Sea Power

Sea Power

The Bay of Pigs
16 Comments
Nerro 1 Feb @ 1:21am 
Nice mission, but the lack of USAF or any air defense over US land is indeed a little weird.
At some point, I realised that I had left my TU16s loitering over Florida, I was like "Maybe I should move everyone to east side of the enemy fleet. Don't feel like I should be able to be here".
Thorn 1 Jan @ 8:28pm 
Okay, the AI doesn't know how to use carriers or bases - the game still feels very unpolished.
However, you can directly create Air Force or Navy airplane units.
Stealth17  [author] 31 Dec, 2024 @ 5:42am 
@Thorn: If you deploy something 10x the size the game will run worse than the average Powerpoint presentation. I can't make something on that scale.

The AI doesn't know how to use carriers, so I didn't add one of the US since it wouldn't use it anyway. The same goes for airbases.

The scenario is set in the 60s, which is why you're still seeing modernized Gearings.
Thorn 30 Dec, 2024 @ 10:58pm 
The scenario is very strange in terms of the units representing the forces of each side.
I understand the goal is to make the scenario at least theoretically winnable for the playable side, but in that case, there should at least be some explanation as to why the enemy has forces about 10 times smaller than what they would realistically deploy in such an operation.

The Soviet side is somewhat understandable—we fight with whatever they managed to transport across the ocean.
But the U.S.? It feels like the attack was planned by generals who suddenly lost their sense. No reconnaissance or air cover? (Oh right, there was one Orion.) Not even one aircraft carrier allocated for such an operation? Okay, let's assume the carriers are far away. But Florida is right there, with all its airbases and the U.S. Air Force!

Instead, they attack Cuba with four Gearing-class destroyers from World War II. Facepalm.
Frickus 12 Dec, 2024 @ 4:56pm 
Someone else said it, there's something wrong with the TU16s won't fire their missiles for whatever reason. You can literally beat the whole mission with them, except not.
Melbert 30 Nov, 2024 @ 6:27pm 
@IRanOutOfMilk yeah it happened where that little comma shaped inlet is on the otherside of the island. Just watched the Operations Room video on it
La-Chancla 23 Nov, 2024 @ 3:07pm 
Tons of fun! I love getting a chance to see that janky-ass Echo class launch!
IRanOutOfMilk 21 Nov, 2024 @ 12:34pm 
Wasn't the Bay of Pigs on the other side of Cuba?
gord 21 Nov, 2024 @ 8:51am 
great mission. had a lot of fun. the Echo II did it's job even if the rest of the Soviet fleet got pummeled. Mission accomplished.
espetinhok2 20 Nov, 2024 @ 7:04pm 
o avião não lança o míssil
GIGAJEW 17 Nov, 2024 @ 1:10pm 
oh wow thank you
Stealth17  [author] 17 Nov, 2024 @ 10:12am 
@LeDzik - game problem. I had the same thing happen in my playthrough
LeDzik 17 Nov, 2024 @ 8:49am 
Is it scenario problem or game problem that Tu-16s missiles ignore their targets?
Stealth17  [author] 17 Nov, 2024 @ 7:39am 
GIGAJEW 16 Nov, 2024 @ 2:00pm 
is there a version where you can play the other side ? i dont wanna play with cubas shitty navy
Suleiman the Magnificent 12 Nov, 2024 @ 8:06am 
Been waiting to play this one ever since I saw the video: great choice of theatre, and great combined air/sea power play!