thin.

That being said, it should not a huge deal to lose a quest, I should have probably conveyed it better but there are intentionally "too many things to do" so players have to make some interesting choices on how they spend their time. I could see how it can be frustrating for completionist type players though! Will give it a second thought. Thank you
DiceWrangler 3 Nov, 2024 @ 2:50pm 
I like that some quests display a suggested level range and wish that all quests had that feature or, preferably, the CR of the most challenging encounter -- especially the "timed" quests.


For example: Lainus' quest to rescue his bear from Rootkeeper before it is corrupted by evil Fey. When I first received that quest my party was 1st level and I saw an image of a Shambling Mound thinking that "hmm, that's way too powerful for my party right now, I'll come back later" so I moved on to something else. When I returned, at 4th level, I discovered that I was too late. The bear was "lost" and there would be no reward. If the quest description in the journal had said something like "(level 3+)" or "(CR 5)" I would have returned sooner.
Bidderlyn  [author] 31 Oct, 2024 @ 2:30pm 
Thank you! I find it important to enable different playstyles and choices, to me personally this is what D&D is about and what I enjoy the most, so I wanted to absolutely include that! I think in some areas of the adventure I could have added a few more choices or improve the existing ones, still working on it. Appreciate the comment, and feel free to share your overall experience after, even if some sentiments change! I'd love to keep the experience tight throughout the adventure and so far I've only addressed early-game feedback.
DiceWrangler 31 Oct, 2024 @ 9:34am 
I just started this adventure and am already loving the fact that many Named creatures are either killable (murder hobo-style or blindly following another NPC's quest with no questions asked) or interactable thus giving the player the opportunity to decide whether negotiating with a creature is smarter -- or, more importantly, for moral or role-playing reasons -- than killing them on-sight. Some initially friendly quest-giving NPCs, for example, I have grown to dislike -- if not hate -- after learning more about their request or backstories. I wish more adventures were like this!
Bidderlyn  [author] 31 Oct, 2024 @ 3:34am 
Thank you for the feedback @playah0

It's a good suggestion! It makes sense that you may still want to join the fight against the goblins even after befriending them! I will add that as a possibility for the next patch.
Happy to hear you are enjoying it so far!
playak0 30 Oct, 2024 @ 11:04pm 
Hi Bidderlyn, just started playing this campaign, nice work so far! I did notice an issue if you talk to the goblins and befriend them before meeting the lumberjack guy, then there is no way to fight them. I think you should update to have a fight trigger if you accept quest and go back to goblins. Will give my full review after finishing campaign but enjoying so far
Bidderlyn  [author] 29 Oct, 2024 @ 7:10pm 
Upcoming update (sending in the next hour)


- Fixed the Bugs in the Swamp
- Added waypoints and written directions in some quests
- Made the "Junkyard" Dungeon less punishing if you run out of time (More pathways, Exit auto opens on timeout, cubes dont attack unless approached)
- Elder Jarom does not suspect you being with the imperials unless you have done two or more quests for the empire.
- Added a new small quest where you can donate to maintaining the statue of Birchfall in order to buy fame in town
Bidderlyn  [author] 29 Oct, 2024 @ 2:35pm 
@Zoli He is the village elder, he deals with rumors and he asks you if it is true. You can lie and say the rumors are a lie, and then he believes you. Its not about being clearvoyance, I think it makes sense that if you aid the empire, the elder who is opposing them will get word of it and ask you about it. But yeah, should probably take more than once before he becomes aware, to make it less "clairvoyants" like
Zoli 29 Oct, 2024 @ 2:26pm 
"- The village elder probably calls you empire lackeys because you helped the empire in some way, likely when you have dealt with the orcs. I will make the elder less rude possibly and only call you lackeys if you become aligned with the empire through more than just 1 instance"

Does he have some clearvoyance ability to know everything we say and do?
Bidderlyn  [author] 29 Oct, 2024 @ 1:39pm 
- The village elder probably calls you empire lackeys because you helped the empire in some way, likely when you have dealt with the orcs. I will make the elder less rude possibly and only call you lackeys if you become aligned with the empire through more than just 1 instance
Bidderlyn  [author] 29 Oct, 2024 @ 1:37pm 
Oh you made more messages,

- Thanks for the feedback about the cubes, the idea is to run away from that fight through an exit on the other end of the dungeon, not to fight your way back. But if that was not clear I will try to change it so it is more obvious or make the cubes less annoying to deal with.
- I'll add another way to get to "local hero" level I think, I will allow players to donate money to the village in order to increase their rank for a cost.
- Sorry to hear you got frustrated with the options after a while
- Good catch about the farmer! I will ensure you can still tax him even after he is leaving the inn and is at his farm.
- I will keep working on it and add content, thank you!
Bidderlyn  [author] 29 Oct, 2024 @ 1:32pm 
Hi @Zoli! Thank you so much for the feedback!

- I hope "shocking the mission really gives dialog options from background" is shocking in a good way :D It was important to me to have that as an option!
- I will fix the Swamp bugs with the imperials over the weekend, thank you! I have noticed those as well and I have most of it caught already
- Appreciate the suggestion about descriptive signs, you are absolutly right!

Would also love to hear your general impression from the campaign if you have any! Thanks again for your time and effort writing this message and playing through.
Zoli 29 Oct, 2024 @ 1:25pm 
Part 3
-There is no more job for us in the village, as we won't be assassins for the witch and can't reach the local hero level. Anyway, I thought we will investigate the maze. While searching the place I run into the guard tower and remembered there is a high-ranked guy there. At this time he was willing to talk to us, so the party swore allegiance to him. Whatever at this point.
-The underground lab: the fight is extremely annoying, because all the cubes joined the fight, they are all around and we need to hunt them down one by one during battle rounds. Ugh, it would be very slow because as far as I know, cubes don't move. The maze is very big and I only know the placement of 1 of the remaining 5 cubes. So this is the perfect time to end the campaign.
-I think the campaign is in a good beta state, you can finish it within reasonable time.
Zoli 29 Oct, 2024 @ 1:24pm 
Part 2
-After helping the farmer, we are trusted, but the elder calls us empire lackeys or something like this. Would it be better not to help the farmer? That's better for the village? Weird.
-I didn't mention the farmer that the empire wants its taxes, because it's logical go give something to a person and ask things thereafter. However, the farmer just teleports away after knowing his farm has been liberated. I checked him on his farm again, the taxes are no option any longer. On the other hand taxing John is still an active quest, despite it isn't possible to solve.
-The surviving imperial companion doesn't leave our team after killing the orcs. She is useful, but the thing is weird.
Zoli 29 Oct, 2024 @ 1:24pm 
-It's shocking the mission really gives dialog options from backgrounds.
-It doesn't take much sense a fence offers so much for our stuff.
-Better instructions for the orc killing job. The description of the mission should contain some hint where to find the northern marshes. Like it can be found north from the guard post.
-Descriptive signs would be better instead of east road and west road. Like to the guard post and to the forest.
-When we meet the soldiers at the orcs, we need to lie we are imperials even tho we have 2 imperial parchments at hand that proves we are imperials.
-Some dialogs can be started multiple times. It's a kind of cheating, isn't it?
-After killing the orcs we still cannot refer the help of the empire when talking to the elder, even tho imperial soldiers were sent to kill the orcs and they helped us to do it. We can only blah-blah about the empire can be good, too.