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thank you for the explanation. I will try it *thumb up
With that, you'll have access to a bunch of game systems, data tables, and blueprints to tinker around with. Funcom has some documentation available here:
https://www.conanexiles.com/mods/
In particular, I'd recommend reading the 'Mod Controller Basics' and 'Data Table Merging Operations' sections, as it will allow making changes to data tables and some blueprints without direct edits, which is crucial for compatibility with game updates and other mods.
When a mod is complete, it can then be uploaded from the DevKit directly to the Steam Workshop, or the cooked pak file can be acquired and used manually.
I have a short general question: How did you create the mod? Did you create the mod in the Epic Game Launcher and "copy" it to steam or is there another way? I'm interested in "how to create your own mods". Maybe you can help?
The mod has been updated to prevent a mute robed woman from tiptoeing into your house and fiddling with your goodies (among other things).
* The NPC tied to the bench has been removed.
If necessary, she can be brought back fairly easily.
Thank you.