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At some point, I realised that I had left my TU16s loitering over Florida, I was like "Maybe I should move everyone to east side of the enemy fleet. Don't feel like I should be able to be here".
However, you can directly create Air Force or Navy airplane units.
The AI doesn't know how to use carriers, so I didn't add one of the US since it wouldn't use it anyway. The same goes for airbases.
The scenario is set in the 60s, which is why you're still seeing modernized Gearings.
I understand the goal is to make the scenario at least theoretically winnable for the playable side, but in that case, there should at least be some explanation as to why the enemy has forces about 10 times smaller than what they would realistically deploy in such an operation.
The Soviet side is somewhat understandable—we fight with whatever they managed to transport across the ocean.
But the U.S.? It feels like the attack was planned by generals who suddenly lost their sense. No reconnaissance or air cover? (Oh right, there was one Orion.) Not even one aircraft carrier allocated for such an operation? Okay, let's assume the carriers are far away. But Florida is right there, with all its airbases and the U.S. Air Force!
Instead, they attack Cuba with four Gearing-class destroyers from World War II. Facepalm.