RimWorld

RimWorld

43 ratings
VPE Cosmic Architect
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.108 MB
9 Nov, 2024 @ 11:51pm
21 Jul @ 8:19am
4 Change Notes ( view )
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VPE Cosmic Architect

Description
Cosmic Architect

Adds a number of new Psy powers which are designed to adjust the mass of objects, enhance or duplicate items and manipulate energy. The abilities have permanent repercussions and should be used with caution.


Abilities
Cosmic Bolt - Launches a projectile of randomly scattered particles towards the enemy.
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Feather Touch - The Cosmic Architect can recursively reduce the weight of an item.
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Fortify Structure - Increases the molecular density of walls, doors or interior objects.
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Push Power - Energetically charge a static battery from a biological entity or a mechanoid power source.
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Annihilate Item - The psychic, tapping into the cosmic energies within, disintegrates a target item, reducing it to mere atoms. This will destroy rocks, items however it will not destroy live pawns, animals, plants or mechs.
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Pull Power - Energetically transfer static energy from a battery to a biological entity or mechanoid.
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Duplicate Item - A skilled Cosmic Architect can duplicate the very items and materials around them.
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Upgrade Item - Allows the Cosmic Architect to incrementally Increase the quality of any item or piece of placed/unplaced furniture.
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Cosmic Barrier - This ability creates a formidable barrier around the target reducing the damage taken from sharp damage temporarily.

Requirements
* Requires Harmony.
* Requires Vanilla Psycasts Expanded

Conflicts
None Reported

Abilities Notes
Popular Discussions View All (3)
4
18 Nov, 2024 @ 4:20pm
Suggestions / Discussions
WebSlug
3
16 Dec, 2024 @ 10:58am
PINNED: Bug Thread
WebSlug
0
9 hours ago
Feather power will soon be deprecated
WebSlug
17 Comments
kiufie 13 hours ago 
Thank's for the update. I've tested it with a 250+ modpack and there has been no issues. I will be making it a core mod for my playthroughs.:steamhappy:
WebSlug  [author] 17 hours ago 
@kiufie The mod is now compatible with version 1.6 of Rimworld. I fixed a few potential bugs in a few of the powers.
WebSlug  [author] 13 Jul @ 10:52pm 
@kiufie Thank you for the kind words. Absolutely. I had intended to update all of my mods to 1.6. I'll try and update it in the next few days.
kiufie 11 Jul @ 11:59pm 
Hi WebSlug

I recently came across this mod of your and have been enjoying it immensely.

Unfortunately it would seem something in the 1.6 update broke the mod. At first I added this mod to a modlist and got a map generation error, I then removed all mod except for
Harmony
Core
Royalty
Vanilla Expanded Framework
Vanilla Psycasts Expanded
This mod

When I go to make a new colony it troughs a error not allowing me to even click the next button.
Could you please take a look when you are able.
Thank you.
WebSlug  [author] 18 Feb @ 4:13am 
@Kai Thanks!

Well... having coded it myself I can assure you that there are NO loops or long running functions.

The powers simply function as intended. I'm a great fan of keeping things simple.

There should be little to no reduction in TPS due to the way the mod works.

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It should be safe to add/remove in game. If removed from an existing game, you may have empty place holders representing the power buttons when you click on a pawn who previously possessed them.
kai 9 Feb @ 5:30pm 
this mod looks pretty cool! how is it in terms of performance overhead? I ask because some other VPE addons, like puppeteer and runesmith, are infamous for being pretty heavy TPS-wise. I'm wondering if this one is as well, and if it's safe to add and remove from existing save games
WebSlug  [author] 20 Nov, 2024 @ 2:19am 
Thank you @b - That means a lot. I'm glad you are finding the ability useful.
b 19 Nov, 2024 @ 8:08am 
i prefer this version, somewhat annoying having to unpack furniture in order to upgrade them.
overall, nice work.
WebSlug  [author] 15 Nov, 2024 @ 9:56am 
J.K. I did not know that. Well as I'm sure you're aware with my version of the ability you can use it on minified or existing placed furniture.
J.K. 13 Nov, 2024 @ 6:32am 
@WebSlug: Technomancer can upgrade furniture but they have to minified