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I'm currently not in a position to update it due to my work life, it will be updated when that is no longer a issue.
I am sadly currently engaged with IRL dealings so updates in general to WSR may take a bit.
Is there a preferred load order?
I look forward to playing with this mod, thanks.
Have you been able to check the afterburner visible in the SS-N-12 and SS-N-22?
And there is one file left to correct the typo, wp_as-4.ini
The other files are: usn_agm-65b, usn_rgm_109c, wp_as-13, wp_as-4, wp_ss-n-19, wp_ss-n-3, wp_ss-n-7 and wp_ss-n-9
Some lines are currently commented, but it is better to correct it in case you use it in the future.
And yes, there are more mods affected. I have notified the creators of the ones I have discovered that also have this same error.
Will also see about adding the afterburner effect as well.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3384029046
This way I can keep the white sands mods on both missiles, but with the afterburner active.
The TeminalDiveDistance field appears instead of TerminalDiveDistance (it is missing an r)
Moskits themselves are also unmodified.
I ran into an issue with the Mk46 torpdoes, they seem to be unable to track enemy subs even when dropped directly on them.
I tried to get a Charlie doing 15 kts and the torp was just ignoring it, despite having an "active track" (green line). And is 36 accurate when it comes to the search velocity?
I'll have a full capacity upgrade for Big E sometime in the future as well.