RimWorld

RimWorld

Allergies
33 Comments
nikita150u 23 Jun @ 5:53am 
Very basic mod for very basic pawns, because it became ridiculus very fast when you get acquired (by gene) or inherited (by pawnkind) archite blood (and i not tested androids yet)



Also seems like yes - diagnosed allergy not match actual causes
TeH_Dav 19 Mar @ 9:29am 
Anyone having an issue where the game announces that a pawn is allergic to something like Mycothread, and then thinks like hyperweave and other non-mycothread items start triggering the mycothread allergy?
BookOfMike 24 Feb @ 3:41pm 
Every time I adjust the "Base Allergy Chance" it resets to 9% after reloading the game. Am I missing something?
snake 31 Jan @ 11:07am 
hey, i think that the compatibility with other mods would increase if you made it so that toxic environment resistance stat from items from other mods would correlate directly to allergy resistance. now only the vanilla items have that stat, but for example reskin of gas masks or some modded powerarmors dont give you any resistance against allergies
Breadboy 8 Jan @ 5:21pm 
im trying to make allergies more common for a hospital themed run, but when i try changing the rate in the mod settings, it doesnt work. the value resets every time i load my save, even after saving it with the new value. can you direct me to where that variable is kept in the mod files so i can try editing it there?
Vexacuz 3 Dec, 2024 @ 8:52am 
Can you make allergenic weaponry ?
17 Nov, 2024 @ 7:11am 
>be me
>play rimming world
>pawn allergic to grass
>use allecure
>pawn allergic to allecure
Phil42  [author] 5 Nov, 2024 @ 3:12am 
1.1 update that makes allergies a bit more manageable:
-----------------------------------------------------------
- Tribals now have a 50% reduced allergic sensitivity by default
- Traders, raiders, visitors etc. are immune to allergies for 1 day after appearing on your map
- Many vanilla apparel items now reduce allergic sensitivity (masks, helmets, veil, etc.)
- Tree allergies don't make pawns allergic to wood anymore
- Reduced probability of severe and extreme allergies
- Reduced rates at which allergic reactions passively increase
- Reduced base allergy chance (might need to manually reset in mod options)
Pickle 3 Nov, 2024 @ 7:39pm 
Are there any allergy treatments that work during tribal/ medieval stage?
terrorbob238 3 Nov, 2024 @ 12:07pm 
pawn dead from inhaling slate
S tier mod ngl
Phil42  [author] 2 Nov, 2024 @ 11:22am 
@TeH_Dav Thanks for the detailed report, the error was indeed caused by this mod. Should be fixed now.
TeH_Dav 2 Nov, 2024 @ 11:04am 
So I'm getting a mod conflict error with this mod during the worldgen step that's preventing a majority of factions from spawning. I don't expect anyone to be able to replicate my mod list, but here's the hugslib, and an image of the specific error:

Hugslib: https://gist.github.com/HugsLibRecordKeeper/b52dc80918c9d1c0cf98c7e4b1fb67d0
Error: https://puu.sh/KhVpk/461fde9427.png
Darian Stephens 1 Nov, 2024 @ 5:42am 
I think it would be adorable for a colonist to fall in love with someone of a xenotype they're allergic to.
Love despite the odds!
Noobersin 31 Oct, 2024 @ 3:21pm 
being allergic to a xenotype is pretty funny though
Phil42  [author] 31 Oct, 2024 @ 5:29am 
@Kaschey I really just added xenotype allergies for some more variety - there is absolutely no intention for them to have any kind of racist undertone or the like. I don't think they are too far fetched, since xenotypes are genetically very different from each other, unlike real-world races. I also made sure that they are way less common than more typical allergies, like to food or plants.
Phil42  [author] 31 Oct, 2024 @ 5:21am 
@terrorbob238 I haven't tested this combination specifically but there shouldn't be any problems, since all of these mods mainly add stuff and don't change too much about existing things.
Realm Imp 31 Oct, 2024 @ 1:20am 
Idk if i should add this in my modlist, I am allergic to chicken but still eat it since the reaction is not that severe(pimple type boils grew on my body after consuming any fowl related products)
Kaschey 31 Oct, 2024 @ 12:10am 
Yttakin - maybe. But xenotypes are still humans after all, just exagerrated here and there.
Teddy Roosevelt 30 Oct, 2024 @ 9:26pm 
Kaschey people are allergic to cats no? would it be that crazy for someone to be allergic to a furry Yttakin
Kaschey 30 Oct, 2024 @ 5:44pm 
Thank you a lot for adding the menu to disable various options because I really love the idea but think that allergies to xenotypes are ridiculous. Are there people in our world that are unironically allergic to people of other races?
terrorbob238 30 Oct, 2024 @ 1:04pm 
is this disease overhauled and/or more injuries compat

i want my pawns to suffer in all ways for the best storytelling experience
Gseppo 30 Oct, 2024 @ 8:20am 
I can finally have pawns that are allergic to my other pawns (I'm making an ethnostate) 10/10 :beeped:
thawhidol 30 Oct, 2024 @ 6:50am 
This is a dope idea.
sidfu1 29 Oct, 2024 @ 10:21am 
make sure you add a drug for tribal age. it only needs to be something simple and only be 20% as effective as the regular.
PearificPear 29 Oct, 2024 @ 3:48am 
I'd give you points, if I had any!
Hoarfrost Trickle 29 Oct, 2024 @ 1:01am 
And, could someone disable the allergies mod from real life, please ?
Hoarfrost Trickle 29 Oct, 2024 @ 1:01am 
Yes Prepare Carefully is notorious for breaking a lot of stuff.
You'd imagine Prepare Carefully only need to be on when creating a new save, but nope, it's code is so invasive that you can't remove it.
ChainmailPickaxe 28 Oct, 2024 @ 11:15pm 
I mean, if it isn't compatible with Prepare Carefully, then the solution is simple: Remove the problem mod from the mod list. The problem mod of course being Prepare Carefully. Then apply a more functional mod like Character Editor or Pawn Editor.
Commodore Schlippy 28 Oct, 2024 @ 4:22pm 
Is this mod usable with Prepared Carefully? You'd be surprised how many things actually break with PC.
Karkino 28 Oct, 2024 @ 3:31pm 
A royal allergic to highmates lol
Phil42  [author] 28 Oct, 2024 @ 2:04pm 
@TurtleShroom Exactly, allergies can also appear for all modded content.
TurtleShroom 28 Oct, 2024 @ 1:41pm 
So, I take that the Mod can generate allergies to Mod Drugs, plants, and so on as well?
HIM 28 Oct, 2024 @ 1:21pm 
"Sorry, i'm allergic to bullshit"
neat stuff