Age of History 3

Age of History 3

Future Warfare: Units, Buildings and Technology
37 Comments
charlesemartin23 4 Aug @ 5:58am 
we need some futuristic civilization of some kind
Dislike 23 Jul @ 12:12am 
By far the best mod for AoH3 atm
bencefogler1 16 May @ 9:51am 
in any scenario even in 1440, they have the "advanced infantry" instantly
倾心 12 Apr @ 8:09pm 
Please add the Chinese Simplified language
cocojambo  [author] 8 Mar @ 5:24am 
@galvezlightkenneth Traditional mods you see on the workshop will never be compatible, at least when they modify the same values. I tried all sorts of things but nothing worked.
galvezlightkenneth 8 Mar @ 1:25am 
i hope you could fix the compatibility issues with other mods soon since all the mods that i tried working with this mod all messed up this mods textures and sometimes even the UI
Henry852 19 Feb @ 12:07pm 
Good mod :steamhappy:
Ellen Joe 13 Feb @ 12:15pm 
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░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
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TacticalLOLz 8 Feb @ 11:57am 
Wait, I think this new update to AoH3 fixed the problem I was having. Keep up the great work with the mod now that I can see it in all it's glory dude. :steamthumbsup:
cocojambo  [author] 31 Jan @ 10:29am 
@amenen12.cheetos Probably something that has to do with other mods you have installed so disable some of them and try again. If this was a common issue more people would let me know :smileyflag: check comments below as well and see what can fix this
amenen12.cheetos 31 Jan @ 8:53am 
mod good but i cant upgrade army and enter that where you eazy can rekute generals
RedPandaBear247 25 Jan @ 2:43pm 
this is actually a brilliant mod thanks for making this !
cocojambo  [author] 8 Dec, 2024 @ 10:09am 
New AoH3 patch dropped, let me know if you came across any issues bros :steamthumbsup:
cocojambo  [author] 1 Dec, 2024 @ 5:46am 
@TacticalLOLz I made a fresh install of the game with Future Warfare and everything seems to work fine. If you don't wanna do that you could also try unistalling this mod and running the game once without it, then reinstalling the mod and running AoH3 again to check if the files get downloaded again.

Maybe it has something to do with save data, so try a new game? I did advise testing this mod with sandbox mode on first.
TacticalLOLz 30 Nov, 2024 @ 10:25pm 
So I have no icons for the future warfare troops, I've disabled every mod and it still doesn't show
cocojambo  [author] 19 Nov, 2024 @ 10:37am 
@shsgso Technology and units mods cannot be compatible as of now, sorry. :steamsad:
shsgso 19 Nov, 2024 @ 8:51am 
Make it compatible with tiny plugin.
cocojambo  [author] 18 Nov, 2024 @ 5:48am 
@Souji Clan
All fighters were actually support units but now they are flank, fixed and thanks again. :steamthumbsup:

@Sgt. Bucket
Glitched out? Like they do not appear at all? Try reinstalling the mod and if you have any other mods disable them all only leaving Future Warfare on. If that fixes it, enable the rest of the mods one by one. If it glitches again after you enabled a certain mod then it's conflicting with this one.
Phoenix 17 Nov, 2024 @ 2:31pm 
My Icons are glitched out
Souji Clan 17 Nov, 2024 @ 1:14pm 
found a bug. Advanced fighters are support units when they should be flank units as they are upgraded from a flank unit
Souji Clan 17 Nov, 2024 @ 12:36pm 
thanks!
Robasho12 17 Nov, 2024 @ 8:11am 
Will probably play with this mod after I get most or all achivements
cocojambo  [author] 15 Nov, 2024 @ 4:15am 
*Souji Clan
Issue has been fixed on my end so check if it's all good now :steamthumbsup:
I think my mod had a old Buildings.json file so I copied the vanilla one and added my buildings. Kinda weird because there was no mention of cost changes in the changelog. Thanks for letting me know!
Souji Clan 14 Nov, 2024 @ 8:11pm 
This mod makes my tax collectors and some other administrative buildings way too expensive. Please fix. I only want new technologies, not price changes to existing buildings.
Tanezo 14 Nov, 2024 @ 3:22am 
Fajnie
SeedoSpire 13 Nov, 2024 @ 1:11pm 
Russian pls, bro
[IGG] Comrade Banana 9 Nov, 2024 @ 10:00pm 
we need a community tech tree mod. it's simple as that.
Kamernikosz 9 Nov, 2024 @ 1:03am 
Well that looks cool
AkBaqer 9 Nov, 2024 @ 12:04am 
@cocojambo nice mod
cocojambo  [author] 7 Nov, 2024 @ 12:47pm 
Alright so I tried the Tiny Plugin mod with Future Warfare and the only issue I encountered was the wacky technology tree where buildings and Laws from Tiny Plugin would appear in my section of the tech tree. It all depends on the order in which people install mods. (Łukasz add a proper mod organizer pls)

As far as I know there is no way to make technology mods compatible with each other because they use IDs to identify technologies and they overwrite the ENTIRE tech tree. I tried skipping IDs to let Tiny Plugin claim them but that did not work. I also created IDs with no values so Tiny Plugin could inject it's own, but that failed too. The technology tree window didn't even want to open.

Other mods that have buildings, laws, bonuses etc work just fine as long as they are attached to vanilla technologies.

The only person that can do anything about this is the creator of this game, but I'm sure that would require a lot of code rewriting. (Again Łukasz pls fix)
Боря хрен попадёш 7 Nov, 2024 @ 10:41am 
We repeating Red Alert lore with this mod
smokeybowl7488 7 Nov, 2024 @ 9:16am 
thanks, take your time
cocojambo  [author] 7 Nov, 2024 @ 8:26am 
@smokeybowl7488 Yeah Tiny Plugin does add a couple of technologies and buildings so that's why. Tiny Plugin and Future Warfare probably have overlapping IDs but I'll be working on a compatibility patch anyway. I'll get to work once I'll be able to.
smokeybowl7488 7 Nov, 2024 @ 8:08am 
i have "tiny plugin" and some replaced images of vanilla units
cocojambo  [author] 7 Nov, 2024 @ 7:37am 
@smokeybowl7488

I'm not home now but I'll reinstall the game and test it with this mod only to see what's up. Do you have any other mods installed? If so, disable or unsubscribe them all and run the game only with this mod.

Each time you run the game, add one of the other mods you installed and see if it'll glitch again. This way you'll know which mod creates ID conflicts.

Kinda strange because over 200 people already subbed to this one and there was no issues reported.
smokeybowl7488 7 Nov, 2024 @ 6:57am 
also i think it deletes my armies
smokeybowl7488 7 Nov, 2024 @ 6:56am 
the units don't have names on the technology page and once unlocked i can't upgrade my units into them