Conan Exiles

Conan Exiles

Delving Fixes
12 Comments
Vohlteris 3 Jan @ 3:24am 
@Dread Swoop
thank you for the explanation. I will try it *thumb up
Dread Swoop  [author] 29 Dec, 2024 @ 9:28am 
@Vohlteris In the Epic Games Launcher, you can find the 'Conan Exiles Modkit' (DevKit) by searching in the store. It's free to use, but it's very large (my install is just under 250GB).

With that, you'll have access to a bunch of game systems, data tables, and blueprints to tinker around with. Funcom has some documentation available here:

https://www.conanexiles.com/mods/

In particular, I'd recommend reading the 'Mod Controller Basics' and 'Data Table Merging Operations' sections, as it will allow making changes to data tables and some blueprints without direct edits, which is crucial for compatibility with game updates and other mods.

When a mod is complete, it can then be uploaded from the DevKit directly to the Steam Workshop, or the cooked pak file can be acquired and used manually.
Vohlteris 29 Dec, 2024 @ 7:45am 
Hi Dread Swoop,
I have a short general question: How did you create the mod? Did you create the mod in the Epic Game Launcher and "copy" it to steam or is there another way? I'm interested in "how to create your own mods". Maybe you can help?
Dread Swoop  [author] 15 Nov, 2024 @ 3:36pm 
@saph0704 I'll have to look into that, my earlier attempts to make copies did not work, hence the direct edit, but there may be a way. The mesh isn't available in the DevKit (probably because it has protected assets stuck on it like the helmet), which complicates things.
saph0704 14 Nov, 2024 @ 7:02am 
Maybe you could add a recipe to the artisan (or torturer's) bench that adds/removes her? (aka another bench until you find a better or more immersive way to toggle it)
MutantArtCat 14 Nov, 2024 @ 5:53am 
Totally get that ^^
Dread Swoop  [author] 14 Nov, 2024 @ 5:51am 
@MutantArtCat I agree, a toggle option would be the solution favorable to most people. I have an idea as to how it could be done in concept, but I'll admit the specific steps to execute upon it are beyond my current understanding. Thus that would not be something to expect in the near future.
MutantArtCat 14 Nov, 2024 @ 2:32am 
Maybe a choice option to show the NPC or not? I never minded her and I like having people around even if there is no interaction with them. It's not a must though, because I can easily use a Tot! NPC or Puppet so...
saph0704 13 Nov, 2024 @ 1:28pm 
Yas, no more creepy women in my house. thx dear
Dread Swoop  [author] 12 Nov, 2024 @ 7:22pm 
Version 1.1 has been released.

The mod has been updated to prevent a mute robed woman from tiptoeing into your house and fiddling with your goodies (among other things).

* The NPC tied to the bench has been removed.

If necessary, she can be brought back fairly easily.

Thank you.
Dread Swoop  [author] 12 Nov, 2024 @ 3:37pm 
@saph0704 I could do so. I'll have to consider whether or not to, though, because there may be some people who would otherwise use the mod that will not like that change.

But I agree, the fake NPC isn't really necessary and doesn't make sense why it's there to begin with. I'm inclined to remove it, but we'll see.

Thank you for the feedback!
saph0704 12 Nov, 2024 @ 5:18am 
Love this. Could you also make it so this mod removes the person that is bound to the delving bench? I don't mind it having an interaction spot für npcs, but the person can't leave and we can't change their clothes or anything. :SBpenguin: