Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Horten's Frontline 3.0
1,031 Comments
Jools 13 Jul @ 8:08am 
Well, thanks for the mod, its very challenging which I prefer. Excellent work!
Horten  [author] 13 Jul @ 6:45am 
Jools, fuel is much more expensive and resupplying tanks in general, you don't get SP for just winning you need to capture airfields for it, you get mroe starting resources, you get less MP for research and airfield missions, but a fair amount for capturing factories and ammo depots.
Jools 13 Jul @ 6:45am 
Also not sure if its a bug but I am USSR and I had a captured Ferdinand and it will not move. It has fuel, 5 repair kits, no damage and I cant repair it or move it.
Jools 13 Jul @ 6:37am 
Ah, do you have details on what the changes are? Just so I can work out what I need to do in future. Thank you
Horten  [author] 13 Jul @ 6:26am 
Jools, yeah economy has changed.
Jools 13 Jul @ 6:24am 
Just noticed when I updated that in my Conquest campaign, all my units ammo/supply needs have increased. I also used ammo trucks to keep my tanks supplied and they all need lots of ammo/supply in the HQ screen, is that meant to have changed?
Horten  [author] 13 Jul @ 5:50am 
Updated the mod to v3.03. Make sure to read the change log and enjoy.
GDI Trooper  [author] 12 Jul @ 6:43am 
Novack, AI is indeed using more planes in the mod, but plane damage model and damage to it is vanilla.
Novack 12 Jul @ 5:40am 
great mod but I noticed something strange (not sure if it's the mod or just the fact that we see more planes in this mod). My AA was having lots of trouble shooting down planes using HE rounds (what I would expect to be used against aircraft) but switching to AP and they shoot down planes no trouble.
Horten  [author] 11 Jul @ 8:37am 
Nexus, mod only supports english and russian languages. Playing on a different language will leave everything that mod adds in english.
Nexus 11 Jul @ 8:17am 
Can i use this mod in my language or must i change the language to english?
Saiko 10 Jul @ 12:40pm 
nah alright i fixed it, for some reason my steam was downloading my mod into the wrong "workshop" i deleted it and now it work, thanks tho for the fast help i'm finally able to try it
Saiko 10 Jul @ 12:34pm 
yeah i've tried several times (and literally did it just now, thanks lord i have a very good internet) and it keeps crashing, worst if i apply the mod the game automaticaly crash on start i can't even reach the main screen, and it's really just hortens :'(
GDI Trooper  [author] 10 Jul @ 12:31pm 
Saiko, reapply the mod, if it doesn't help - resubscribe
Saiko 10 Jul @ 11:52am 
Hello ! i have a little issue here, i've got all the DLC's and no other mod activated and yet for some reasons my game always crash when i launch it with Horten's frontline, it is the only mod that make it crash on start (i've tried with mace and valour it doesn't) i've always unsuscribed from any other mod check for game files missing and i've way more than the needed config so i'm struggling here :(
Capitán_Donier 9 Jul @ 3:51pm 
Disculpen, ¿Este mod funciona para el modo conquista?
Horten  [author] 9 Jul @ 8:25am 
Fierce_Lionheart, it's a squads that are only for AI. You can't do anything with them.
Fierce_Lionheart 9 Jul @ 8:18am 
AI-only squads, like tank formations or tanks following an infantry attack.

You say that in the conquest description can you explain to me what you mean?? Do we have a button to let ai control some of our units?? I can't find it..
Horten  [author] 9 Jul @ 7:09am 
Nxxh1161
"This mod aims to expand vanilla gameplay by adding content to all gamemodes, adding new game mechanics and focusing on PVP"
We made unique doctrines for frontlines from scratch. We added frontlines before the devs in the first place. We changed pretty much everything in BZ/Domi rosters as well.
Nxxh1161 9 Jul @ 6:43am 
is thisa mod made for mp too? or am just too dumb to read?
Horten  [author] 9 Jul @ 4:53am 
Dawnguard, Hello, it is.
However, be aware that this mod will mess up some of the scripts for AI purchasing priorites, and gameplay would be different from what's intended.
Dawnguard 9 Jul @ 3:45am 
Hey,

To double check, is this mod compatible with Preparation Time Extended?
thx
спасибо за мод:steamhappy:
ты волшебник, всё само рассосалось)
Horten  [author] 8 Jul @ 12:35pm 
пт на силу ю дитей, мод создавался для мультиплеера. Если не можешь подробнее разъяснить проблему, я не смогу тебе помочь.
Скажите есть ли тоже у кого то проблемы с созданием локальной схватки или этот мод не нацелен на мультиплеер ?
Aquasp 8 Jul @ 10:00am 
Thanks! Totally fair if it’s intentional for balancing reasons – but yeah, with the current negative values (-5 and -1), you can basically loop tanks into a wave endlessly. Looking forward to the adjusted prices! Great work on the mod overall.
Horten  [author] 8 Jul @ 9:50am 
Aquasp, this is intentional, I will raise the officer prices though.
Aquasp 8 Jul @ 9:48am 
Bug Report – Horten’s Frontline v3.02 – Negative Cost for Officers (Germany / Conquest)

