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Nahlásit problém s překladem
о7
As for advice: for the first defence use field guns and a lot of machineguns and at least 1 tank and 1 AT gun.
You say that in the conquest description can you explain to me what you mean?? Do we have a button to let ai control some of our units?? I can't find it..
"This mod aims to expand vanilla gameplay by adding content to all gamemodes, adding new game mechanics and focusing on PVP"
We made unique doctrines for frontlines from scratch. We added frontlines before the devs in the first place. We changed pretty much everything in BZ/Domi rosters as well.
However, be aware that this mod will mess up some of the scripts for AI purchasing priorites, and gameplay would be different from what's intended.
To double check, is this mod compatible with Preparation Time Extended?
thx
When playing Conquest as Germany, selecting Officer (-5 points) or Command Squad (-1 point) incorrectly reduces the total unit cap. For example, if you reach the 60-point cap and buy 9 Officers, your points drop to 15, allowing you to add high-cost units (like a T-34) and still stay under cap. This can be repeated indefinitely as long as funds are available. Likely an error in the squad point value config.
In version 3.02, the Russian T-26 M1932 (dual turret) does not fire its main gun automatically when given attack orders. Only the MG turret fires on its own. The main turret works in manual control, but AI does not use it.
Tested in Editor and Conquest – same behavior. Likely an issue with AI fire flags or turret settings.
Please check turret config – this affects gameplay, especially in Conquest where manual control is limited.