RimWorld

RimWorld

VPE Cosmic Architect
17 Comments
kiufie 23 hours ago 
Thank's for the update. I've tested it with a 250+ modpack and there has been no issues. I will be making it a core mod for my playthroughs.:steamhappy:
WebSlug  [author] 21 Jul @ 8:21am 
@kiufie The mod is now compatible with version 1.6 of Rimworld. I fixed a few potential bugs in a few of the powers.
WebSlug  [author] 13 Jul @ 10:52pm 
@kiufie Thank you for the kind words. Absolutely. I had intended to update all of my mods to 1.6. I'll try and update it in the next few days.
kiufie 11 Jul @ 11:59pm 
Hi WebSlug

I recently came across this mod of your and have been enjoying it immensely.

Unfortunately it would seem something in the 1.6 update broke the mod. At first I added this mod to a modlist and got a map generation error, I then removed all mod except for
Harmony
Core
Royalty
Vanilla Expanded Framework
Vanilla Psycasts Expanded
This mod

When I go to make a new colony it troughs a error not allowing me to even click the next button.
Could you please take a look when you are able.
Thank you.
WebSlug  [author] 18 Feb @ 4:13am 
@Kai Thanks!

Well... having coded it myself I can assure you that there are NO loops or long running functions.

The powers simply function as intended. I'm a great fan of keeping things simple.

There should be little to no reduction in TPS due to the way the mod works.

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It should be safe to add/remove in game. If removed from an existing game, you may have empty place holders representing the power buttons when you click on a pawn who previously possessed them.
kai 9 Feb @ 5:30pm 
this mod looks pretty cool! how is it in terms of performance overhead? I ask because some other VPE addons, like puppeteer and runesmith, are infamous for being pretty heavy TPS-wise. I'm wondering if this one is as well, and if it's safe to add and remove from existing save games
WebSlug  [author] 20 Nov, 2024 @ 2:19am 
Thank you @b - That means a lot. I'm glad you are finding the ability useful.
b 19 Nov, 2024 @ 8:08am 
i prefer this version, somewhat annoying having to unpack furniture in order to upgrade them.
overall, nice work.
WebSlug  [author] 15 Nov, 2024 @ 9:56am 
J.K. I did not know that. Well as I'm sure you're aware with my version of the ability you can use it on minified or existing placed furniture.
J.K. 13 Nov, 2024 @ 6:32am 
@WebSlug: Technomancer can upgrade furniture but they have to minified
WebSlug  [author] 12 Nov, 2024 @ 11:57pm 
@Donoya - As far as I'm aware the technomancer ability can't upgrade existing furniture either where as the ability in this mod can.
Olyndra 12 Nov, 2024 @ 2:20pm 
Upgrade item seems like the same thing as the technomancer ability. Is there anything this can do that the technomancer ability can't? And on the other end, is there anything that the technomancer ability can do that this ability can't?
WebSlug  [author] 11 Nov, 2024 @ 3:38pm 
Thanks @Vel Ten!
Vel Ten 11 Nov, 2024 @ 9:25am 
This is really, really cool.
WebSlug  [author] 10 Nov, 2024 @ 2:29am 
Thanks @LouldZarcs @Suno :steamhappy:
LouIdZarcs 10 Nov, 2024 @ 2:29am 
COOL
Suno 10 Nov, 2024 @ 12:58am 
wow