Sid Meier's Civilization VI

Sid Meier's Civilization VI

Fuzzle's Civs Become City-States
40 Comments
Clumsy 4 May @ 7:54pm 
Would you consider adding compatibility with YNAMP
Gunchap Red 13 Feb @ 9:43pm 
Hey, I know I mentioned it on the bug report thread, but now that I finally got my game mostly fixed, and apologized for blaming you, I’d like to make it official.

I’d love to see patches for some of Gedemo and Strudeler’s mods. And maybe JFD’s Italy and Chile mods as well.
thanks, im gonna try it soon!
Fuzzle  [author] 16 Dec, 2024 @ 6:06pm 
Update is out and the error is resolved in this mod, although the error originated in Steel and Thunder.
Fuzzle  [author] 16 Dec, 2024 @ 1:49pm 
Just tried it, you're right that they do not work together, however according to the error I received they shouldn't have worked together for a long time anyway. The error I see is that I try to attach civ unique units to the corresponding city-states but for some reason Steel and Thunder Unique Units deletes some of those units entirely. I can rework the code to work around this - I intend to do a minor update tonight, so stay tuned.
Fuzzle  [author] 16 Dec, 2024 @ 11:19am 
I can't imagine why that would be the case. What do you mean by "it doesn't work?"
I have noticed after the recent update that the mod now doesnt work with steel and thunder UU anymore
SuiSui 20 Nov, 2024 @ 8:43pm 
I thought the Second Unique Infrastructure would be the best mod this year for me, but this mod can be a good opponent.
Doc_Furtado 20 Nov, 2024 @ 2:31pm 
Thank you, i will try
Fuzzle  [author] 20 Nov, 2024 @ 1:29pm 
Issue should be fixed. I neglected to include a requirement checking for Boom's Assyria before loading the relevant content.
Doc_Furtado 20 Nov, 2024 @ 3:15am 
After new update, is crashing my new game on the start (loading screen)
Fuzzle  [author] 19 Nov, 2024 @ 1:54pm 
New update adds Sukritact's Civ Selection Screen compatibility!
Fuzzle  [author] 18 Nov, 2024 @ 1:11pm 
I sort of can, but the requirements annoyingly don't persist within the modding software so whenever I make an update I need to redo compatibility
mR.47 18 Nov, 2024 @ 8:28am 
Tried to play it but wouldnt go through with this, had lots of mods on, Sukritas n stuff,,
Gunchap Red 18 Nov, 2024 @ 2:38am 
Real sad this doesnt' workk with Civ select screen. Is it possible for someone to make a patch? Or even for a hypotheotical more compatible version of the Civ Select screen to be made by someone?
Fuzzle  [author] 18 Nov, 2024 @ 12:53am 
Oh, this mod has nothing to do with them.
陈秋 17 Nov, 2024 @ 9:28pm 
Just city states with Unique Improvements for example Nalanda、Cahokia, the introductions of unique bonus disappeared but UI still can be built.
Fuzzle  [author] 17 Nov, 2024 @ 7:12pm 
Can you give me an example of what you mean about the missing texts?
陈秋 17 Nov, 2024 @ 6:38pm 
I tried CE and nothing different happened, but it may cause texts missing on those original city states effect ( i'm not sure if it's caused by "city state expend")
NICE MOD anyway:steamthumbsup:
Fuzzle  [author] 17 Nov, 2024 @ 12:10pm 
It will work but nothing different will happen unless Civilizations Expanded edits the modifiers this mod hooks onto directly. The text will not reflect any such changes.
NuDDen 17 Nov, 2024 @ 4:36am 
Does this work with "Civ Expanded" too?
BigGamer9211 16 Nov, 2024 @ 9:23pm 
Oh okay. I do have Civ selection screen
Fuzzle  [author] 16 Nov, 2024 @ 1:17pm 
Probably another mod that hasn't yet been made compatible with this one, such as YnAMP or Sukritact's Civ Selection Screen
BigGamer9211 16 Nov, 2024 @ 1:15pm 
This mod is creating an issue for me where I cannot Create a Game. The UI seems to be bugged when I try to create a game from the main menu. Nothing is working in that tab.
Fuzzle  [author] 14 Nov, 2024 @ 3:26pm 
@Daydreamer. There is none. If the full civ isn't in the game, then the corresponding city-state cannot appear.
Plati 14 Nov, 2024 @ 2:29pm 
By the way, how does it work in Barbarian Clans mode? Is there a risk of barbarian clan turning into a city state while the corresponding Civ is in the game? (Such as berlin appearing while Germany is in game)
Bluesky95 14 Nov, 2024 @ 1:41pm 
What is the % chance?
Phalanx 13 Nov, 2024 @ 10:34am 
Wow, great idea. Makes things very complex and interesting!
Fuzzle  [author] 13 Nov, 2024 @ 6:18am 
I don't have any translations but I would welcome anyone doing a translation. It should be easy to do because most of these lines are just copied directly from the full civ trait descriptions.
Kataoka 13 Nov, 2024 @ 12:45am 
Very cool mod! One thing though, it looks like France is just better Brussels?
打月交师傅 12 Nov, 2024 @ 9:12pm 
any chinese?
Fuzzle  [author] 12 Nov, 2024 @ 2:30pm 
Multiplayer should be fixed! (tested in hot seat only, please report any issues)

@meow I don't get what you mean there.
meow 12 Nov, 2024 @ 1:53pm 
it would make a lot more sense for barbarian camps and/or free cities to do this
Bearus Aurelius 12 Nov, 2024 @ 12:45pm 
This is genius.
Plati 12 Nov, 2024 @ 12:37pm 
I am subscribed to the thread, please inform us in the comments once the multiplayer compatibility is added :boris_lif:
Fuzzle  [author] 12 Nov, 2024 @ 12:08pm 
(as the suzerain bonus)
Fuzzle  [author] 12 Nov, 2024 @ 12:08pm 
All city-states here should have access to any civ unique units, districts, etc. but I felt it made little sense to give access to a unit that wouldn't be available or useful for the entire game.
Plati 12 Nov, 2024 @ 8:06am 
Excellent mod, love it. Would be awesome if these city states would also provide the civ-unique unit.
Ophidy 11 Nov, 2024 @ 8:40pm 
Great idea and implementation.:8bitheart:
Fuzzle  [author] 11 Nov, 2024 @ 12:17pm 
FYI: This mod has been determined to be incompatible with multiplayer for now. Will update with a fix soon!