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For example, say I wanted to remove the Patriotic and Red Finish Skins, what are their files called?
{
$baseTexture "models\v_models\Weapons\rifle/YOUR SKIN NAME"
$bumpmap "effects/flat_normal"
$phongboost 2
$phongexponenttexture "models\v_models\Weapons\rifle/YOUR EXPONENT TEXTURE IF NONE REMOVE THIS"
$phongalbedotint 1
$phongfresnelranges "[10 30 .1]"
$BASEMAPLUMINANCEPHONGMASK 1
$color2 "[1.5 1.5 1.5]"
$ambientocclusion 1
$halflambert 1
$phong 0
"GPU>=2?$phong" 1
$normalmapalphaenvmapmask 1
$envmap env_cubemap
$envmapfresnel 1
$envmapFresnelMinMaxExp "[0 0 .4]"
$envmaptint "[0.12 0.12 0.12]"
}
im having al ot of truble when it comes to Retextures for these weapons
the gloss just stays on the old retextures i made for the first time