When playing Conquest as Germany, selecting Officer (-5 points) or Command Squad (-1 point) incorrectly reduces the total unit cap. For example, if you reach the 60-point cap and buy 9 Officers, your points drop to 15, allowing you to add high-cost units (like a T-34) and still stay under cap. This can be repeated indefinitely as long as funds are available. Likely an error in the squad point value config.
Horten  [author] 8 Jul @ 9:48am 
Aquasp, thanks for feedback, gotta look at it.
Aquasp 8 Jul @ 9:44am 
Bug Report – Horten’s Frontline v3.02 – T-26 M1932

In version 3.02, the Russian T-26 M1932 (dual turret) does not fire its main gun automatically when given attack orders. Only the MG turret fires on its own. The main turret works in manual control, but AI does not use it.
Tested in Editor and Conquest – same behavior. Likely an issue with AI fire flags or turret settings.
Please check turret config – this affects gameplay, especially in Conquest where manual control is limited.
RUSTY 6 Jul @ 12:23pm 
unfortunate
Horten  [author] 6 Jul @ 11:02am 
RUSTY, no.
RUSTY 6 Jul @ 10:43am 
would it possible to make this work for valour
Horten  [author] 6 Jul @ 1:11am 
YoptbI4, спасибо за фидбек, я догадывался что люди так будут делать - теперь надо фиксить.
YoptbI4 6 Jul @ 12:44am 
P.S. Думаем давить немцев ящиками...
YoptbI4 6 Jul @ 12:31am 
Лучший мод для ДК, лучше даже CEv2. Играем вчетвером. Все портит только чертов политрук. У нас их 4 на игрока. У него 5 "Святых гранат", в каждой гранате ящик с бк. в ящике 250 бк. 5х250=1250. Ящики захватываем после боя и продаем. Стоимость пополнения одной святой гранаты 2-5 ресурса "Патроны". Теперь мы с презрением смотрим на грузовики снабжения, и с некоторым недоумением смотрим на ресурс "Патроны". Танки после миссии теперь всегда с 5-7 комплектами бк, спасибо "Святым гранатам", которые ничего не стоят + бонус денег за проданные "святые ящики". о7
Horten  [author] 5 Jul @ 8:22pm 
贝雷塔M38/42, try to set our mod as requirement first.
贝雷塔M38/42 5 Jul @ 5:58pm 
can I take some vehicles for my own sp Mission mod?
GDI Trooper  [author] 5 Jul @ 8:54am 
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THE_Bell 5 Jul @ 7:04am 
Mr.horten I want a zh-29(10-rounds magazine version) semi-automatic rifle. Oh and can you make it so I can use gew43 10-rounds magazine and 7.92mm mauzer 5 rounds clip at the same time??
(Because this is the only way to supply ammunition.)
Horten  [author] 4 Jul @ 9:59pm 
KAILbug66, should be fine if you can run vanilla. Try increase your pagefile.
KAILbug66 4 Jul @ 3:47pm 
am i stupid or is my asus laptop to weak to run the mod?:goht34:
GDI Trooper  [author] 4 Jul @ 11:14am 
Moonfrost, no
Moonfrost 4 Jul @ 10:03am 
please let ai use controlled airplanes on the field that are persistent and player manual control of airplanes as an aerial unit
Horten  [author] 2 Jul @ 11:54am 
Duncan, depending on a risk, you can recieve up to 8.8 research points.
Horten  [author] 2 Jul @ 11:53am 
Iron Cross, yes.
Nemo.Revera 2 Jul @ 9:16am 
Amazing mod, both for Conquest and MP. I really like how the team tries to make things historically accurate and balanced things out, and there is in Conquest a genuine attempt to make it challenging and interesting.

My only issue is with two things:
-I don't like how some doctrines don't get engineers and other detachments, I believe some could get different weapons in the future, but shouldn't be missing.
-Some weapons were removed for balance reasons, which I'm not a fan at all. I believe if they are too OP just make it insanely expensive.

Regardless, Horten is a cool guy and is doing an excellent job, so I believe great things will keep coming out of this mod.
Duncan 2 Jul @ 5:21am 
I feel like 3 research points per victory isn't enough to progress effectively.
Iron Cross 2 Jul @ 4:05am 
Sir Horten are you planning to add more vehicles or features