RimWorld

RimWorld

活铁网 Living Wire
66 Comments
Certified Panzersexual 22 Jul @ 4:32pm 
a Pax Britannica concept in a RimWorld mod? hot damn i didn't expect this

Also yeah 1.6 update would be great
圣园未花 21 Jul @ 9:03am 
英式和平这一块。
玉露 18 Jul @ 10:59pm 
1.6 plz
mynameactually 11 Jul @ 10:18am 
1.6?
AAA破甲弹批发李哥 8 Jun @ 6:20pm 
byd沟槽的大不列颠科技还在追我
lndc 27 May @ 10:22pm 
hoi4还在追我:secretweapon_hoi:
Numbers 22 May @ 4:04am 
what they don't tell you is that it tries to kill you by suffocating your colony in bioferrite
(≡◉‿‿◉≡) 9 Feb @ 8:29am 
Does this thing ever die or just be captured for bioferrite?
pug 31 Jan @ 7:16am 
I cannot suppress the wire bud, the pawns on wardening just keep standing and it also doesn't work if I try to tell a pawn to suppress the wire bud directly.

https://gist.github.com/HugsLibRecordKeeper/8338a0c90d6e1b5e4562bcec1948ef83
(´・ω・`) 24 Jan @ 4:13am 
Hey, you should nerf the bioferrite production of this thing. Im getting thousands of bioferrite over a few quadrums just from having this guy alone.

Also, please add a way to kill or neutralize the wire bud!
Rhein_Seele 16 Jan @ 2:14pm 
活鐵網的概念很好,建議
本體
和血肉核心的機制一樣下不定期提供額外的活鐡產出很不錯,後期收容面臨活鐡存量過多,需要減少這一類的免費資源提供
其次沒有和核心一樣提供相應的摧毀選項,導致如上文的情況
科技
鐵網束縛的醫療選項請在科技欄寫清楚
Takeo Suzuki 5 Jan @ 1:17am 
双厨狂喜
Emperor 3 Jan @ 7:45am 
That living wire is likely inspired by NecroVision.
Darian Stephens 30 Dec, 2024 @ 11:44pm 
The mechanoids have been fully repaired, but the wire hediff remains. Is there anything to do about it outside of the dev menu?
Darian Stephens 30 Dec, 2024 @ 11:38pm 
Uhh, how do I remove the wires from mechanoids?
I don't see a surgery option for them, nor a right-click option to just do it. Will it go away on its own over time, or am I stuck with all my mechanoids downed forever?
Justalittleg00ber999 30 Dec, 2024 @ 10:18pm 
I LOVE HEARTS OF IRON 4!
Lyndon·B·Patrick 20 Dec, 2024 @ 3:35am 
给我干哪来了,这还是边缘世界吗
lostormisplaced 9 Dec, 2024 @ 6:01pm 
You should add the word anomaly in the description so people using anomaly as a keyword when searching for entities will find this easier.
Alaska 6 Dec, 2024 @ 1:44pm 
no way, my third favorite hoi4 mod in my second favorite game
TehFishey 22 Nov, 2024 @ 8:38am 
... That said though, I do think that a bit of a rearm delay on the traps would probably be fair. As it is they can basically murder entire raids on their own.
TehFishey 20 Nov, 2024 @ 3:38pm 
Honestly, I really like this one.

Maybe it's because I got it pretty early on in the game, but the entity itself was an absolute nightmare to kill - it ended up wrecking 2/3 of my base before i stopped it, leaving me to survive in the ruins during an extreme desert summer without building mats.

With that in mind, the oodles of bioferrite that the thing spits out once contained felt like a fair reward -- though I could see it feeling overpowered if you get the threat later in the game, when you have a dozen pawns with assault rifles that can go kill it before it ever reaches your structures. Maybe some way to scale the entity threat to wealth/colony size would be good? Maybe making the entity stronger, or making it spawn *in* your base with sufficient raid points? That second option could get *extremely* destructive though.

