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It felt a lot bigger than I originally thought it was going to feel, lots of corridors, big and small rooms, and all the areas a typical reactor would have, and the use of Black Mesa props fits really well! Especially when mixing it with HL:2 props.
The control room buttons were a bit ambiguous to use, but t hat was until I looked at it in the steam page and then it made sense, and all the controlling and interactivity is sick, a lot of RP could def happen here, like a simpel gamemode of sorts
I give like 100/10
few suggestions
-AI nodes
-optimisation (please)
-control room lights off as just like whole complex after meltdown
-radiation at reactor room
-breakable windows
not promising anything, but look out for it