Sid Meier's Civilization VI

Sid Meier's Civilization VI

Merrick's Italy
17 Comments
Villalencia 24 Apr @ 7:43pm 
It's broken I think :c
Tiroztam Mabi 17 Feb @ 5:19pm 
This guy never misses
Astral_lord17 7 Dec, 2024 @ 3:35pm 
The mod isn't working for me, no clue why. Any other ways to make it work?
grad 21 Nov, 2024 @ 5:13am 
@Rosenthorn
update:
tried your mod Anglo-Saxons leader mod. It works, with official addon's (Barbarians, Gatti Scout, Aztecs, ecc.) and some Sukritact UI mods activated. BUT same Anglo-Saxons game doesn't start with Merrick's Italy activated.
M. Italy leader game doesn't start (see error above) with same addons.
grad 21 Nov, 2024 @ 3:10am 
@Rosenthorn
Hi,
I've tried to start a standard GS game, continents standard map and settings, epic lenght, no community mods activated, only officials.
No other official DLC installed.
Some DLC required?

"Error in starting game message. Recommended to disable all mods and retry. One or more mods cannot load contents".
Thanks!
Damoll 9 Nov, 2024 @ 8:21am 
@Rosenthorn Would you be interested in the idea of creating the leader Louis-Philippe I (1830-1848) for France?
Rosenthorn  [author] 4 Nov, 2024 @ 1:05pm 
Adjusted adjacency bonuses so that Woods no longer provide adjacency and Neighbourhoods, City Parks, and Beach Resorts provide Minor rather then Standard.
Kilkakon 2 Nov, 2024 @ 3:08am 
(last thing I promise) the Holy Site doesn't get boosted by Ley Lines, is that intentional?

Either way had fun :) Thanks for the mod
Kilkakon 1 Nov, 2024 @ 8:46pm 
I like the Holy Site--maybe for balance it should lose some of its standard adjacency bonuses?
Kilkakon 1 Nov, 2024 @ 8:12pm 
The loading screen text for Unifactore has "EXPEDITION_THOUSAND" in it for me
IconaDeFun 31 Oct, 2024 @ 3:33pm 
Ah! Correct you are! And I see your thinking in it. Just another great touch on a fantastic mod! Thanks again :3
Rosenthorn  [author] 29 Oct, 2024 @ 10:09am 
The capital for Sardinia-Piedmont was actually Cagliari first then Turin later under Victor Emmanuel II.

I made Turin the capital for Unifactore because the aim of that persona was to represent earlier in the Risorgimento as a figurehead for the Expedition of the Thousand led by Garibaldi.

I chose Rome for Pater Patriae to represent the period after the Bersagliere had already marched into Rome and ousted the Papal State as the main power. This was an older Victor who was now a victorious figurehead ruling from a new capital.
However you're right in that it would be fun to maybe use Florence (the Capital between Turin and Rome) and then allow people to move their Capital elsewhere later. Perhaps to Rome if its in a good spot.
IconaDeFun 29 Oct, 2024 @ 8:17am 
Another absolute knock out mod! I lvoe this take on Italy and VEII. I was wondering if it would make sense to have the capital for Pater Patriae be Milan to reflect the Sardinia-Piedmontese Capital which you could then move to Rome (or even perhaps Florence). Understand if that isn't the direction you wanna go with it tho. LOVE the mod! Especially the unique temple graphics in the Piazza!
Rosenthorn  [author] 28 Oct, 2024 @ 1:05pm 
@shurukkah
I've not actually tested if that's something the regional effect modifier touches. I can take a look, or i'd welcome feedback as to whether it does. It depends on how Firaxis setup regional effects on their end.

@grad
it's literally made to only work with GS, is there a specific issue you're encountering? Is it not appearing on the list? or crashing on launch?
grad 28 Oct, 2024 @ 7:56am 
seem doesn't work with GS
Shurukkah 28 Oct, 2024 @ 2:23am 
Question does regional effects from cap on Pater extends to wonder like Coloseum or Jebel ?
Roodbaardt 27 Oct, 2024 @ 9:19am 
The Piazza looks gorgeous!