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This is not exactly what I would want from a Spawn Less Items script so I won't be publishing that version anymore sorry.
I do have the "Code for the addon" in a pinned discussion on this page. You are free to take it and make any alterations you would like and publish your own version if you like with the 1 value if you wish to go down that route.
Sorry that I couldn't be of help.
So for example, when you spawn into a campaign the items on the starting table are always about the same, 4 medkits, 2 T1 smgs or 2 T1 shotguns, I'm trying to see if through scripting I can randomize any items that spawn as well as lowering the average amount of items that do spawn so its not as easy to hit the entity limit the engine has.
Trying to make a collection that randomizes all items but doesn't consistently hit the entity limit and crash the game.
function OnGameEvent_round_start_pre_entity( params )
{
EntFire( "info_map_parameters", "AddOutput", "GasCanDensity 10" );
EntFire( "info_map_parameters", "AddOutput", "OxygenTankDensity 10" );
EntFire( "info_map_parameters", "AddOutput", "PropaneTankDensity 10" );
};
I've tested them using the 2nd saferoom of The Parish and the ones that spawn inside seem to have no problem. A few of my friends also have this addon and they haven't had a problem with the cans.
Is there a specific area that is causing an issue or is it wherever a gas can spawns?
From the workshop dashboard.
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