Left 4 Dead 2

Left 4 Dead 2

Ak47 Paladin (CSO) (Vscript)
5 Comments
TheTeaa 7 Nov, 2024 @ 5:23am 
@kurochama in terms of combo buttons I thinking holding the walk button should be ok, the CnC Super Weapons script was made by holding the walk button for an ability to be used
kurochama  [author] 7 Nov, 2024 @ 5:17am 
@云状态未同步 , for a feature to change probability of knockback effect, I think it's possible to be made. But for explosion effect, the special ammo of original ak47 Paladin always explodes, so I think giving probability of explosion effect could stray from the original Paladin. This explosion effect is only triggered during using scope anyway, so players can cancel scope mode to use normal ak47 ammo.

@TheTeaa , if what you meant about "field upgrade" is about certain support items/ abilities triggered when fulfilling certain conditions (like killing certain number of zombies etc). This kind of feature should be possible to made in L4D2. Probably the only problems are the limited combo buttons.
TheTeaa 5 Nov, 2024 @ 2:00pm 
Kuro, I have a good idea for your next mod... you should make a mod that lets survivors have the field upgrades from call of duty black ops cold war zombies! Survivors get infected kills which charges the field upgrade, then when charged, hold the walk button to activate the field upgrade! search up "cold war zombies field upgrades" on youtube and you can see what they are :)
云状态未同步 4 Nov, 2024 @ 8:35pm 
Another great work:steamthumbsup:! Before that, I thought that only the plugin would allow the AK47 to activate the scope. The knockback effect of the special bullet can very significantly suppress the special infected (especially when the tank is moving rocks), and the explosion effect is also useful enough for the horde.
and I am looking forward to the future update if it allows for custom settings such as the probability of triggering knockback and the explosion effect, so that its effects can be manually balanced, as a reasonable new feature of AK47 to use in normal servers.
Thank you so much for making so many fun and polished mods for us:steamhappy:!
CocaPepsi 3 Nov, 2024 @ 11:28pm 
Really cool, I'm excited to see how far modders can take this idea.