All in all, I'd say that this is the best anomaly mod I've seen so far -- it's polished and it feels like a natural addition to the game.
archerkitty123 20 Nov, 2024 @ 1:03pm 
hoi4 jumpscare
猫雷Kiss 20 Nov, 2024 @ 12:01am 
我不知道bioferrite是什么,但显然这玩意太多了
egg 16 Nov, 2024 @ 3:40am 
good mod but it honestly does give way too much bioferrite
Doctor Sex 15 Nov, 2024 @ 9:42am 
i really like it but bioferite amount it gives... Too OP
M0RT15 8 Nov, 2024 @ 7:26pm 
GOOD JOB,使我的斗兽旋转:steamthumbsup:
Laors 3 Nov, 2024 @ 8:05pm 
非常好mod,奖励你去德意志联合王国前线对抗法国
сын импотента 3 Nov, 2024 @ 9:18am 
@Ethan you talk abt high standarts while play rust? most ironic thing i ever heard
Doctor Sex 3 Nov, 2024 @ 8:27am 
good thing but kinda weak, tbh i expected it to teleport in random place of player base maybe like clotted pain from anomaly expanded, and i had a little other concept of attack for it. Overall its a decent enemy, it can do allot with lonely paws but cant do much against... anything, its kinda too weak
Sean 3 Nov, 2024 @ 7:56am 
Pax Britannica is straight nightmare fuel, huh
Ethan 3 Nov, 2024 @ 3:33am 
Gonna see to add some more features to this mod until I'm willing to use it in my rimworld modlist. Good luck. I have high standards
ThatCannibalisticDrone 2 Nov, 2024 @ 2:27pm 
Yo a rim mod inspired by the HOI4 Pax Britannica inspired mod? Terrifying. But you should definitely do more related stuff to Pax britannica.
Darth Ceveo 1 Nov, 2024 @ 10:24pm 
Give it more time. I waited months after Anomaly dropped and I'm coming back to a decent amount of good mods. Just wait a bit, especially with holidays coming up.
ComradeCorvus 1 Nov, 2024 @ 9:08am 
@Helmet I am honestly really surprised that there haven't been any lasting SCP mods, I'd figure that given what Anomaly is, it would be inevitable, but nope.
Rat=ninja 1 Nov, 2024 @ 6:54am 
机制怪好,数值怪坏
Ovan 1 Nov, 2024 @ 6:11am 
@dylanmcd386 nah, with that combination. only its rare if is straight and normal (not furry)
黎昕-PW 31 Oct, 2024 @ 4:51pm 
一眼看成寂静岭的boss了
Helmet 31 Oct, 2024 @ 12:32pm 
Reminds me of SCP-162, the pile of fish hooks, too bad there's no continuously updated SCP mods for Rimworld :steamsad:
宇智波带土[百战不灭] 31 Oct, 2024 @ 9:22am 
cool
Kay Lover 1776 31 Oct, 2024 @ 6:16am 
pax brit is in fact peak. Please add the LSD bombs lol
starlight 31 Oct, 2024 @ 5:10am 
peak
The Knight who says N'wah 30 Oct, 2024 @ 9:51pm 
Reminds me of that one movie with the mud man and the rats in ww1
ΔeLtA 30 Oct, 2024 @ 6:30pm 
Надеюсь эта штука не как в Pax Britanica работает только 2 месяца и пропадает :)
В HOI4 Я безумно надеялся на постоянный дебаф провинции в которой использовалось "запрещенное оружие"
dylanmcd386 30 Oct, 2024 @ 6:10pm 
Holy shit... A Rimworld AND Pax Britannica fan? I think we just found a real life super villain!
Salty Slothy 30 Oct, 2024 @ 5:22pm 
@chris ben’wah we got a literal DLC to role play the foundation in every way and yet we can’t get good SCP content… ah the duality of fate. I just hope they finish 5K someday.
Gamerhell 30 Oct, 2024 @ 3:26pm 
The world we live in, where mods for one game inspire a mod in another. This truly is the best time to be a gamer.
Ben'wah 30 Oct, 2024 @ 12:00pm 
its worse than that though because the FEW SCPs mods that do exist are horrible buggy and unmaintained
[TSF] Mason 1290 30 Oct, 2024 @ 11:43am 
im honestly surprised that SCP hasnt taken off on Rimworld, specially with Anomaly. ya, ik there is a few SCP mods. but not one that constantly adds SCPs that fit the game
zuwude 30 Oct, 2024 @ 10:04am 
nice
ComradeCorvus 30 Oct, 2024 @ 7:34am 
Oh that's an awesome anomaly concept.