Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Horten's Frontline 3.0
1 049 kommenttia
Sam Losco 7 tuntia sitten 
reply 16 Jul @ 9:27am

yeah please add the increase to the other stages!
Horten  [tekijä] 11 tuntia sitten 
JadeTanuki, KronoStrike, yeah I tried to make resupplying tanks not so cheap, seems to affect ammo trucks as well. Thanks for feedback.
JadeTanuki 18 tuntia sitten 
Same issue as KronoStrike, 1 empty ammo truck costs almost 1500 to resupply,this just doesn't seem feasible, because you aren't guaranteed to see enough ammo missions to keep that up, especially once you go beyond wave 2. Is this intentional?
KronoStrike 19 tuntia sitten 
Are ammo trucks no longer cheaper to resupply than just resupplying the units themselves? An empty ammo truck seems to have gone from about 350 to almost 900 at high economy.
Horten  [tekijä] 17.7. klo 4.39 
ZeusTheSaint, понял, посмотрю
ZeusTheSaint 17.7. klo 3.53 
В режиме последнего рубежа крашит на всех картах, кроме пары новых если ставить 8 ботов. Судя по ошибке не настроены все восемь точек спавна.
Horten  [tekijä] 17.7. klo 2.35 
HerrRedBaron, np, glad it worked!
HerrRedBaron 17.7. klo 2.31 
Dear Dev, I have tried your tactic, and it worked after my second try, I just had to do better. Thank you! :D
YoptbI4 16.7. klo 13.34 
Никто же не пополняет грузовики со снабжением, топливом и инженерами? Все адекватные, все их продают и покупают новые, полные? Мета с ванили)
YoptbI4 16.7. klo 13.11 
Мы радуемся) Всю карту засрали ящиками)
Horten  [tekijä] 16.7. klo 13.07 
YoptbI4, радуйся, пока не пофиксил...
YoptbI4 16.7. klo 12.55 
Спасибо за бесконечный БК! Ящики с неба падают и пополняют гранаты, которые вызывают ящики с неба, которые пополняют гранаты....
о7
Horten  [tekijä] 16.7. klo 6.27 
Sam Losco, most likely an oversight, I mean I use test mode just to, well, test things, so if you want more resources for the test preset ofc I can do this for the next update.
Sam Losco 16.7. klo 6.13 
test mode MP is capped at 7k. intentional or a bug?
Horten  [tekijä] 16.7. klo 2.44 
2D Avarice, disable any other mods. If it didn't help - post the error in bugreports.
2D Avarice 16.7. klo 0.01 
Hello, I've been trying to play coop with this mod on conquest, but it crashes every time before loading the match. Any suggestions?
Horten  [tekijä] 15.7. klo 3.53 
HerrRedBaron, try to use the highest economy preset and play on easy difficulty.
As for advice: for the first defence use field guns and a lot of machineguns and at least 1 tank and 1 AT gun.
HerrRedBaron 15.7. klo 3.35 
How on earth are you supposed to get through the first defence when enemy just spams tanks and artillery, while you get low funds in the beginning and there isn't much equipment to capture in the first offence. For a dumb dude that sucks like me, this is way too hard.
Jools 13.7. klo 8.08 
Well, thanks for the mod, its very challenging which I prefer. Excellent work!
Horten  [tekijä] 13.7. klo 6.45 
Jools, fuel is much more expensive and resupplying tanks in general, you don't get SP for just winning you need to capture airfields for it, you get mroe starting resources, you get less MP for research and airfield missions, but a fair amount for capturing factories and ammo depots.
Jools 13.7. klo 6.45 
Also not sure if its a bug but I am USSR and I had a captured Ferdinand and it will not move. It has fuel, 5 repair kits, no damage and I cant repair it or move it.
Jools 13.7. klo 6.37 
Ah, do you have details on what the changes are? Just so I can work out what I need to do in future. Thank you
Horten  [tekijä] 13.7. klo 6.26 
Jools, yeah economy has changed.
Jools 13.7. klo 6.24 
Just noticed when I updated that in my Conquest campaign, all my units ammo/supply needs have increased. I also used ammo trucks to keep my tanks supplied and they all need lots of ammo/supply in the HQ screen, is that meant to have changed?
Horten  [tekijä] 13.7. klo 5.50 
Updated the mod to v3.03. Make sure to read the change log and enjoy.
GDI Trooper  [tekijä] 12.7. klo 6.43 
Novack, AI is indeed using more planes in the mod, but plane damage model and damage to it is vanilla.
Novack 12.7. klo 5.40 
great mod but I noticed something strange (not sure if it's the mod or just the fact that we see more planes in this mod). My AA was having lots of trouble shooting down planes using HE rounds (what I would expect to be used against aircraft) but switching to AP and they shoot down planes no trouble.
Horten  [tekijä] 11.7. klo 8.37 
Nexus, mod only supports english and russian languages. Playing on a different language will leave everything that mod adds in english.
Nexus 11.7. klo 8.17 
Can i use this mod in my language or must i change the language to english?
Saiko 10.7. klo 12.40 
nah alright i fixed it, for some reason my steam was downloading my mod into the wrong "workshop" i deleted it and now it work, thanks tho for the fast help i'm finally able to try it
Saiko 10.7. klo 12.34 
yeah i've tried several times (and literally did it just now, thanks lord i have a very good internet) and it keeps crashing, worst if i apply the mod the game automaticaly crash on start i can't even reach the main screen, and it's really just hortens :'(
GDI Trooper  [tekijä] 10.7. klo 12.31 
Saiko, reapply the mod, if it doesn't help - resubscribe
Saiko 10.7. klo 11.52 
Hello ! i have a little issue here, i've got all the DLC's and no other mod activated and yet for some reasons my game always crash when i launch it with Horten's frontline, it is the only mod that make it crash on start (i've tried with mace and valour it doesn't) i've always unsuscribed from any other mod check for game files missing and i've way more than the needed config so i'm struggling here :(
Capitán_Donier 9.7. klo 15.51 
Disculpen, ¿Este mod funciona para el modo conquista?
Horten  [tekijä] 9.7. klo 8.25 
Fierce_Lionheart, it's a squads that are only for AI. You can't do anything with them.
Fierce_Lionheart 9.7. klo 8.18 
AI-only squads, like tank formations or tanks following an infantry attack.

