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update:
tried your mod Anglo-Saxons leader mod. It works, with official addon's (Barbarians, Gatti Scout, Aztecs, ecc.) and some Sukritact UI mods activated. BUT same Anglo-Saxons game doesn't start with Merrick's Italy activated.
M. Italy leader game doesn't start (see error above) with same addons.
Hi,
I've tried to start a standard GS game, continents standard map and settings, epic lenght, no community mods activated, only officials.
No other official DLC installed.
Some DLC required?
"Error in starting game message. Recommended to disable all mods and retry. One or more mods cannot load contents".
Thanks!
Either way had fun :) Thanks for the mod
I made Turin the capital for Unifactore because the aim of that persona was to represent earlier in the Risorgimento as a figurehead for the Expedition of the Thousand led by Garibaldi.
I chose Rome for Pater Patriae to represent the period after the Bersagliere had already marched into Rome and ousted the Papal State as the main power. This was an older Victor who was now a victorious figurehead ruling from a new capital.
However you're right in that it would be fun to maybe use Florence (the Capital between Turin and Rome) and then allow people to move their Capital elsewhere later. Perhaps to Rome if its in a good spot.
I've not actually tested if that's something the regional effect modifier touches. I can take a look, or i'd welcome feedback as to whether it does. It depends on how Firaxis setup regional effects on their end.
@grad
it's literally made to only work with GS, is there a specific issue you're encountering? Is it not appearing on the list? or crashing on launch?