You say that in the conquest description can you explain to me what you mean?? Do we have a button to let ai control some of our units?? I can't find it..
Horten  [tekijä] 9.7. klo 7.09 
Nxxh1161
"This mod aims to expand vanilla gameplay by adding content to all gamemodes, adding new game mechanics and focusing on PVP"
We made unique doctrines for frontlines from scratch. We added frontlines before the devs in the first place. We changed pretty much everything in BZ/Domi rosters as well.
Nxxh1161 9.7. klo 6.43 
is thisa mod made for mp too? or am just too dumb to read?
Horten  [tekijä] 9.7. klo 4.53 
Dawnguard, Hello, it is.
However, be aware that this mod will mess up some of the scripts for AI purchasing priorites, and gameplay would be different from what's intended.
Dawnguard 9.7. klo 3.45 
Hey,

To double check, is this mod compatible with Preparation Time Extended?
thx
спасибо за мод:steamhappy:
ты волшебник, всё само рассосалось)
Horten  [tekijä] 8.7. klo 12.35 
пт на силу ю дитей, мод создавался для мультиплеера. Если не можешь подробнее разъяснить проблему, я не смогу тебе помочь.
Скажите есть ли тоже у кого то проблемы с созданием локальной схватки или этот мод не нацелен на мультиплеер ?
Aquasp 8.7. klo 10.00 
Thanks! Totally fair if it’s intentional for balancing reasons – but yeah, with the current negative values (-5 and -1), you can basically loop tanks into a wave endlessly. Looking forward to the adjusted prices! Great work on the mod overall.
Horten  [tekijä] 8.7. klo 9.50 
Aquasp, this is intentional, I will raise the officer prices though.
Aquasp 8.7. klo 9.48 
Bug Report – Horten’s Frontline v3.02 – Negative Cost for Officers (Germany / Conquest)

When playing Conquest as Germany, selecting Officer (-5 points) or Command Squad (-1 point) incorrectly reduces the total unit cap. For example, if you reach the 60-point cap and buy 9 Officers, your points drop to 15, allowing you to add high-cost units (like a T-34) and still stay under cap. This can be repeated indefinitely as long as funds are available. Likely an error in the squad point value config.
Horten  [tekijä] 8.7. klo 9.48 
Aquasp, thanks for feedback, gotta look at it.
Aquasp 8.7. klo 9.44 
Bug Report – Horten’s Frontline v3.02 – T-26 M1932

In version 3.02, the Russian T-26 M1932 (dual turret) does not fire its main gun automatically when given attack orders. Only the MG turret fires on its own. The main turret works in manual control, but AI does not use it.
Tested in Editor and Conquest – same behavior. Likely an issue with AI fire flags or turret settings.
Please check turret config – this affects gameplay, especially in Conquest where manual control is limited.
RUSTY 6.7. klo 12.23 
unfortunate